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Struggle should be automatic and stopped on a button press.

Judgement
Judgement Member Posts: 955
edited June 2018 in Feedback and Suggestions

You've all been there, yes?
You with PCs that aren't forged from legends, or with internet that isn't created by the gods themselves.
A mere framerate drop, a slight lag spike... just like that you're dead on hook.
Your spacebar jams. A random window pops up in front of your game. You unconsciously fail to tap the button fast enough. Your game freezes. Killer lag-switches.
You're out. Body disintegrated and soul devoured by the entity.

It is extremely unhelpful that people with lower-tier PCs that only barely manage 30fps be at a disadvantage during the struggle phase of the sacrifice. Rapid-tapping the spacebar has an insane amount of potential problems tied behind it, especially in a game like this where the situation can be dire for your character and participation in the trial.
One single minor thing that happens to your PC or internet will remove you from the trial.

Rather than forcing us to mash the key to stay alive, change it to a button press to die. BHVR were going to change Decisive Strike so that it can be activated on a button press rather than with a skill check, so the same should be done with Struggle.
Make it so that we can die from struggle at the press of a button instead of having to mash the key to stay alive.

There's a number of benefits that could come with this change;

  • Survivors with lower-tier PCs that can suffer framerate drops will not be killed because of it.
  • Survivors with weaker internet that can cause lag spikes, or a host with a bad connection, (high ping) won't kill a Survivor anymore.
  • Players with physical disabilities that can cause temporary harm or permanent injuries, or disabilities that impede physical capabilities, won't suffer having to mash a key. This includes disorders that include having brittle bones, muscular dystrophy or impediment, weakness, etc.
  • No more keyboards have to suffer with the spacebar being mashed.

Quickfire counterarguments. These are just so that I can, in advance, counter the arguments that I know that the less desirable people of the community are going to make. I want proper debates and reasoning in this thread. No 'get good' or 'get a better PC/internet', as if life is that simple to get whatever you want on a whim.

"It's to simulate you struggling for your life."
Yes because my life can be ended instantly because the universe decides to stop working for a short moment.

"Use a macro."
The entire point of this post is the fact that we should not need to rely on an external software just for the sake of not having to press a key repeatedly to stay in the game. Macros should not, ever be something that is required just to play a game. Especially people with disabilities.
Being forced to use a macro shows an insane, massive flaw in game design. It's not those peoples' faults that the developers of the game didn't bother making something more friendly to disabled consumers.

"Get a better PC/internet."
Oh my dear god. You're a genius! Suddenly a couple thousand dollars has arrived in my bank account for me to build a PC of legends and the infrastructure in Australia has changed to United States levels! Thank you so much for your kind wisdom!

"Stop playing the game."
Why should I have to stop playing a game that I enjoy playing because you don't care to have an actual argument besides defending that this game is pure, sacred, and without fault? This is a thing the developers need to look into and fix, not something that should force me to stop playing this game.

"Rebind struggle to mousewheel."
That is not my point! It doesn't matter whether I use the mousewheel or spam spacebar to struggle, struggling still requires me to spam the button assigned to it, and it can still kill me when the game lags, my PC frame drops, or the Killer lag-switches.
The fact that it's the spacebar that has to be spammed is NOT the point of this post - it's the point that a button needs to be spammed to begin with, and that problems external to the game itself can make your efforts worth nothing.

Thank you for your time and attention.

Post edited by Judgement on

Comments

  • This content has been removed.
  • only1biggs
    only1biggs Member Posts: 1,178
    edited June 2018

    Can you go play console and see what it's like over there?

    Or just re-assign your struggle key to NOT be space bar. Mouse wheel down perhaps? I have seen others do this and it works quite well.

    edit...disregard this comment My bad :)

    Post edited by only1biggs on
  • Judgement
    Judgement Member Posts: 955

    Is there a TLDR?

    Survivors should be allowed to die from Phase 2 by pressing a button instead of spamming to stay alive, due to mere performance issues being able to kill.

    Can you go play console and see what it's like over there?

    Or just re-assign your struggle key to NOT be space bar. Mouse wheel down perhaps? I have seen others do this and it works quite well.

