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A discussion about D-Strike - Do you like the change?

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Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @The_Crusader said:
    TatsuiChiyo said:

    I think it'll be a good change, though others have already voiced the concerns about slugging (I know that's what I'll do, though I tend to slug anyways)

    My main concern is obsession changing. I run Dying Light, so I'd rather not have my bonus taken away because someone gets unhooked. It'll also be MUCH easier to tell if someone runs DS since from what I understand I'll see the obsession changing 

    They should just make Dying Light require 3 hooks on the obsession.

    That way if you get 1 constant obsession nothing changes 

    Otherwise you could get 2 hooks on the obsession, obsession changes, 1 hook on the new obsession and therr you go, 3 hooks just as much effort as before and you get the speed penalty.

    What if the obsession dies in the first hook?

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714
    edited February 2019

    @SenzuDuck said:

    @Condorloco_26 said:
    I don't see my question answered... does anyone know if a survivor will be able to "save" their DS by not hitting the skill check for a posterior unhook??

    Here you go bud.

    Theres a QA under the original blog post if you wanna go check it out.

    Thanks for answering. The Q&A section was added after the last time I checked the initial post.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @scorpio said:
    I like everything except the obsession changing because for something like Dying Light if you already killed the obsession, are they alive now? I don’t understand how that will work. 

    If the obsession is killed, the Dying Light debuff will activate. If a survivor uses DS, they will become the obsession, and Dying Light's Debuff will be deactivated and the new obsession will receive Dying Light's healing buff. No survivor "comes back to life".

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Weederick said:
    Yes, very much!
    Few questions @not_Queen :
    1. If the timer runs out after the first unhook (without using it), will the perk become active again after the second unhook? Or is it only active for the first unhook of the match?
    2. If it is active for every unhook, can you still save it up by ignoring the skillcheck? And use it later after the second unhook?

    If you read the the post that is linked at the top, it is explained that DS will only be deactivated if the survivor succeeds or misses the skill check.

  • Kenshin
    Kenshin Member Posts: 912

    @Acromio said:

    @MRose said:

    @Acromio said:
    The fact that most people don't seem to understand that they are buffing it and pretending to nerf it is honestly flabbergasting. I hope this change doesn't go through.

    How is it a buff? No salt, legit curious.

    It's quite simple, if you think about it.

    Let's take DS as is now. The Obsession gets his ass graced instantly, the other 3 survivors, assuming they're running DS as well, have to wiggle to 35% before they can "lulz, think again" the killer. What this means is that while the Obsession DS has no counter, you may be able to avoid non-Obs. DS by downing the survivor(s) near a hook (you have 5 seconds to pick them up and actually hook them before they can run to their favorite infinite again and stall you for the remaining 1 and a half generators).

    Now let's take DS as it's going to be with the next patch. There is NO OBSESSION AT ALL, meaning the killer doesn't even know that someone is running it. If the survivors do a stupid unhook in front of the killer, they get rewarded for it. Everybody gets it INSTANTLY, provided that they've been hooked at least once (and, once again, the perks rewards survivors for failing). As if i-frames and borrowed crutch weren't enough of a problem. It's even more rewarding of the survivors' stupidity than before. Now hookrushing at the end game (and in general) becomes completely impossible to stop, even as pre-shadownerf Leatherface.

    This is not a nerf. It's _a buff disguised as _a nerf. And, as I said, it baffles me that the majority of the users posting in this thread don't seem to understand how poorly designed this new version of the perk is.

    Pretty gud job so far, BHVR. You've proven once again that you don't have the faintest clue about what happens in your own game.

    this

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Kamikaze_Rose said:
    So it's basically the same old perk for end-game hook rushing? :(

    No, I would disagree.
    1. The skill check is larger, and the skill check activates during the pick up animation (no more juggling). This means the perk is more reliable in terms of actually being able to use it when the opportunity arises.
    2. The 40/50/60 second window of being able to use the perk is a nerf, of course, but it's intended to discourage tunneling. Plus, if a killer decides to slug and wait out the timer, perks like Unbreakable, Tenacity and even No Mither have new potential for reliability.
    3. On a technicality, multiple DS users get a buff, because now there's no wiggle meter that must be reached.
    4. Enduring counters DS now by increasing stun recovery speed, and there is a single amount of stun time: 3 seconds.

    The changes have been made to balance the perk, and help other perks, which have been failing, regarding the opportunity for them to actually get used. i.e. Unbreakable and No Mither.

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes#latest

    Here's the blogpost - you can't comment on it so I thought I'd shoot it on over here.

    What are your thoughts? I honestly like it and it's more of an anti-tunnel perk now which is what I think most people wanted it to to be.

    and for those of you who said it wouldn't happen I'm more interested in your thoughts on it.

    I really love these changes, now it's not a jail free card. It's more on the lines of preventing boring gameplay from the killer while staying strong perk! :)

    Also, if you use DS, you won't be the obsession instantly because the perk doesn't have "Increases your chances of becoming the killer's obsession" so you'll have to use other obsession perks to start the trial as the obsession.
  • Lanis_
    Lanis_ Member Posts: 183
    ANOTHER SURVIVOR NERF? please stop.. in the last year every patch has a survivor nerf or killer buff (except for Mending) #########?!?
  • Seanzu
    Seanzu Member Posts: 7,525

    @Lanis_ said:
    ANOTHER SURVIVOR NERF? please stop.. in the last year every patch has a survivor nerf or killer buff (except for Mending) #########?!?

