We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

A good idea for hatch

I thought of this idea on making the end-game more fun and exciting.

Killers can close the hatch (like it was in the OG PTB). After the hatch is closed, The Entity starts leaving clues/breadcrumbs for both killer and survivor. Killer clues will lead the killer to the survivor, and survivor clues lead to an escape route (whatever it might be). Killer clues consist of trails and faded scratch marks that require an inspect animation. Survivor clues consist of notes from the past, where the survivors from other Entity bubbles wrote down how they got out. Clue spawning and distribution around the map is random. Whoever collects all their clues first wins.

Let me know your thoughts.

Comments

  • Shadoureon
    Shadoureon Member Posts: 493

    They should have just prevented injured people from entering the hatch. Standoff solved.