    You missed the entire point of my post, Biggs.
    What made you bring up playing on a different console? What was the point of that?
    It doesn’t matter whether I reassign my struggle key to something else because no matter what key it is, I still have to spam it.
    My entire argument remains - mere performance issues, frame drops, lag spikes, or Killer lag switches will kill any struggling Survivor on hook.
    Rather if BHVR made us instead die on hook by pressing a button, none of these problems would exist. Mousewheel scrolling is the same as spacebar spamming and your health still goes down at the same rate no matter how fast you spin it just like it doesn’t matter how fast you spam the spacebar.
    We should not be removed from the trial by hook phase 2 automatically because the Killer got salty and lag-swtched, because our internet failed to keep up, or because our PC dropped frame rates.
    Hell, I’ve had a Windows 10 Update is Ready popup on my PC show up that took the conputer’s focus away from my game and killed me on hook.
    We need to be able to die on the press of a button - not on the whim of a bad computer or internet or a lag-switcher.
  • This content has been removed.
  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    yes pls

  • beatddb
    beatddb Member Posts: 565

    Change you struggle button to mwheel

  • Judgement
    Judgement Member Posts: 955
    beatddb said:

    Change you struggle button to mwheel

    See my response to Biggs up above.
  • Judgement
    Judgement Member Posts: 955

    Edited to add another quickfire counterargument, regarding peoples' comments about rebinding.

  • Ferazel
    Ferazel Member Posts: 17

    I agree that the wiggle/struggle mechanic is bad. Spamming a button is not interesting gameplay.

    I think for wiggle they should make it so that the survivor holds a direction for 1 second and pushes the killer in that direction to give the survivor some strategic element of what they are doing, and maybe try to get the killer pushed into trees and other obstacles.

    For struggle I feel that the entire hooking sequences need to be revisited. I think the hook phases are one of the more confusing aspects to the game design currently. I also feel like the current high-risk high reward gameplay of trying to wiggle off the hook at the expense of hook time is creating an incentive for the survivor to do bad things. Especially, if they don't understand the cost (and I don't feel that the tutorial really explains that cost either).

    I think that the first phase of the hook should produce skill checks. That if you get great results you will have a chance to wiggle off the hook. Failures will speed up sacrifice timing.

    Struggle either has skill checks or it can be replaced with another minigame. My initial thought is to have a reticle tracking game. So you move a reticle on screen to simulate blocking the tentacle impalement. The less you track the reticle the faster the sacrifice goes.

    I also feel that the sequence state should be represented on the UI. Have a small icon that represents which state of hook they are in or will be when hooked (for both the survivor and killer side) near the player representation UI.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Judgement said:
    SaltyKiller said:

    Is there a TLDR?

    Survivors should be allowed to die from Phase 2 by pressing a button instead of spamming to stay alive, due to mere performance issues being able to kill.
    only1biggs said:

    Can you go play console and see what it's like over there?

    Or just re-assign your struggle key to NOT be space bar. Mouse wheel down perhaps? I have seen others do this and it works quite well.

    You missed the entire point of my post, Biggs.
    What made you bring up playing on a different console? What was the point of that?
    It doesn’t matter whether I reassign my struggle key to something else because no matter what key it is, I still have to spam it.
    My entire argument remains - mere performance issues, frame drops, lag spikes, or Killer lag switches will kill any struggling Survivor on hook.
    Rather if BHVR made us instead die on hook by pressing a button, none of these problems would exist. Mousewheel scrolling is the same as spacebar spamming and your health still goes down at the same rate no matter how fast you spin it just like it doesn’t matter how fast you spam the spacebar.
    We should not be removed from the trial by hook phase 2 automatically because the Killer got salty and lag-swtched, because our internet failed to keep up, or because our PC dropped frame rates.
    Hell, I’ve had a Windows 10 Update is Ready popup on my PC show up that took the conputer’s focus away from my game and killed me on hook.
    We need to be able to die on the press of a button - not on the whim of a bad computer or internet or a lag-switcher.

