Flashlights should have charges
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As of right now, flashlights are done on a time system. And you can have up to 18 seconds on them, and addons that allow them to stun instantly.
On top of this, the excessive time on these flashlights allow for the clicking that's going on by trolls.
Now i want to say, I'm not opposed to a quick click on and off after a pallet slam (or a point, or quick 'ha-ha' tea-bag, whatever your flavor of 'got you' is) it helps keep the killer on you and it's been earned.
However a guy running around behind the killer just spam clicking is stupid and annoying. Not only does he get to do this trollish behavior, but he has so much power that it doesn't matter.
Here's my suggestion: Flashlights will have charges, not times. Charges will be removed on the "off click". Each fliashlight will have a base amount of times it can turn on, close to what is intended in the current times.
Yellow Has 3 charges (down from 8 seconds, or 4 base time stuns)
Green has 4 (down from 8, with a 10% battery extender)
Purple Has 5 ( down from 12 seconds aka 6 saves)
Each battery level will add a single charge from the total, and adding an optic will remove 1 charge from the base total (2 for purple optics, maybe)
This would remove the troll clicking, and bring the flashlights into a manageable position. As it stands, a single flashlight can last all game, and attempt several saves without much worry of running out of power.
Edit: I want to add, compare this item, to all other items a survivor can bring into a trial. Flashlight is the only one that can be over used like this. Medkits expire after a handful of uses, and toolboxes last 1-2 gens. The current system is like being able to take a tool box, chase the killer and throw tools at him, and still have plenty of tools left to go work on generators.
Comments
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No
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on what basis? Survivors still get the saves the item is made for, with a slight adjustment to how fast games are currently. (a loss of 1 charge, the battery charges werent changed, just converted straight from time)
So what's your arguement besides no?
Any sort of "no" without some kind of thoughtful post explaining why, will be seen as "i like clicking at killers" And i will move on.
But thanks for bumping my post :)
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Note that all items have charges, it's how they're characterized. Actions consume or require a certain number of charges per second.
Other than that, I'd like to see how this plays out, if at all possible. On paper, it seems like a fair idea.
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Yeah, i thought of that when I was writing it. It would need some coding finesse since time is measured in charges (each charge being roughly 1 second IRL unless modified, like with the toolboxes instructions)
Thanks again for helping me flesh out my original idea to come up with this more fair one (on paper)
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If you get triggered by clicking or tbagging killer is not for you. Its just this simple. Getting mad will only make you play worse and if you actually chase guy who can loop you quite well you are wasting your precious time unless he is breaking pallets fast.
However there is very simple solution. You need to realize that person actively mocking you is wasting time. In a game that is all about time. Just try to make them follow you as you chase someone else (don't break chases, but switch targets when have opportunity) and laugh at their 30 iq Mog brain.
All kind of bm is like words: you decide if it has effect on you.
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Which is all well and good, but every person playing is human. People have emotions, they have temperance, and they have bad days. Its the entire reason why many people are opposed to toxicity: If everyone was a stoic robot, it wouldn't matter, right?
Any gameplay mechanics that discourage bm within the community while not hindering intended mechanics is a welcome change and can only better the community overall. We saw killers get a big punishment to their ranking when camping (and the new DS rework is specifically targeting tunneling) and these changes should continue throughout the game for both sides.
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Killer is not for everyone. Just like in real life. Don't forget we need 4 times more survivors queeing at time ;).
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Now ask yourself: why is the "power role" the more stressful and less accessible one? In a horror themed game, no less?
Killers can't queue with friends, so the queue imbalance issue is pretty much never a thing. If anything, so many people are tired of the game being tilted against them as killer they either just play survivor, or constantly lobby dodge anything they assume is a weighted game against them.
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is that right? needing 4 survivors queueing is why so many killers get burnt out on the game? It also means its ok for killers to constantly lobby dodge, a very large complaint in the community at the moment? Are you implying that it doesnt need killers at all?
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Let the clickers click, it doesn't do anything other than waste their battery. Only a prolonged concentrated beam straight in the eyes brings on the blindness effect.
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you know that KYF isn't a ranked game mode like SWF, right? and that it requires multiple people, thus removing its ability to be a solo practice mode? Its literally just for a group of people to either practice vs each other, or to have for fun games amongst themselves without needing to worry about wasting addons/having unlocks.
"invite-only unranked mode"
There are no blood points, there are no emblems. Its not comparible to normal ranked mode in any way.
If you were trying to retort when I said that "Killers can't queue with friends," you'd still be incorrect as its not even a queue.
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With the way the system works currently, if survivors macro the activation it will waste a single charge per click. Throw some batteries on there and you can click an absurd amount of times without wasting even a small portion of its duration due to how the charges convert to seconds. Its an annoyance especially when sound can be fairly important to tracking for killers.
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I like how you are telling this to me, a guy that's been rank 1 since before you owned the game. A guy that plays against known streamers and youtubers and not only has fun, but wins.
A guy that plays killers at rank 1 with no perks or add-ons, because he can.
Nah dude, i'm just tired of stupid #########. I shouldn't have to listen to constant clicking almost every game, cause someone thinks they are Ochido or Noob3 (one of those two i absolutely butt slammed with my hag, i'll let you figure out which)
It's not about being triggered.
