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One of my Idea for a Legion change

Feral Frenzy


The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an extended recovery cool-down (3 seconds) .


When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:

  • The Legion sprints faster than base movement speed.
  • The Legion can voult Pallets, but cannot break them.
  • Survivors' Scratch Marks are hidden from the Legion's view.
  • Missed attacks have a reduced cool-down.


While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound Status Effect:

  • Applies the Deep Wound Status Effect.
  • Injures the Survivor, if they are not already injured.
  • Refills The Legion´s entire power gauge.
  • Triggers „Killer Instinct“, revealing the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Terror Radius.


While Feral Frenzy is active, hitting a Survivor is currently afflicted with the Deep Wound Status Effect:

  • Reduces a portion of the Survivor's Deep Wound bleed-out timer. ( 1 / 4 )
  • Depletes The Legion's entire Power gauge and ends the power immediately.


NOTE: Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the entire power gauge.


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Feral Frenzy change:


The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an extended recovery cool-down (5 seconds).


When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:

  • The Legion sprints faster than base movement speed.
  • The Legion can voult Pallets, but cannot break them.
  • Voulting Pallets and windows reduces 25% of the Power gauge.
  • Survivors' Scratch Marks are hidden from the Legion's view.
  • Missed attacks have a reduced cool-down.
  • Missing attacks reduces 40% of the Power gauge.


While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Bleed-out timer:

  • Applies a Bleed-out timer.
  • Refills The Legion's power gauge up to 75%.
  • Triggers „Killer Instinct“, revealing the location of all Survivors who do not have the Bleed-out timer applied and are within The Legion's Terror Radius.
  • The Legion has to whipe his weapon ( like the first stun in the PTB when he came out → has reduced movement speed for the time but Feral Frenzy is still active and paused )
  • ( https://youtu.be/4ZWP0OaZAH0 )


While Feral Frenzy is active, hitting a Survivor is currently afflicted with the Bleed-out timer:

  • Stops „Killer Instinct“.
  • Reduces a portion of the Survivor's Bleed-out timer. ( 1 / 5 ) ( 1 / 4 Franks mixtape )
  • Refills The Legion's Power gauge up to 75%.
  • The Legion has to whipe his weapon ( like the first stun in the PTB when he came out → has reduced movement speed for the time but Feral Frenzy is still active and the power guge depletion is paused)
  • ( https://youtu.be/4ZWP0OaZAH0 )


NOTE: Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the entire power gauge.


The Bleed-out timer :

Survivor have to Mend for 15 seconds to remove the Bleed-out timer.

The Bleed-out timer can't go under 99% while Mending.

The Bleed-out timer doesn't go down while in chase or within The Legions terror radius.


Once the Bleed-out timer has ended because of a Feral Frenzy hit:

  • The Survivor is injured by 1 healtstate.
  • Depletes The Legion's entire Power gauge and ends the power immediately.


Once the Bleed-out timer has ended:

  • The Survivor is injured by 1 healtstate.
  • The Survivor screams and reveals there location (3 Seconds)

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