    My apologies, I misread and misunderstood.

    I mentioned console initially as it's far worse there..frame rate etc

  • Master
    Master Member Posts: 10,200

    @beatddb said:
    Change you struggle button to mwheel

    I tried that, how is it supposed to help? You cant scroll your mouse all the time and if you have a short break to reset your finger, then struggle stops?

  • beatddb
    beatddb Member Posts: 565

    @Master said:

    @beatddb said:
    Change you struggle button to mwheel

    I tried that, how is it supposed to help? You cant scroll your mouse all the time and if you have a short break to reset your finger, then struggle stops?

    Well, it`s easier with mwhell
    And you cant take a break, youre supposed to be struggling for your life

  • Judgement
    Judgement Member Posts: 955

    @beatddb said:
    Well, it`s easier with mwhell
    And you cant take a break, youre supposed to be struggling for your life

    Do I seriously need to copy and paste my quickfire counterargument and my last comment to get it through your thick damn skull?
    "Rebind struggle to mousewheel."
    That is not my point! It doesn't matter whether I use the mousewheel or spam spacebar to struggle, struggling still requires me to spam the button assigned to it, and it can still kill me when the game lags, my PC frame drops, or the Killer lag-switches.
    The fact that it's the spacebar that has to be spammed is NOT the point of this post - it's the point that a button needs to be spammed to begin with, and that problems external to the game itself can make your efforts worth nothing.

    Do you get it now? Not everybody has a godly PC or transcended internet like you apparently do. You ever heard of a laptop or a netbook? Yeah people play DBD on those too and they don't exactly keep their performance solid and consistent every hour of the day, mate.
    A frame rate drop, a killer lag switch, or a lag spike, will kill me if I'm struggling on hook, regardless of whether or not I spam spacebar or spin the mousewheel.
    "Simulating struggling for my life"? It's a game. That's a thing that should be managed by our own character by themselves because it's a survival instinct to struggle. Nobody in their right might would just give up struggling to die when they're in a critical situation, their body and instincts make them do it automatically, unconsciously.
    How's that for your simulation of struggling for your life? You'd have to actively stop yourself in real life from struggling to survive against an attacker. That should be how it works for hook struggling.

  • beatddb
    beatddb Member Posts: 565

    @Judgement said:

    @beatddb said:
    Well, it`s easier with mwhell
    And you cant take a break, youre supposed to be struggling for your life

    Do I seriously need to copy and paste my quickfire counterargument and my last comment to get it through your thick damn skull?
    "Rebind struggle to mousewheel."
    That is not my point! It doesn't matter whether I use the mousewheel or spam spacebar to struggle, struggling still requires me to spam the button assigned to it, and it can still kill me when the game lags, my PC frame drops, or the Killer lag-switches.
    The fact that it's the spacebar that has to be spammed is NOT the point of this post - it's the point that a button needs to be spammed to begin with, and that problems external to the game itself can make your efforts worth nothing.

    Do you get it now? Not everybody has a godly PC or transcended internet like you apparently do. You ever heard of a laptop or a netbook? Yeah people play DBD on those too and they don't exactly keep their performance solid and consistent every hour of the day, mate.
    A frame rate drop, a killer lag switch, or a lag spike, will kill me if I'm struggling on hook, regardless of whether or not I spam spacebar or spin the mousewheel.
    "Simulating struggling for my life"? It's a game. That's a thing that should be managed by our own character by themselves because it's a survival instinct to struggle. Nobody in their right might would just give up struggling to die when they're in a critical situation, their body and instincts make them do it automatically, unconsciously.
    How's that for your simulation of struggling for your life? You'd have to actively stop yourself in real life from struggling to survive against an attacker. That should be how it works for hook struggling.