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Because that's clearly how flashlights work in RL :)
I know I know, realism is not the most important factor. But you need to understand, clicking is very much part of the game. For annoying killers, for calling the attention of a fellow survivor to something, and just for fun as well. Don't get too worked up about it. If it truly annoys you, just catch and kill the survivor who does it. I mean, if you can't catch them, that's on you. No need to ask devs to change something only because "I CAN'T TAKE IT ANYMORE".
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That actualy is how it works IRL. Just in a longer way. Turning something (anything) on and off quickly puts strain on the power source, and the circuit as a whole. Meaning, a battery drains much faster when being clicked on and off, just like your power bill goes up higher if you decide to turn your kitchen light into a strobe light.
This game is quiet. It's meant to be quiet. Survivors don't make many sounds, on purpose. This clicking goes against every bit of the game. It goes against the point of the flashlight, it goes against the theme and feel of the game.
If you want to talk to a survivor, you got 2 emotes that covers everything your gonna say with a flashlight. You have no purpose in communicating with the killer. If so, Killers would have emotes too.
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most of the reason survivors do it to killer is because they are either confident in their looping skill, or at least their ability to waste the killer's time. Also because they are in comms with their friends and can make sure they gain map pressure if you take the bait. I usually ignore them and then let them waste time not working on a gen while i chase other survivors/try to spread map pressure. Its still incredibly obnoxious though, and not intentional gameplay. Wasn't there a point where it could straight up cause people to dc as well?
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@Ryuhi it's not "incredibly obnoxious". Your approach (chase someone else while flashlight troll is wasting time by following you around) is the best a killer can do. Especially if a skilled looper is confirmed. Many of those survivors though are hapless Ochido wannabes, and go down in a heartbeat. That's funny too. But if they're not, just hunt down everyone else and deal with them in the end.
All you guys who think flashlight spamming (and teabagging, and sound notif. spamming when gates are open, etc) is "toxic", frustrating and so on, please try to honestly answer this question: would you still find it frustrating if you managed to sacrifice every one of them, every time? My guess is no. Which means it's never the taunting that's stressful, but the taunting following your defeat. So just win the game, problem solved.
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this is what I do, and the right choice. Flush the gens, because you are likely being rushed.
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I would and do. This game is already hard enough accessibility wise, so I have to make up for a lot of vision issues by focusing on audio. Between the audio level issues (which thank god they arent as bad as they were a few patches back) and the constant clicking, it gets very difficult to listen for things like breathing, grass moving, etc. Win or lose, it annoys the hell out of me because its already hard enough trying to track people as it is.
TBH I'm a survivor main at probably a 80/20 split, specifically because of these types of issues. Its both more accessable and less stressful at the same time, and that's coming from someone who only plays solo.
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@Ryuhi you mean you got color blindness or similar issues? That makes it tough I hear. But unfortunately, clicking is still necessary. 4-5 charges are just not enough.
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How is clicking at all needed? Im confused by your reasoning here. You can communicate with the provided emotes and movements given to you. I should point out that everyone knows these signals too. Like Teabagging for a heal, pointing at a hooked survivor to signal someone to rescue while you finish the gen. Motioning to follow you after unhook so the person follows you to heal since you only heal under hook if you have the perk for it.
None of that requires a click. And 4-5 charges is plenty. If you look at the current charges of the flashlights, you can see that this is exactly how they were intended to be used.
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Flashlight clicking is the same as teabagging. Even though that is how most all survivors greet each other in game. Survivors blinding the killer isn't the issue, its the annoyance it comes with.
If you don't think clicking the flashlight at someone is annoying, you haven't developed an OCD, nor do you have children lol. Fact is, its very rare that I watch someone's stream or youtube video that DOESN'T get annoyed at clickers.
There is already a ton of obnoxious survivors who do this with the intent to harass and annoy that use specific structures to abuse looping that the devs have yet to 'bandaid'.
I personally bought this game for the stealth aspect. Then found out that being stealthy has absolutely NO reward what so ever. What? 15pts for crouching in the terror radius? lel really? The dev only truly rewards overly risky/altruistic gameplay. Yet, i still play and support it with high hopes of BHVR doing better even if it is a little bit at a time. Running around like a dumb ass should be a death sentence.
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@Ryuhi and @SmokePotion : I said clicking is necessary exactly BECAUSE it annoys killers. Teabagging works too, but if one really craves for attention, flashlight clicking is the way to go.
Because that's the best thing about the game: provoking and taunting/being provoked and taunted. Countless times I've been baited and destroyed, resulting in me going into a blind rage, impotently smashing my keyboard, swearing to play as dirty as humanly possible in all my future games... and just like that, I have driven survivors crazy salty by annihilating those vermin the most #########-ish way you can imagine.
Most of my games are with nice people btw, friendly, "gg gl" all around, regardless of match results. Most people would say if someone is trolling you, just don't let it get to you. And sure, there is some wisdom in that. Except being wise is boring. Being angry and making others angry, that's where the fun is.
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Ahh, see, we have fundamental differences in how we see the game.
The survivors shouldn't be able to troll the killer. It is 100% against the point of the game.
Sure, if they can loop me, and pallet me in the face, and want to point at me, or drop a couple teabaggs to "ha-ha" me, that's fine, and earned. They are trying to keep the killer on them after a chase is initiated.
That is different from someone taking DS (or not but in the current patch they all got ds, which will lose you the game for chasing at the wrong time) and hunting down the killer, and being an annoying ######### the whole game.
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bump to spread the idea out there more.
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At least give us some counter to flashlights while we are breaking the pallet. Besides mediocre perks.
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