What do you guys think of the upcoming killer and perks?
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"If" ;) I don't expect him to be able to explain to me in what situation they would be "aight".
-Dark Devotion would need a decent long timer on the terrorradiusswitch and since he said "a few seconds" it is most likely a complete waste. Especially since it already has a strict limitations, because it only works on the obsession
-Infectious Fright (######### your pants) is just a QoL perk. Very situational if might help you to avoid a palletstun safe or flashlight… but not really worth a perkslot.
-Corrupt Intervention is way to weak. "A few seconds" at the start of the match and than the perk is gone for good. That is like Ruin removed immediately at the start.
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Corrupt intervention lasts 60 seconds right now and they might buff it. It might not be suitable for every killer but Trapper and Hag will benefit a lot imo. To a degree, Freddy can do too.
Infectious fright is a momentum perk that allows you to slug and down multiple people and It might be really useful for killers like Spirit and Nurse. I am not too sure but we'll see.
I don't like Dark devotion, so I have no opinion on that. If the timer is good enough, it might be useful.
Survivor perks.
Solidarity is extremely situational, It is rare that you heal somebody up and even rarer that you are injured while healing somebody else. We'll make it is 10 times better than this one, I can't understand how people think this perk is somewhat powerful.
Poised is kind of a good hit and run perk for stealthy survivors but it will only activate 2 or at most 3 times during a trial, it is not that good but not terrible either.
Head on is a good perk but out of all the exhaustion perks, I would say it is the worst one. It makes locker jukes somewhat viable but it can be baited like pallet drop. We have to see.
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@ Edys
For a real genrush, the survs start to work on 4 different gens. Killer finds and chases one surv, the others keep working on their gens. That way, 3 gens are done when the first surv gets hooked. If the map allows it and the surv is good, make it even 4 or 5 gens. It's not efficient to start working on one gen with several people.
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Infectious Fright would be amazingly powerful as Spirit if Survivors didnt have an animation for screaming.
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Why should that perk be especially powerful on Spirit?
I think it's a weak and very situational perk. What should change that on Spirit?
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I love the new killer it will make the game more balanced in my opinion. You survivor mains won't be gen rushing me that much now hopefully lol. You ain't taking my ruin down quickly either without a fallback
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Devil is in the details for a lot of these perks. Dark Devotion will likely be awful since it is an obsession perk, which imho are inherently flawed. But if it lasts around a minute then there could be some practical applications. It pairs really well with Coulrophobia.
Infectious Fright looks great for some killers. EW3 Michael Myers could straight up end games if all the survivors are reasonably close to each other. This isn't a perk for all or even most killers though.
Corrupt Intervention is interesting. I think the perk needs to be active for at least 2 minutes to be worth it though. I seriously dislike that the perk is guaranteed to be worthless after a pretty short period of time. It would be nice if there was some small secondary effect that took place after the intervention wore off. Maybe 3 random hooks can't be tampered with by survivors or something.
The survivor perks all 'meh'. Solidarity only has value if both you and the survivor you are healing are injured. If you are playing solo, that is just beyond bad. Even in SWF, in 9 out of 10 games you would be better off with something with less restrictions like Botony Knowledge. I think for this perk to ever be a "thing", it should come with limited range empathy that only works when you are injured.
Poised is probably the most practical of the 3 assuming that it works when any generator is finished and not just the ones you finish. 50 seconds of no scratch marks during a match is nothing to sneeze at. I just don't really see what I would bother dropping to use this for. In a SWF group, it might be fun to try and coordinate with your team when to pop a gen so you can escape from a chase though.
Head On feels like it is both super troll-like and bad bait. Survivors are going to get themselves killed a lot trying to use this. Or wind up hanging out in lockers a lot for no reason. It's the 3 second requirement that really ruins this perk. Would it be that awful if there was no requirement? Or even just 1 second? Sure, the survivor would run into a locker right in front of the killer and get an easy 3 second stun. Then they are exhausted and can't do it again during that chase. Is that really any different than the advantage given by other exhaustion perks? I don't think I'll even bother unlocking the new survivor honestly.
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Perks are average. Which is good because they aren't OP but I don't think they will be seen as they don't outclass the meta perks.
I think that's a shame. There are some useful perks in the game but they'll never get a look-in as they don't influence the game as much as Ruin/BBQ/NOED/Enduring or Sprint burst/balanced landing/decisive strike/adrenaline/self-care.
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Devil will be in details when i think about killer perks.Few seconds sound very bad but 1min is better.Just wait for ptb and later for mayby buff numbers like that was with spirit.Few little patches and we got good killer.
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The terror radius one sounds good on paper but in practice SWF will wreck it.
The one i do like is the one that makes nearby targets scream when another survivor goes down. Pesky flashlighters be gone!