    If you use your spacebar to struggle, there are more "gaps" between each press, but if you use you mouse wheel you can actually spam a lot faster and that will save you.
    Yeah, I have a ######### pc too (10-25 fps per game) and the mwhell thing helped me a lot

    "Nobody in their right might would just give up struggling to die when they're in a critical situation"
    OF COURSE NOT, nobody in their right might would stop running from a killer, but you also have to do it by yourself
    It's a game, don't try to change a whole mechanic just because you (and everyone else who dont pass the minimum requeriments) are complaining

  • NMCKE
    NMCKE Member Posts: 8,243
    Judgement said:

    You've all been there, yes?
    You with PCs that aren't forged from legends, or with internet that isn't created by the gods themselves.
    A mere framerate drop, a slight lag spike... just like that you're dead on hook.
    Your spacebar jams. A random window pops up in front of your game. You unconsciously fail to tap the button fast enough. Your game freezes. Killer lag-switches.
    You're out. Body disintegrated and soul devoured by the entity.

    It is extremely unhelpful that people with lower-tier PCs that only barely manage 30fps be at a disadvantage during the struggle phase of the sacrifice. Rapid-tapping the spacebar has an insane amount of potential problems tied behind it, especially in a game like this where the situation can be dire for your character and participation in the trial.
    One single minor thing that happens to your PC or internet will remove you from the trial.

    Rather than forcing us to mash the key to stay alive, change it to a button press to die. BHVR were going to change Decisive Strike so that it can be activated on a button press rather than with a skill check, so the same should be done with Struggle.
    Make it so that we can die from struggle at the press of a button instead of having to mash the key to stay alive.

    There's a number of benefits that could come with this change;

    • Survivors with lower-tier PCs that can suffer framerate drops will not be killed because of it.
    • Survivors with weaker internet that can cause lag spikes, or a host with a bad connection, (high ping) won't kill a Survivor anymore.
    • Players with physical disabilities that can cause temporary harm or permanent injuries, or disabilities that impede physical capabilities, won't suffer having to mash a key. This includes disorders that include having brittle bones, muscular dystrophy or impediment, weakness, etc.
    • No more keyboards have to suffer with the spacebar being mashed.

    Quickfire counterarguments. These are just so that I can, in advance, counter the arguments that I know that the less desirable people of the community are going to make. I want proper debates and reasoning in this thread. No 'get good' or 'get a better PC/internet', as if life is that simple to get whatever you want on a whim.

    "It's to simulate you struggling for your life."
    Yes because my life can be ended instantly because the universe decides to stop working for a short moment.

    "Use a macro."
    The entire point of this post is the fact that we should not need to rely on an external software just for the sake of not having to press a key repeatedly to stay in the game. Macros should not, ever be something that is required just to play a game. Especially people with disabilities.
    Being forced to use a macro shows an insane, massive flaw in game design. It's not those peoples' faults that the developers of the game didn't bother making something more friendly to disabled consumers.

    "Get a better PC/internet."
    Oh my dear god. You're a genius! Suddenly a couple thousand dollars has arrived in my bank account for me to build a PC of legends and the infrastructure in Australia has changed to United States levels! Thank you so much for your kind wisdom!

    "Stop playing the game."
    Why should I have to stop playing a game that I enjoy playing because you don't care to have an actual argument besides defending that this game is pure, sacred, and without fault? This is a thing the developers need to look into and fix, not something that should force me to stop playing this game.

    "Rebind struggle to mousewheel."
    That is not my point! It doesn't matter whether I use the mousewheel or spam spacebar to struggle, struggling still requires me to spam the button assigned to it, and it can still kill me when the game lags, my PC frame drops, or the Killer lag-switches.
    The fact that it's the spacebar that has to be spammed is NOT the point of this post - it's the point that a button needs to be spammed to begin with, and that problems external to the game itself can make your efforts worth nothing.

    Thank you for your time and attention.

    @Judgement I was thinking more on the lines of having skill checks to simulate you struggling because it easier for console and PC players alike! However just make it were the skill checks aren't affected by debuffs *coff coff* madness, reduced success zones, Huntress Lullaby, and etc.
  • NMCKE
    NMCKE Member Posts: 8,243
    Nickenzie said:
    Judgement said:

    You've all been there, yes?
    You with PCs that aren't forged from legends, or with internet that isn't created by the gods themselves.
    A mere framerate drop, a slight lag spike... just like that you're dead on hook.
    Your spacebar jams. A random window pops up in front of your game. You unconsciously fail to tap the button fast enough. Your game freezes. Killer lag-switches.
    You're out. Body disintegrated and soul devoured by the entity.

