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A discussion about D-Strike - Do you like the change?
Comments
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@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
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@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
Initially, it said "Kate" instead of "Laurie". It was hilarious.
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Am I the only one who got Laurie because I like her as a character and not ds?0
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Love the changes. I can actually use this perk now against those nasty tunnelers and its guaranteed to work too. With the current DS, I only got to use it half the time because of missing skill check or getting dribbled. Half the time when I was obsession, cause when I wasn't, not much chance of it triggering. So it's no longer a wasted perk slot. Also killers can easily dodge it by not tunneling. Good job BHVR!!!
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I love it so much! i really like the change, it feels way more balanced, perhaps i will start using it now
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@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
@Orion said:
@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
Initially, it said "Kate" instead of "Laurie". It was hilarious.
Yep, well done lads, talking ######### to new users congratulations aren't you just the greatest welcoming committee.
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@SenzuDuck said:
@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
@Orion said:
@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
Initially, it said "Kate" instead of "Laurie". It was hilarious.
Yep, well done lads, talking ######### to new users congratulations aren't you just the greatest welcoming committee.
Thanks, I will always trashtalk trashtalkers. If they want to have a reasonable conversation, then they need to bring up reasonable arguments.
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I dont think there should be a time limit on when you have to use it. If you did the thing to earn it, you should have it when you need it. Like Deliverance. Getting rid of the time limit would stop killers from slugging and keeping you down for a minute before picking you up, which will become the new dribbling.0
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@SenzuDuck said:
Yep, well done lads, talking ######### to new users congratulations aren't you just the greatest welcoming committee.I confuse Kate with Laurie all the time (in my head, but only once or twice on the forum). I genuinely thought it was funny to find someone else who does it too.
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@Master said:
@SenzuDuck said:
@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
@Orion said:
@Master said:
@CrimsonTyd79 said:
Once again you're making it harder on the survivors and making it easier for killers. This makes me regret buying Laurie to get decisive strike.You went through the effort of creating an accoutn to write this? lul
Initially, it said "Kate" instead of "Laurie". It was hilarious.
Yep, well done lads, talking ######### to new users congratulations aren't you just the greatest welcoming committee.
Thanks, I will always trashtalk trashtalkers. If they want to have a reasonable conversation, then they need to bring up reasonable arguments.
having a different opinion isn't trash talking, it's an opinion, so they aren't wrong you just disagree with them, how about becoming an adult and having a conversation with them instead. They've done nothing to you.
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@Orion said:
@SenzuDuck said:
Yep, well done lads, talking ######### to new users congratulations aren't you just the greatest welcoming committee.I confuse Kate with Laurie all the time (in my head, but only once or twice on the forum). I genuinely thought it was funny to find someone else who does it too.
You're not stupid though so you can see how it looks.
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From what I've read about this change so far, I feel that it is fantastic, and will be good for the health of the game, for both sides.
It gives killers the momentum they need during a match and allows them to play a little more relaxed since they don't have to worry about getting hit with a decisive strike before they get their first hook on a survivor. They can also counter it now whereas before it had no real counters.
On the survivor side, it offers powerful protection against getting tunneled right off of a hook, which is a genuinely unenjoyable thing to experience. It will also pair very nicely with other perks like tenacity or unbreakable to prevent those cases where a killer will slug to avoid the perk.
I primarily play as a solo survivor, but I do play enough killer to know how frustrating DS can be during a match, so I do not use the perk myself. However, I would not be afraid to add this changed version to my loadout since I do not enjoy having a killer focus me down.
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I almost never tunnel, so this perk won't have any effect against me.
I love this nerf.2 -
@Orion said:
It literally activates if the killer is doing what is commonly referred to in survivor lingo as "tunneling", granting the survivor a free escape.
Ehm no? It literally gives you another chase while getting tunneled.
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Anti-tunnel perk rather then a easy escape perk. Like it.
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Ah, another reason to make sure everyone only gets one hook.
