Everyone is talking about matchmaking/rank change but no one talk about the balance itself.

Hello, community there is some serious balance that should be fixed that everyone stopped talking or end talking about nurse solving the problem.

1. Legion balancing is a hot topic for the community because there is no counter to it, he wins every chase he do and have the most broken add-ons of the game ( Franck Mix-Tape and Stab Wounds Study ). Franck mix tape allow you to down in three hits while Stab Wounds Study reduce the time of deep wounds at 5-8s from 30s i think, so a Toxic Legion can walk backwards to stop the chase then follow scratch mark or blood trail until you get downed there is nothing the survivors can do.

So here what i recommand remove frank mix tape increase power gauge regeneration speed and increase the cooldown when Legion miss a hit plus deplete a little bit of the gauge but increase his movement speed to 115% from 110% he is literally the second worst killer without these add-ons.

PS: Increase the hit we can take in the deep wound effect from 4 to 6 for killers to understand the meaning of his power (apply effect to all survivors before finishing them without frenzy).

2. Gens rebalancing: here is the second most important things for killers he entirely destroy balance as there are in great disadvantage worst with the new pip system here is the reason.

https://www.youtube.com/watch?v=UfRH5VzNOhI

As shown by TrueTalent when starting the second chase 4 gens where already done which kill the game for killers with no chance countering it.

As survivors he takes 80sec to do a gen in solo so if do 3 solo gen = 3 gens in 80sec that's without toolbox or perfect skill check so basically in 3minutes is over and killers get no much bloodpoints and de-pip.


I'm open to suggestion but killers shouldn't be resumed to Billy and Nurse THERE IS 15 KILLERS do not forget them community and devs.

Comments

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    yes i give you that but you know the issues in high ranks right.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923


    isn't it already a thing i mean SwF always pretty much do the first third gen in solo for effectiveness.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    I'm all for it no more pallet town (Blood Lodge). Overall there is a lot of pallet in all map except swamp maybe?.

  • wisdom
    wisdom Member Posts: 216

    1) on legion: I would take away their infinite chances to hit someone during their frenzy and remove the power gauge penalty for using your basic attack.


    this would open up counterplay options and also increases the skillcap of the legion.


    2) This will be a long one:


    Tydetyme is right in a vacuum. Without ANY travel time survivors can do 3 generators in 80 seconds the issue here is multiple.


    -survivors often spawn together, which means it is less likely for them to be able to work on three different generators

    -when a survivor is in the hook, the math changes. This is because now a different survivor can now be chased and the other 2 survivors are pressured to go to the unhook.

    -when there are 3 or less survivors in the game, the game is completely killer sided through the same math.


    in most games, only 2 generators will be done by the end of the first chase, assuming you have good tracking skills and chasing ability. Gen times go down by increasing killer pressure. They need to stop making these massive maps with gens 40 meters apart from each other if they want to fix gen times.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @wisdom

    1. Yes seem a good idea Legion shouldn't be able to down and yes you shouldn't have your gauge depleted after hiting someone.
    2. most killers (80-95%) have no mobility the one that has true mobility are Billy and Nurse but even those on maps like crotus prenn you have no god damn control and there is too much pallet on like 85-90% maps.

    I want to tell there is an exception where the pallet aren't the true issue but the loop with windows and pallet which is crotus prenn (disturbed ward version) this one can't countered. + you no control on gens because they are so separated.

    But yes you right maps are too big to most killers and yes with my skill i mostly down one on two gens except when they are potatoes.

  • Bithard
    Bithard Member Posts: 406

    I would say Legion needs a rework as opposed to a nerf. They could be a fun killer with the right changes for both sides.

    You nerf them and they will become a bit useless.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    they are bad as for now and unfun for survivors but i like them but never play them, we never talked about a nerf Legion should only being able to apply deep wound and run with his power. not kill at least without add-ons could be a red/purple add-on allowing it.

  • Plu
    Plu Member Posts: 1,456

    The only problem I have with legion is that he doesn't get punished for missing a frenzy hit, which he should, Frank mixtape is broken and need to change, I can't deny it but for the rest ? He's fine, weak even, he's slow as hell so it makes sense that his frenzy makes up for it to ignore pallets and some windows, you can even double back on him and the autoaim with cuck him and he will hit the wall/pallet instead of you.