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Point is: how does corrupt intervention prevent this? If you chase someone while the other 3 do the gens it’s exactly the same thing wherever the generators are
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Depending on corrupt interventions timer I say that the perk should also activated after the last gen and block the switches for 20 or so seconds. Having a perk that only activates at the start of the match sounds a bit underwhelming to me.
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@ Edys Pretty much, yes. But it also depends on gen spawn. For example, think of the Azarov map: It would be stupid of survivors if they repair all the gens on one side of the map first.
Off-topic: Apparently, we have to use the "@" function. If you quote somebody, they don't get a notification anymore. 😩
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> Off-topic: Apparently, we have to use the "@" function. If you quote somebody, they don't get a notification anymore.
Yeah. Just don't use the "quote" button, and always type the @ and the name manually.
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@NoShinyPony I think that was an issue before the change, too. :/ I was hoping they'd fix it with all the changes.
Off-topic: Apparently, we have to use the "@" function. If you quote somebody, they don't get a notification anymore.😩
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@fluffybunny Yes, it was sometimes an issue, but not always. I hope this can be fixed. Maybe meanwhile a mod could put a note on top of the forum that people should use "@" when they talk to others?
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Always in favor of more perk/build variety, particularly for killers. I'm liking Infectious Fright and the natural synergy it has with Monitor & Abuse. The only small problem with this combo is that Monitor & Abuse is stronger by nature on 24m terror radius killers than on 32m ones (although it's excellent on Myers), however Infectious Fright is more effective if you have a 32m terror radius.
For this reason I see Fright used alone as a decent perk choice particularly for Wraith, Nurse and Clown (32m terror radius killers who don't mind slugging a survivor to go after another), and other killers who can also use it include Doctor (with either M&A or Distressing depending on playstyle), Spirit with M&A or Distressing, and possibly Pig.
Also digging Corrupt Intervention as an alternative to Ruin. I doubt any survivors will try waiting the 2 minutes out, and even if they do, all 4 survivors would need to stick to the plan or else one will just get killer while the other 3 wait around doing nothing. I view Trapper and Hag as having the most use for this perk, as Trapper can trap his 2 nearest generators and then pressure any survivors who have found the other 2, and Hag can stay in teleport range of all 4 non-blocked generators and mostly grind gen progress down to a halt for the first 2 minutes of the game.
Also while it's worth arguing that Intervention isn't good enough to replace Ruin, this doesn't rule out using both perks together. While you're likely to have diminishing returns, and you'd need to capitalise heavily on the first 2 minutes of the game as you'll be playing with only 2 perk slots afterwards, the fact that Enduring will soon become unnecessary to use with the nerf to DS means perk slots aren't in as high demand any more.
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@NoShinyPony Has someone made a forum post already to bring awareness to the issue? I have been busy and sick, so haven't been able to be around the forums as much as I usually am, so I'm not entirely sure what's going on and what people have posted.
@rooCraah I was so happy to see Corrupt Intervention was as long as it was. It also helps the killer so they don't need to check certain generators and don't need to worry about survivors gen rushing on the opposite side of the map.
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Plague just needs a tweak similar to spirit to be a fully viable killer, if they solve the instaheal and lack of map pressure she has she might be just as good as clown
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@fluffybunny I don't know honestly.
And get well soon!
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The Plague needs some tweaking to be more viable. Other than that, they put a lot of work into the chapter, and it shows.
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So, it doesnt seem to be as popular as an opinion. Having not played The plague, but watching from the perspective of both survivor and killer. I can see the up sides and down sides. As a killer, its ez cheese squeeze ville with her bile.
But, heres my issue.
The ludicrous range she has for it and freedom of aiming, which when activating the ability doesnt seem to slow her, by any means. Not only does she have her base form of status effects, but it can get better with each corrupted fountain? And in a means, it eventually hurts survivors. Ranged killers are one thing, but having that freedom to aim and suffering no penalty from missing. (Again, from what I saw) is really, REALLY. SOMETHING. Especially when the 'infected' mechanic produced is that of what Legion has, but more effective. Like what was I watching m8. They took the range of huntress, added an infinite cone spray, status crap of clown boi, legions mechanic. What other creme of the crop have I missed?
I think the idea for an infected killer is a wonderful twist and it ups the difficulty of surviving this killer. Something that the game is frequently starved of. But to what end?
I am positive, absolutely positive that theres more to her endless scale of "This is what the ability does". But where does it start and where does it end? Does her bile effect gens, hooks, downed survivors, hanging survivors, walls, floors, etc. What does it not do EFFECTICELY?
SORRY FOR MY RANT. This killer just screams of Survivor abuse. And "EZ mode".
I am also a killer main.
-End of rant. Correct me on anything that needs to be.
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