Thanks for your faces in advance
On a serious note:
Dying LightThe active Obsession has the altruistic action speed bonus while they are alive.
If the active Obsession is killed, Dying Light's de-buff is applied to all remaining survivors.
If, at some point in the trial, another player becomes the Obsession, Dying Lights de-buff will be removed as the Obsession is considered alive again.lololololololololol
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1st and foremost, I'd like to congratulate the developers on what appears to be an update in which you brainstormed certain short falls. When I first read it, I thought, wow, this is a perfect setup for camping/tunneling with the excuse "...thought they had DS." But, the part about juggling and the check coming as you are getting picked up was a nice anticipatory move!
I like, and dislike the change. I play mostly killer with some survivor, but have never run DS, nor will I likely ever run it. I like that the perk does not take effect until after the first hook, and within 60 seconds of unhook. It may actually discourage some tunneling/insta-down camping. On the other hand, I don't like that the timer was shortened. That's right, I said I don't like that it is only 3 second base timer for the stun. Now, if Enduring does not work on that stun, then I'm 100% fine with it. Some further ideas:
- Enduring should not apply to the stun period unless the last gen is completed. (Nothing worse than a long stun as you are trying to get that hook when the gates are open!)
- Disable the obsession change if someone is running Object of Obsession. (Not sure if this was addressed, have not read through the multiple pages of stuff.) If I'm running Object of Obsession, but no DS, and some twat pulls off a DS, do I lose my perk? WTH should I lose my perk benefit because someone else is running an unrelated perk?!
- Make sure the timer is not running in Dying state. Slugging should not be a counter to DS. We are talking about a newly limited 1 time use perk. So, if I slug a survivor right after they get off the hook, and I wait out 60 seconds to pick them up, they should still be able to strike me.
- Consider allowing it to trigger during a Mori within the same parameters. It is no different in its purpose. Just make sure the Mori is not wasted. It does not get expended (Ivory momento) until a Mori is completed.
I know a lot of killers won't like those, but I'm not about easy games. I did not like DS as it was, I still don't like that it is a get out of jail card, but if you are going to limit a perk, don't fully neuter it. Perk slots are precious, which is why I don't use a one-time use perk like DS when I play survivor. I prefer stuff that benefits me throughout the match.
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Now, I’m the killer, i see you get unhooked, I could chase you or down you for 60 secs and DS would be useless. The time limit sounds good but in practice it will lead to more toxic killers0
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Gorgonia said:Now, I’m the killer, i see you get unhooked, I could chase you or down you for 60 secs and DS would be useless. The time limit sounds good but in practice it will lead to more toxic killers1
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ChesterTheMolester said:Gorgonia said:Now, I’m the killer, i see you get unhooked, I could chase you or down you for 60 secs and DS would be useless. The time limit sounds good but in practice it will lead to more toxic killers0
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scorpio said:
Yeah I would really like to hear their answers to that. I hope if an obsession was already killed in the game then there will be no obsession switch. That’s the only fair thing I can think of and I hope that’s how it will work. I also wish being the obsession had an inherent down side, whether killer had an obsession perk or not. Without one, being the obsession means nothing. It would be better if being the obsession was something you wanted to avoid no matter what.
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Should probably point out that Object of Obsession still works when you aren't the Obsession. You just lose a few meters
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I'm fine with the DS change I just feel like 3 seconds is too little, it should be 3.5 or 4 due to the fact that it only activates for 60 seconds.
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Dying light is going to need a re-work as it is now obsolete, even if the obsession dies, a new one can take its place, and the de-buffs will be restored to normal
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Hex_Flex said:
Dying light is going to need a re-work as it is now obsolete, even if the obsession dies, a new one can take its place, and the de-buffs will be restored to normal
Points to tombstone Myers rancore remember me devour hope and 3 skulls made from cypress ivory and ebony and a stopwatch * take your pick to get them back on these
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Condorloco_26 said:
What's with all these new accounts created to comment on this topic?
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I didn't read through the comments.
Can this be used 3 times per match, on all Survivors?