    It's a perk change to balance it, it isn't a nerf to survivors at all.

    There are plenty of people who do just fine without it.

  • NMCKE
    NMCKE Member Posts: 8,243
    Acromio said:

    The fact that most people don't seem to understand that they are buffing it and pretending to nerf it is honestly flabbergasting. I hope this change doesn't go through.

    Maybe it nerfs your play style.
  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    edited February 2019
    Is trash, easy to counter, just count mentally 1 minute after unhooks with suspicious survs

    Worst is u can't control when to shoot DS, I used todo before 3rd or 2nd hook, now so trash when killer wants or not
  • Seanzu
    Seanzu Member Posts: 7,525

    @BACKSTABBER said:
    Is trash, easy to counter, just count mentally 1 minute after unhooks with suspicious survs

    Worst is u can't control when to shoot DS, I used todo before 3rd or 2nd hook, now so trash when killer wants or not

    What?

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    I really, really, REALLY like this change.

    1) It isn't a free escape anymore.
    2) It counters tunneling, which is something I don't do.
    3) It's countered by not tunneling, which is something I DO do (big surprise coming from the Legion main, I know).
    4) Reduced stun time is orgasmic, especially with Enduring.

    This is the first time I have ever looked at Decisive and thought, "This Perk doesn't need to be removed from the game."

    I can't believe I'm saying this, but I... I think I like Decisive Strike now.

  • SkerpiTwitch
    SkerpiTwitch Member Posts: 327

    DS had to change, it got out of hand. You just don't have time in a match, adn that's exactly what gets taken away from you.

    They should add a dagger in the chest aswell that actually enables the use of DS. That would be perfect.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    Not sure about the obsession changing thing going on, but the rest of it is pretty great honestly.

    Tunneling Killers can get punished, it guarantees at least 1 hook aside from stunning/flashlight.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Lanis_ said:
    ANOTHER SURVIVOR NERF? please stop.. in the last year every patch has a survivor nerf or killer buff (except for Mending) #########?!?
    It could easily be vastly more powerful now. 

    2 survivors camped in the basement? If someone can get and unhook them both, even if the killer comes back and knocks them both down, now they can't be rehooked in the basement. They get 60 seconds to crawl away. If the killer attempts it they take a stun and the player runs out anyway.
  • PiiFree
    PiiFree Member Posts: 1,154

    @Peanits said:
    No. It's still one time use per survivor.

    Ok, that makes it a great anti-tunnel perk (and only that). I like it.

  • Delfador
    Delfador Member Posts: 2,552

    @The_Crusader said:

    It could easily be vastly more powerful now. 

    2 survivors camped in the basement? If someone can get and unhook them both, even if the killer comes back and knocks them both down, now they can't be rehooked in the basement. They get 60 seconds to crawl away. If the killer attempts it they take a stun and the player runs out anyway.

    Yes but if 4 men used old DS, nobody would be hooked in the basement anyway.

  • se05239
    se05239 Member Posts: 3,919

    I approve of the change. Changes the Obsession mechanic a bit (which probably does more harm than good in the end for other obsession perks) but DS itself becomes much less of a Get-Out-of-Jail-Free-Card and more of an incentive to avoid tunneling.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    edited February 2019
    I love it... it adds a fresh feeling to the game now... obsession changes during a match? Yes!.....  I had a feeling that this update was going to hold big changes since BHVR is so quiet and I was right... i pray that there is more to come.... I applaud and ask for encore... thank you bhvr <3. ....... the only negative that I have towards it is the timer and it could possibly change after the ptb... I feel it should be longer... just by a hair..... 80 seconds?
  • DocFabron
    DocFabron Member Posts: 2,410
    edited February 2019
    To a degree I like it, it needed the nerf, but with that comes a nerf to several killer obsession perks like Dying Light and Remember Me.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Lanis_ said:
    ANOTHER SURVIVOR NERF? please stop.. in the last year every patch has a survivor nerf or killer buff (except for Mending) #########?!?
    It could easily be vastly more powerful now. 

    2 survivors camped in the basement? If someone can get and unhook them both, even if the killer comes back and knocks them both down, now they can't be rehooked in the basement. They get 60 seconds to crawl away. If the killer attempts it they take a stun and the player runs out anyway.
    OMG!! A counter to the camping LF! :○
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    It's a pure buff for BBQC though. Eat it survivors because you won't stop that OP 4 stack. The rest doesn't matter.

  • Delfador
    Delfador Member Posts: 2,552

    @Tucking_Friggered said:
    It's a pure buff for BBQC though. Eat it survivors because you won't stop that OP 4 stack. The rest doesn't matter.

    DCs though.

    They should give tokens for DCs. I am pushing this in this forum lol

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    @Delfador said:

    @Tucking_Friggered said:
    It's a pure buff for BBQC though. Eat it survivors because you won't stop that OP 4 stack. The rest doesn't matter.

    DCs though.

    They should give tokens for DCs. I am pushing this in this forum lol

    Sooner or later they are going to have to punish DC hard. Right now the punishment is so far off that it has no noticeable effect in games. It affects both sides though so they will sacrifice that group for the rest. If it only affected killers I'd worry it would be ignored, but it hoses the other survivors and as Behav10rs pet group that is not acceptable.

This discussion has been closed.