    It is extremely unhelpful that people with lower-tier PCs that only barely manage 30fps be at a disadvantage during the struggle phase of the sacrifice. Rapid-tapping the spacebar has an insane amount of potential problems tied behind it, especially in a game like this where the situation can be dire for your character and participation in the trial.
    One single minor thing that happens to your PC or internet will remove you from the trial.

    Rather than forcing us to mash the key to stay alive, change it to a button press to die. BHVR were going to change Decisive Strike so that it can be activated on a button press rather than with a skill check, so the same should be done with Struggle.
    Make it so that we can die from struggle at the press of a button instead of having to mash the key to stay alive.

    There's a number of benefits that could come with this change;

    • Survivors with lower-tier PCs that can suffer framerate drops will not be killed because of it.
    • Survivors with weaker internet that can cause lag spikes, or a host with a bad connection, (high ping) won't kill a Survivor anymore.
    • Players with physical disabilities that can cause temporary harm or permanent injuries, or disabilities that impede physical capabilities, won't suffer having to mash a key. This includes disorders that include having brittle bones, muscular dystrophy or impediment, weakness, etc.
    • No more keyboards have to suffer with the spacebar being mashed.

    Quickfire counterarguments. These are just so that I can, in advance, counter the arguments that I know that the less desirable people of the community are going to make. I want proper debates and reasoning in this thread. No 'get good' or 'get a better PC/internet', as if life is that simple to get whatever you want on a whim.

    "It's to simulate you struggling for your life."
    Yes because my life can be ended instantly because the universe decides to stop working for a short moment.

    "Use a macro."
    The entire point of this post is the fact that we should not need to rely on an external software just for the sake of not having to press a key repeatedly to stay in the game. Macros should not, ever be something that is required just to play a game. Especially people with disabilities.
    Being forced to use a macro shows an insane, massive flaw in game design. It's not those peoples' faults that the developers of the game didn't bother making something more friendly to disabled consumers.

    "Get a better PC/internet."
    Oh my dear god. You're a genius! Suddenly a couple thousand dollars has arrived in my bank account for me to build a PC of legends and the infrastructure in Australia has changed to United States levels! Thank you so much for your kind wisdom!

    "Stop playing the game."
    Why should I have to stop playing a game that I enjoy playing because you don't care to have an actual argument besides defending that this game is pure, sacred, and without fault? This is a thing the developers need to look into and fix, not something that should force me to stop playing this game.

    "Rebind struggle to mousewheel."
    That is not my point! It doesn't matter whether I use the mousewheel or spam spacebar to struggle, struggling still requires me to spam the button assigned to it, and it can still kill me when the game lags, my PC frame drops, or the Killer lag-switches.
    The fact that it's the spacebar that has to be spammed is NOT the point of this post - it's the point that a button needs to be spammed to begin with, and that problems external to the game itself can make your efforts worth nothing.

    Thank you for your time and attention.

    @Judgement I was thinking more on the lines of having skill checks to simulate you struggling because it easier for console and PC players alike! However just make it were the skill checks aren't affected by debuffs *coff coff* madness, reduced success zones, Huntress Lullaby, and etc.
    This would be a great edition to the game, hopefully they will add this to DBD. @Peanits?
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    You have no idea how long it feels to spam PS4 X button.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Agree on this idea, I really dont know why devs don't do this.. Or at least an optional choice u can click in the settings 
  • Master
    Master Member Posts: 10,200

    @DwightsLifeMatters said:
    Agree on this idea, I really dont know why devs don't do this.. Or at least an optional choice u can click in the settings 

    Because survivors would consider this a nerf (which it is basically) and would go on the barricades :wink:

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Master said:

    @DwightsLifeMatters said:
    Agree on this idea, I really dont know why devs don't do this.. Or at least an optional choice u can click in the settings 

    Because survivors would consider this a nerf (which it is basically) and would go on the barricades :wink:

    What kind of logic is that?