Lift the category BP max to 10k instead of 8k

There are 15 killers and 16 survivors to level with 62 perks to get on each one. It's something simple to slightly reduce the grind. Hopefully it'll make it to the mid-chapter patch.

Comments

  • BastardKing
    BastardKing Member Posts: 784

    I agree. Maybe bump some action points too. I main Legion because he is the best farmer; 1500bp per hit. This is because;

    To max Brutality, you would need 20 hits and 20 pallet/generator breaks. (Unless you are Legion, since hits are easier and faster)

    To max Deviousness, some killers get very, very little for hard actions, while others get a ######### ton. (Legion gets 150 for a full Frenzy + 250 for deep wounds)

    Chase is only worth 200 to start, and progresses pretty slowly.

    Sacrifice is Sacrifice. Just bump a bit with an increase.


    Boldness on the survivor end is good, but IMO, it is the ONLY good one. Boldness earns a lot of points, as it should. However;

    Objective, not counting skill checks, gives 1250 for finishing a full gen alone. (Working together slows the game down, and is less effective) This would mean, barring skill checks, you need over 6 gens for each person to get full Objective points. Doing a gen should be worth a bit more, as that is what gets people out. You can be the biggest, most badass boldness player, but that doesn't open a gate or spawn a hatch.

    Altruism is kinda problematic, similar to Gatekeeper, because your control of it is minimal. If the killer does poorly, there will not be people to unhook and heal. Also, for WGLF, Protection events do not properly trigger the bonus. But make healing worth more, especially given how conditional this is.

    Survival would just need a bump for escaping.