The reality of a Solo Survivor
4k, 3k, 4k, 3k. 0 gens fixed, 1 gen fixed, 0 gens fixed.
Killer mains: we still pip most of the games as survivors!
DEVs: we did a pretty good job so far, need to nerf survivors even more!
Comments
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It's true that you die a lot more often as solo surv than as SWF surv. But that's not because solo is hard but because your teammates play bad. I play a lot of solo surv and I see my random teammates making severe mistakes all the time (everyone selfcaring against Legion, yeah etc.).
But there are also matches when I have very good random teammates and then usually it's an easy win.
The point is: You have to balance a game around the good players, always. You can't balance for bad players. Who plays bad deserves to lose, easy as that.
If playing solo frustrates you too much, switch to SWF.
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SWF have three extra resources:
1) free and unlimited info about their position and activity (a kind of magic fusion between Bond and Empathy);
2) consolidated strategies to face every crisis, because of a long practice of shared trials;
3) perfect distribution of items and perks among them.
About the huge gap between Solos and SWF, points 2 and 3 cannot be amended by any mechanic, but the Devs could remove the first disparity with appropriate reforms, for example the following one: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps
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I always approach solo as if I am last survivor and no hatch is available. Even if the team is bad, that's the standard of skill you have to surpass. Swf have it easy, so to speak, but I can't see the Dev's balancing that and solo without detracting from the team. Any solo buffs would only aid swf or neuter the challenge of solo altogether.
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