Premonition and Small Game: same text, different angles!
Comments
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Purely speculation but it might be due to Killer-survivor latency with perk proc.
Small game focuses on a stationary object that was generated on the map for everyone, but Premonition has to detect a moving character that also relies on a connection to the game separate from everyone else.
Not sure if the upcoming dedicated server would fix this (or if this is the actual issue at all).
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@MegaWaffle No, I tried Premonition with a still killer during long hatch standoffs: they were not moving nor rotating their body.
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Small Game is confusing because of its too wide detection angle: when it triggers I don't know if the totem or trap is in front of me or on my left or right side and I have to patrol a vast area. Please, reduce it to an effective, true, real 45^ angle.
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Perks that work according to their descriptions are always nice.
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@Entità - if the killer was literally stood in front of you then the 45° cone would be at it's smallest, not sure how the game works that close up but it would maybe make sense that they'd have to be in centre of your camera view rather than to the side a bit when that close? (I might not be understanding exactly how you were doing it though, but was always a useful perk back when I was playing it stealthy.)
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@Kind_Lemon @MisterTIBS I did several tests: Small Game's detection cone is wider than Premonition's, despite the text referring to 45^.
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