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Hex Totems

Hey Y’all, I have an idea that might help with the hex totems. 


1. Like NOED a hex totem remains dull until activated. Example Huntress Lullaby: Will remain dull until a survivor is hooked. Then the totem becomes active. This way there is an element of surprise. Also a survivor can’t stumble across your hex before you have the chance to use it. 


This should only apply to the totems:

Hex: Huntress lullaby 

Hex: Devour Hope 

Hex: The third seal


Totems that take affect at the start of the game i.e Hex: Ruin and Hex: Thrill of the hunt should not be affected in this way. 


Please give me your thoughts on this and suggestions on how to make this better. 

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