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Offering Rarity

I think there should be some changes to offering rarity, just for the sake of continuity and uniformity across the blood web. Please let me know what you think about each item listed, as it would make spending blood points more sensible across all characters, both survivor and killer.

1. Sealed envelope/ hollow shell: since these apply only to you but give a sum of 100% bonus, they should be in the same rarity as other 100% bonus items (green).

2. Round envelope: since it gives 25% to all survivors, and a sum of 100% per person or 400% total sum bonus, it should be above other 100% items (purple).

3. Reagents. The faint reagent (+25% fog) and clear reagent (-50% fog) are too weak, hardly effects gameplay, and are a blood point sinkholes. They should be removed so that points can be spent more strategically per bloodweb. The hazy reagent (+50% fog) should be made common (brown) and and murky reagent (+75% fog) should be made uncommon (yellow). These changes will allow players to plan more accordingly to use fog multipliers to their advantage, even if they are relatively small.

4. Destination items. Since the removal of lower tiers, it seems excessive to look at your offerings and see green level destination items. They should be made uncommon (yellow) to ease the expenditure of blood points that most do not actually use with these items. The text should also be changed to "increases the chance" rather than tremendously since there are no more slightly and considerably options. Having a 99.99% chance of visiting your offering is enough of a chance.

5. Escape cake / survivor pudding. It is weird to see a yellow offering that gives 100% in all categories fall below green offerings that give 100% in a single category. For the uniformity of rarity and how valuable an item is, these should be purple. Spending the 6000 bloodpoints for one would make the offer more strategic if you believe you will earn more by using the offering.

6. Bloody party streamers. 100% to everybody in the lobby for all categories. This is currently the same rarity as an item that offers one player 100% in a single category. To me, having 100% sum vs 2000% sum is not equal by any means. These wonderful gifts should be as noticable as they are enjoyable to see. I say let them be iridescent.


Please let me know your thoughts or suggestions! I really think these changes would help the game flow better logically in terms of the offering value.

Comments

  • Yucchi
    Yucchi Member Posts: 251

    Boi, I still remember when bloody party streamers were brown. There are no bp offerings above green because it simply doesn't pay off. What your changes would do is increasing bloodpoints needed to level up with no significant advantage.

    Offerings aren't supposed to be consistent: they're there to help you progress. No one would be happy with your ideas

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Why would anyone want the bloodpoint grind to be harder? I've capped my bloodpoints a few times at 1,000,000 and spent them all on a lvl 1 survivor. While trying to only buy the cheaper things in the bloodweb, I think the highest lvl I've ever gotten a survivor to with 1,000,000 bloodpoints is 40. 40! And it took me a good, long while to cap my bloodpoints! Survivor is already a terrible choice for bloodpoint grinding, as WGLF is pretty difficult to max out stacks on it, and survivors will usually always get only 15k-20k from a good match (without bloodpoint offerings). Typically, no survivor main is going to want to have to play killer just to grind for bloodpoints either. The fact that you would want to make it more difficult for survivors just boggles my mind.

  • bradys44
    bradys44 Member Posts: 105

    My goal isnt to make it more difficult for survivors but to have some more cohesiveness in the bloodweb. The only thing costing more would be cakes and streamers and eliminating the lower end reagents and replacing them with the more powerful ones at a lower cost. The average cost per blood web would be cheaper too because of the lower cost for destination items.

  • PigNRun
    PigNRun Member Posts: 2,428

    They should remove Bound Envelopes and replace them with Bloody Party Streamers. I feel left out as Killer when Survivors use those. :<

  • bradys44
    bradys44 Member Posts: 105

    I think that's a good idea too

  • Milo
    Milo Member Posts: 7,383

    Oh so i can use more bloodpoints to (possibly) gain less bp!

    GREAT IDEA!

  • Milo
    Milo Member Posts: 7,383

    @bradys44 Let's say you burned the Iridescent Bloody Party Streamers.

    You have the possibility to not earn a lot of BP that match. At most you'll just get back the one you used for the streamers (it can happen. I'm not saying it will happen everygame)

  • bradys44
    bradys44 Member Posts: 105

    @Milo okay that makes sense. I was thinking more along the lines of you spend some BP to benefit everybody and potentially yourself, while overall lowering the net cost to level each blood web