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Chase = less scratchmarks; loops

Infectious1X
Infectious1X Member Posts: 9
edited February 2019 in Feedback and Suggestions

Proposal:

  1. While in a chase, the killer cannot see scratchmarks, or sees them at a much smaller, less visible value
  2. Lower pallet count and double windows

Basically the idea is to slowly remove looping from the game. This makes chases much less frustrating for killers, while also giving survivors a real option for escaping the chase.

Currently it’s all about looping, but that’s largely because of the difficulty of escaping a killer who wants you hooked. Inevitably, you’re getting hooked unless you loop the killer long enough to “force” him to leave (which should never happen in my opinion).

This isn’t a 1v1 game, so survivors shouldn’t have as much control or power as they currently do in the chase. They’re main objective (for the chase) should be to break the chase as quickly as possible, not the other way around. Overall, it would make both sides more skill-based and remove any limitations on killer skill (as currently, even godlike killers still get looped and are forced to rely on survivor mistakes).

Post edited by Infectious1X on