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Bloodbank/Shrine Shop idea
Looking in my character's add-ons, items, and offerings, I notice A LOT of items that I, not only do not use in place of other items, but would prefer to have a bare game than use at all.
My idea is that "A Bloodbank" or "Shrine Shop" could be implemented to where you could buy and sell add-ons, items, and offerings
This could add a new kind of currency to game altogether (Blood Bits), or restrict whatever points you gain from the shop to only be used in the shop
Current Cost: (items from the bloodweb)
Common=3000 bpts
Uncommon=4000 bpts
Rare=5000 bpts
Very Rare=6000 bpts
Ultra Rare=7000 bpts
SELL:
Common=250 bbs
Uncommon=500 bbs
Rare=1000 bbs
Very Rare=1500 bbs
Ultra Rare=2000 bbs
BUY:
Common= 2500 bbs
Uncommon= 5000 bbs
Rare= 10000 bbs
Very Rare= 15000 bbs
Ultra Rare= 20000 bbs
I'm not sure about the numerical values and if it is a good balance, but just curious if the idea overall is sound
Would love some Dev feedback as well
Comments
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I REALLY like this idea. Personally not a fan of the "blood bits" idea. I would stick with straight bloodpoints since they're more useful and it would be a good fix for the grind issue. Many, many people including myself feel like the grind for this game is ridiculous and the bloodpoint gain needs to be higher. Also, a lot of people feel like prestiging is worthless since you only get a bloody cosmetic and you don't keep ANY items or get ANY of your hard-earned bloodpoints back...being able to sell them would give you some of your points back AND you'd actually have an incentive to prestige! Win/win situation.
My prices for selling add-ons/items would be:
Common: 250
Uncommon: 500
Rare: 2500
Very Rare: 4000
Ultra Rare: 5000
My prices for buying add-ons/items would be:
Common: 2500
Uncommon: 4000
Rare: 8500
Very Rare: 11500
Ultra Rare: 16500
Most people will be buying rares/very rares/ultra rares and selling commons/uncommons so the values for the common/uncommon things are super low since people tend to have a TON of them they don't use, especially on killer. The grind of the game should be less intense overall but not a cakewalk. I feel like these values would be fair.
I also think event exclusive items should be sold/bought at a higher price by default because they're rarer and more of a novelty to have.
Event Exclusive Flashlights/Medkits (Selling): 25000 (they were pretty uncommon during both events so they should be very valuable since they're just a novelty item)
Event Exclusive Firecrackers (Selling): 2000 (they're a lot more common and you would get 2-5 per bloodweb so they should be sold for a lot less)
Event Exclusive Flashlights/Toolboxes (Buying): 50000
Event Exclusive Firecrackers (Buying): 5000
I feel like bloodpoint offerings shouldn't be able to be sold because there wouldn't be a huge point in selling them. Map offerings should also be more valuble to prevent survivors from buying a bunch of Coldwind/Haddonfield offerings and burning them every game. Splinters, wards, and moris should not be able to be sold.
Map Offerings (Selling): 5000
Map Offerings (Buying): 75000 (I know it's pricey, but again, they SHOULD be pricey because of how powerful they can be.)
Luck/chest/oak/fog/shroud offerings should be the same value as add-ons/items since they aren't near as powerful as map offerings.
Sorry I went totally ham here but the idea of selling/buying is really cool and I would LOVE to see it be implemented.
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Thank you for the feedback
The main reason for the idea of Bloodbits is so people aren't using their BP to buy these items; I feel BP should be used for progression and BB used for a fun new exchange experience
If they did use this idea and used BP, I wouldn't be opposed to it; I just think the values should be drastically changed
Also, I agree with your idea of Map Offerings be a different price; my idea is basically a baseline: (The main reason I thought of this idea is because I LOVE playing scratched mirror Myers on Lery's, but can never find Lery's offerings... yet i have all these crappy addons and offerings I don't use) Therefore, I do agree some of the... High demand items... such as Prayer Beads, Iridescent Heads, Lery's, The Game, ect.. should be held at a higher price
I do, however, disagree, that Mori's shouldn't be bought... and that's coming from me, A survivor Main; I feel EVERYTHING should have a price... accordingly, of course.
Once again, thank you for your insight and support
I just hope the Devs get to see this idea and get the gears turning
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I made this suggestion(one similar anyway) last year. It didn't get any hits what-so-ever and barely any views lol.
I have so may gray offerings/addons and flashlights(i cant use them)... Please let me sell them... I would gladly cough up just about every item i own for more BPS/Puddings/Cake, so they should in fact be purchasable. No one hurts from burning a BP Offering. But... Buying 50 flashlights for someone who knows how to use them could be problematic lmao
Using Plunders in 30 games ive found 10 skeleton keys, 3 purple keys, 6 iridescent maps, and a plethora of green toolboxes and medkits.
It's hard enough earning Blood Points as a survivor not in a SWF. I dislike high anxiety games so i only play killer when I have rituals.
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