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Hex: NOED Rework Idea
I have heard a lot of people show their distaste for NOED and saying that it rewards killers for playing badly, which makes absolute sense
So here is my proposal:
Each time a survivor is hooked, the killer gains a token; NOED will become active when the exit gates are powered
*1 token= 10% increased movement speed until totem is destroyed
*2 tokens= 5% increased movement speed until totem is destroyed AND all survivors suffer from the exposed status effect for 1 minute
*3 tokens= 5% increased movement speed until totem is destroyed AND all survivors suffer from the exposed status effect for 2 minute
*4 tokens= 5% increased movement speed until totem is destroyed AND all survivors suffer from the exposed status effect for 3 minute
*5 tokens= 5% increased movement speed AND all survivors suffer from the exposed status effect until the totem is broken
I understand this is A LOT, but this is just an idea. I wouldn't mind taking out 1 and 2 token criteria
I would appreciate constructive feedback or cordial opinions as well
Comments
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One thing I want to add: I'm actually okay with NOED as it currently stands. The fear of NOED possible coming up endgame should make everyone cleanse totems. (see a totem, break a totem)
I just think this idea will make NOED a bit more earned and punish those that rely solely on NOED
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