Survivors should get 6K for escaping the match [IDEA]

I think that survivors earn a little bit less bloodpoints then killers. So I thought it would be a nice idea to increase bloodpoints by escaping the trial by 1K + it would be easier for survivors to fill the Survival category to MAX. All other categories are fine. It's just hard to earn maximum amount of bps in this category + escaping via the hatch would give you 2K in Survival category, not Objective :D

Comments

  • BastardKing
    BastardKing Member Posts: 784

    Survivors earn as much as killer, but the issue is more balancing. Pallet slamming a once killer gives 1k. Completing a gen, minus skill checks, gives 1250. To prevent farming of each other via WGLF, I think that each survivor should get an additional 1k for each OTHER survivor who survives. Had a game recently where a Dwight with WGLF killed a Meg before a single gen was done by farming her.

  • projecteulogy
    projecteulogy Member Posts: 671

    The average per game that a survivor earns is substantially lower than when playing killer.

    While yes it is plausible for a survivor to earn 32k bp in the trial before bonuses, the average solo player even at rank 1 is ridiculously low.

    What about the guy doing gens, hiding from the killer, does unhooks, breaks totems, but doesn't get into chase to drop a pallet on the killer? They don't actually earn as much.

    Being chased and stealth play should be 2 separate emblems. Stealth gameplay is hugely underwhelming in reward compared to learning how to loop around a single tile for 10 minutes. Then you have these farmers. You should not get a token for WGLF unless you get a safe unhook.

  • HazeHound
    HazeHound Member Posts: 814

    @projecteulogy i agree on wglf, but safe rescues need to be fixed. Survivor go down almost immediately yet it is often safe rescue. Also borrowed time need to be considered, it allows careless plays with no penalty even if entire team suffers.

    Points for escape are fine now. You get 3k per gen if working with someone, don't be greedy.

  • projecteulogy
    projecteulogy Member Posts: 671

    yeah its not working as intended, as plenty of times the person i unhooked was immediately tunneled and i still got the Safe Unhook event. Deliverance procs regardless.

    I don't use BT so i cant say much about it. Its currently the only anti-tunneling/anti-camping perk we have(pre-decisive strike rework which again, another perk i do not use). However, if someone gets hit and goes into DW status because of BT, it should not proc a Safe Unhook event, nor should it give a stack of WGLF.

    I didn't say anything about escape points. Be greedy? So you mean to tell me if my other 3 people are being stupid while i'm doing gens, i need to be punished for it point wise? I'm sorry that my play style isn't to attach myself to the killer's hip and run him around for 10 minutes. There's no immersion in doing that because it is unrealistic according to the horror genre. Not saying it doesn't deserve reward, but so does stealth play. In all senses. This is a giant game of Hide and Go Seek. But Hiding well while doing your objective is not rewarded.

    Struggling on the hook should give a lot more blood points. This would incentivize people to stay in the game and not just suicide, leaving normally 5 gens to do less than a minute into the match. Considering the probability of getting tunneled, which is out of the survivors hands, there is no incentive to stay.