Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Chase = less scratchmarks; loops
Proposal:
- While in a chase, the killer cannot see scratchmarks, or sees them at a much smaller, less visible value
- Lower pallet count and double windows
Basically the idea is to slowly remove looping from the game. This makes chases much less frustrating for killers, while also giving survivors a real option for escaping the chase.
Currently it’s all about looping, but that’s largely because of the difficulty of escaping a killer who wants you hooked. Inevitably, you’re getting hooked unless you loop the killer long enough to “force” him to leave (which should never happen in my opinion).
This isn’t a 1v1 game, so survivors shouldn’t have as much control or power as they currently do in the chase. They’re main objective (for the chase) should be to break the chase as quickly as possible, not the other way around. Overall, it would make both sides more skill-based and remove any limitations on killer skill (as currently, even godlike killers still get looped and are forced to rely on survivor mistakes).