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vernita said:behavior smokes crack0
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@redsopine01 said:
Hex_Flex said:Dying light is going to need a re-work as it is now obsolete, even if the obsession dies, a new one can take its place, and the de-buffs will be restored to normal
Points to tombstone Myers rancore remember me devour hope and 3 skulls made from cypress ivory and ebony and a stopwatch * take your pick to get them back on these
The whole "getting it back" thing is what makes it obsolete. You shouldn't have to get it back. It also gives an additional rotational buff to survivors, increasing their altruism speed.
Remember me is also nerfed hard by this. You wanted your stacks, but you also wanted to kill the obsession since they are unaffected by the additional seconds added to opening the gate. Now somebody can just D/S, become obsession, and override the perk by opening the gate in the normal amount of time.
I don't run dying light builds often, but after next patch, ill be sure to kill the obsession and then slug the remaining three so that my dying light debuff remains throughout the trial.
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SenzuDuck said:
https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes#latest
Here's the blogpost - you can't comment on it so I thought I'd shoot it on over here.
What are your thoughts? I honestly like it and it's more of an anti-tunnel perk now which is what I think most people wanted it to to be.
and for those of you who said it wouldn't happen I'm more interested in your thoughts on it.
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Are there more survivor nerfs coming?
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Hex_Flex said:
@redsopine01 said:
Hex_Flex said:Dying light is going to need a re-work as it is now obsolete, even if the obsession dies, a new one can take its place, and the de-buffs will be restored to normal
Points to tombstone Myers rancore remember me devour hope and 3 skulls made from cypress ivory and ebony and a stopwatch * take your pick to get them back on these
The whole "getting it back" thing is what makes it obsolete. You shouldn't have to get it back. It also gives an additional rotational buff to survivors, increasing their altruism speed.
Remember me is also nerfed hard by this. You wanted your stacks, but you also wanted to kill the obsession since they are unaffected by the additional seconds added to opening the gate. Now somebody can just D/S, become obsession, and override the perk by opening the gate in the normal amount of time.
I don't run dying light builds often, but after next patch, ill be sure to kill the obsession and then slug the remaining three so that my dying light debuff remains throughout the trial.
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I dont think the meta will change, but will some perks be a little more tempting now?
Make your choice for example as you will be forced to slug anyone freshly unhooked? Allow you to slug them and pursue to other survivor?
Knock out for the slugging?
Rancor because.....well why not.0 -
@redsopine01 said:
Hex_Flex said:@redsopine01 said:
Hex_Flex said:
Dying light is going to need a re-work as it is now obsolete, even if the obsession dies, a new one can take its place, and the de-buffs will be restored to normal
Points to tombstone Myers rancore remember me devour hope and 3 skulls made from cypress ivory and ebony and a stopwatch * take your pick to get them back on these
The whole "getting it back" thing is what makes it obsolete. You shouldn't have to get it back. It also gives an additional rotational buff to survivors, increasing their altruism speed.
Remember me is also nerfed hard by this. You wanted your stacks, but you also wanted to kill the obsession since they are unaffected by the additional seconds added to opening the gate. Now somebody can just D/S, become obsession, and override the perk by opening the gate in the normal amount of time.
I don't run dying light builds often, but after next patch, ill be sure to kill the obsession and then slug the remaining three so that my dying light debuff remains throughout the trial.
So run rancor with remember me the obsessions won't get far away meaning you just kill them like the other one
Or just slug the obsession and save a perk slot lol, Don't get me wrong im all for the change, but the ol green mori / dying light special was nice, kinda cucked by obsession swapping in the long run. HOWEVER, you can now mori the obsession without ever eating a D/S since they have to be hooked first to use it. Overall it is a good change.
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Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk.
10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook.
20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling.0 -
@The_Crusader said:
Blueberry said:Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk.
Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled.
10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook.
20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling.
Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
Easily allows you to make use of unbreakable as well if the killer is slugging. I don't think 10 seconds would be enough to get yourself off the floor.
