Expand on Daily Rituals

What I mean is, expand Daily Rituals to the following:

  • Hourly Rituals - medium difficulty - reward: blood points
  • Daily Rituals - medium difficulty - reward: blood points
  • Weekly Rituals - hard difficulty - reward: blood points + iridescent shards
  • Monthly Rituals - community based where all players contribute to progress - reward: iridescent shards

Here's hoping that something like this gets implemented soon!

Greetz

Comments

  • N0xyD3ad
    N0xyD3ad Member Posts: 16

    nice idea i really like it, gives us something do to every day instead of doing boring games for no reason

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I like this, higher rewards for more difficult tasks. Optional too.

  • Master
    Master Member Posts: 10,200

    I would like significantly higher weekly/monthly quests with real rewards. Something you actually have to work for and not a quest of the type "oh lets play a round of wraith for 30k extra"

  • HazeHound
    HazeHound Member Posts: 814

    I support the idea of monthly eventish rituals. They don't have to be for shards or points, whatever really. Just something fun community based. It could even be: design your own monthly rituals and devs choose and implement the coolest in their opinion.

  • BastardKing
    BastardKing Member Posts: 784

    I think there should also be an Extremely Hard weekly event which applies to only one side, and you can only win one of them.

    "X number of survivors must be sacrificed by Wraiths this week"

    "X (Don't know how many would work for a week) items must be stolen from the Entity this week."

    You get in game, everyone is running Plunderer's against Wraiths.

  • yobuddd
    yobuddd Member Posts: 2,259

    Let’s take it a step further: a global ritual!

    Examples (with random numbers, just for the sake of discussion):

    —If the community can hook 10,000 survivors over the course of a week, all killers who contributed get a portion of the bloodpoint/shards pot. The portion earned is based on the amount of contribution.

    — Survivors must loot 8,000 chests in 4 days....

    — 100,000 window vaults from all players over a weekend earns the community BloodHunt for a couple days (or a week).

    The length of time for these can vary, and as such there may be a couple occurring simultaneously. Maybe make one that is exceptionally difficult to unlock (or earn) a new outfit.

  • Fridalmanac
    Fridalmanac Member Posts: 4

    Great idea, totally concur this idea which would bring more diversity to games, new challenges, new way of playing as for the barbecue or moon events


    Adding secondary objectives has been tested many times through events and, in my opinion, it has always been a success

  • se05239
    se05239 Member Posts: 3,919

    The Daily Ritual needs an improvement overall. Made a thread about it a while ago.

    https://forum.deadbydaylight.com/en/discussion/49688/rework-the-daily-ritual-system