Hag Traps Don't Change Your Direction
With the buffs to Hag, I am finding her ability to change the direction I am looking/running to be OP. A Hag can easily line my hooked area with 30 traps, and if one pops, I am no longer running away, I am running towards her. Yeah, it is a fraction of a second, but when she has 8 traps near me, it can end up sucking, or ######### me over at a pallet. The traps are fair except for the ability to change your direction constantly, even if briefly.
Comments
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That would make her traps too weak.
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I don't have that much of a problem with the ability to change direction, doesn't seem to give me much problems but I guess that might just be me.
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Based on?
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Based on the fact that her traps are meant to disorientate you, the player. They're meant to simulate a jump-scare.
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I only find it to be an issue when they put an excessive amount in one area. But I have had a lot of games lately where Hags are basically trap camping. They put 5+ in a single area, so the person is halfway dead when they are placing the traps, then check around, then by the time you leave, they have already hit the next stage.
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I'd say that's an issue with how long it takes to put down 5 traps.
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So are Spirit, Myers, Pig, and Wraith (To a lesser degree). And unlike the rest, Hag is straight up one of the top three killers now. It made sense when she was way weaker, because she needed that buff, but now people they are WAY stronger and easier to use.
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Problem is, that is the only way to make Hag viable. When she had longer trap settings, she was considered the second weakest killer.
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