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Hex_Flex said:
@The_Crusader said:
Blueberry said:Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk.
Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled.
10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook.
20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling.
Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
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@The_Crusader said:
Hex_Flex said:@The_Crusader said:
Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk. Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled. 10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook. 20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling.
Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
Yeah 10 is too short I agree, I just think 60 is a bit too long. Anyone who's intentionally tunneling wont be trying to hook a survivor 60 seconds later.
I think it's fine at 60, any lower and the killer will sit and wait every time before hooking imo.
60 is a nice time because while a killer could wait out the timer a lot of other things will be done by survivors, any less and it's safe for the killer to wait it out if you know what i mean.
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SenzuDuck said:
@The_Crusader said:
Hex_Flex said:@The_Crusader said:
Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk. Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled. 10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook. 20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling.
Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
Yeah 10 is too short I agree, I just think 60 is a bit too long. Anyone who's intentionally tunneling wont be trying to hook a survivor 60 seconds later.
I think it's fine at 60, any lower and the killer will sit and wait every time before hooking imo.
60 is a nice time because while a killer could wait out the timer a lot of other things will be done by survivors, any less and it's safe for the killer to wait it out if you know what i mean.
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whether he is the obsession is unrelated to using DS anymore, right?
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@The_Crusader said:
SenzuDuck said:@The_Crusader said:
Hex_Flex said:
@The_Crusader said: Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk. Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled. 10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook. 20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling. Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
Yeah 10 is too short I agree, I just think 60 is a bit too long. Anyone who's intentionally tunneling wont be trying to hook a survivor 60 seconds later.
I think it's fine at 60, any lower and the killer will sit and wait every time before hooking imo.
60 is a nice time because while a killer could wait out the timer a lot of other things will be done by survivors, any less and it's safe for the killer to wait it out if you know what i mean.
I don't think any killer would wait for the full 40. I just feel theres enoigh leway in 60 seconds for it to be exploitable.
You have killers who face camp, an additional x amount of seconds wont really matter too much to them.
but 60 seconds is far less encouraging to do it than a shorter timer.
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SenzuDuck said:
@The_Crusader said:
SenzuDuck said:@The_Crusader said:
Hex_Flex said:
@The_Crusader said: Blueberry said:
Imo the timer for how long it's active to be used after unhooking is too long. If you're seriously getting tunneled that hard, a much lower timer will be effective. At 60 seconds I could literally make it across the map, down and hook someone else, then come back to find them again and they are still in that 60 second window to get the DS on me. That scenario isn't a tunnel and I get punished. I like the change, just lower the timer some so that it really is JUST an anti-tunnel perk, not an immunity for a minute perk. Yeah this is what I thought too. If you haven't been hit by around 30-40 seconds then you aren't being tunneled. 10 seconds to run away from the hook. 16 seconds to be healed, 32 if you self-care which barely anyone does after an unhook. 20/30/40 seconds would be plenty of time. Hell even 30/40/50.
If you dont see anyone and stumble across a survivor within those 60 seconds you could be punished gor unintentional tunneling. Id like to think the 60 seconds is for anti-slugging measures to an extent. If you tunnel somebody with the new D/S off a hook and down them, you need to wait to counter the perk. If it was only 10 seconds that would be kinda garbage, if i was pig i would just t-bag you for 10 seconds and then hook you as i laugh at your wasted perk.
Yeah 10 is too short I agree, I just think 60 is a bit too long. Anyone who's intentionally tunneling wont be trying to hook a survivor 60 seconds later.
I think it's fine at 60, any lower and the killer will sit and wait every time before hooking imo.
60 is a nice time because while a killer could wait out the timer a lot of other things will be done by survivors, any less and it's safe for the killer to wait it out if you know what i mean.
I don't think any killer would wait for the full 40. I just feel theres enoigh leway in 60 seconds for it to be exploitable.
You have killers who face camp, an additional x amount of seconds wont really matter too much to them.
but 60 seconds is far less encouraging to do it than a shorter timer.
I guess we will have to wait and see when we get to try it.0 -
I don't feel like these changes make it an anti-tunnel perk. I feel like it will create an artificial desire (on the survivor's end) to GET tunneled. if you can only use it for a minute after getting unhooked, then NOT getting tunneled hard counters it and makes it as situational as borrowed time and deliverance, and will mostly have the same role as borrowed time just for the hooked survivor rather than the rescuer.
re: "we don't see noed as a ds equivalent" - I used to never run DS because it seemed like a shithead thing to do considering how divisive it was. then you guys buffed noed and 90% of killers started running it, so we entered a meta where it seemed unreasonable NOT to use it. noed doesn't "have multiple gameplay counters" - either you devote one or two people to wasting most of the game running around fondling piles of bones and make the game 3v1 (or 2v1) or you don't. on the off-chance the killer doesn't have noed and someone did go around cleansing totems, that person wasted the entire game gaining almost no bloodpoints. they weren't in chases, they weren't doing gens, they were just making small talk with totems for 800bp a pop. if that person cleanses all totems and they're all dull, that's still only halfway on boldness and not a very productive game for them. with some of the totem spawns, by then either half their team is dead and it's a hatch game or most of the gens are done and the only other points they'll get is for escaping.
that being said, this will also make object of obsession almost completely irrelevant, or at minimum just as situational as every other perk mentioned. MAYBE if a new survivor were to be introduced that came with a perk that had them maintain the obsession even if someone else used decisive (would need to have more than JUST that or it's even more situational and essentially a wasted perk slot in most games) then it would be...kind of...okay...? or maybe change object as well to have it maintain obsession. you guys can't just go and make object less viable and more niche that it already is, it's a super fun perk to mess around with.
I don't disagree with the mentality that DS needs some sort of change, but you also have to consider what this particular change will do to the game. especially things like remember me and dying light. imagine being a freddy main that relies on remember me + blood warden (as a vast majority of freddy mains do) and suddenly remember me is useless because....and here's the kicker...he tunneled someone, as freddy players tend to do, and suddenly he has a new obsession that walks off into the corn, never to be seen again. do you guys REALLY want to put freddy in a worse place then he already is?
on top of all that, it will more than likely create significantly more lobby dodging on the side of the killers. they'll see non-default skins and be like :shrug: probably ds users time to not play that one! that or they'll juggle literally everyone. I get that people want a DS change but is this it?
edit: this will also artificially create a new slugging meta. time for unbreakable+no mither+tenacity+resilience to not be a meme anymore...??
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Theoretically, if an obsession died on first hook with Remember Me, the killer could still get more stack before the game’s end.0
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Steamtastic_Vagabond said:Theoretically, if an obsession died on first hook with Remember Me, the killer could still get more stack before the game’s end.2
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I don't see my question answered... does anyone know if a survivor will be able to "save" their DS by not hitting the skill check for a posterior unhook??
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I think it'll be a good change, though others have already voiced the concerns about slugging (I know that's what I'll do, though I tend to slug anyways)
My main concern is obsession changing. I run Dying Light, so I'd rather not have my bonus taken away because someone gets unhooked. It'll also be MUCH easier to tell if someone runs DS since from what I understand I'll see the obsession changing0 -
TatsuiChiyo said:I think it'll be a good change, though others have already voiced the concerns about slugging (I know that's what I'll do, though I tend to slug anyways)
My main concern is obsession changing. I run Dying Light, so I'd rather not have my bonus taken away because someone gets unhooked. It'll also be MUCH easier to tell if someone runs DS since from what I understand I'll see the obsession changing
That way if you get 1 constant obsession nothing changes
Otherwise you could get 2 hooks on the obsession, obsession changes, 1 hook on the new obsession and therr you go, 3 hooks just as much effort as before and you get the speed penalty.0 -
@Condorloco_26 said:
I don't see my question answered... does anyone know if a survivor will be able to "save" their DS by not hitting the skill check for a posterior unhook??Here you go bud.
Theres a QA under the original blog post if you wanna go check it out.
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