How do YOU think the developers are going to address the MOM outrage?
Personally, I'm really interested to see them address this whole fiasco, as it certainly has a lot of people riled up, but I don't see them being able to placate anyone at this point.
It is, quite honestly, a funzo perk when you're using it, but the counters for it are all promoting "toxic" gameplay, so whatever they do at this point = Bonetown.
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Probably going to make all hits count and increase the number of hits required to activate the perk. Ideally 5, but more likely 4.
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First they will "fix" it as McLean said (if they have the balls), who knows what they will do next
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Not.
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I'm sure they're waiting to gather stats so they can get a bigger picture of the situation rather than relying on the hot takes from ~20 dudes on the forums.
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They will ignore it cause the complaing is just dumb.
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I'm not taking credit for this but someone suggested to reduce the amount of hits required down to 2 and make all attacks count towards it including M2s. HOWEVER, the perk will reset whenever the killer hooks someone that's not you. Therefore, when you lose a chase: hit => hatchet => hooked, the killer will have to hit you an extra time if they tunnel you.
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I think there needs to be some change to the obsession mechanic. There should be some punishment for it on survivor side.
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Would it be cool to have the obsession always suffer a decreased hook timer? Or have them be more noticeable to the killer such as that glow effect when you sponge a hit?
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To hell with this perk. Crashes, lobby simulator and infinite screen is still a major problem
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Nothing will happen to it.
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You want my honest opinion? Not at all. They'll say that they're looking into it and will reveal information at a later time.
Time will pass. More will pass. And nothing will be conveyed.
It's the same stall-and-ignore tactic they've been employing. One day, eventually, they'll do something. But not any time soon.
Look back, how long did it take them to address other outrage concerns for Perks? There's your answer.
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It has too many counters already it’s fine. It’s just like NOED everyone loses in some way.
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If anything happens, it's gonna be very late, as usual.
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I don't think they'll change it. To be honest I don't care if they do or don't. That said, if I was to rework it I'd make it more anti tunnel. I'd make it activate after each unhook for 30 seconds with it not activating after the gates are powered.
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Care to say those counters? Outside of going deeper into meta and playing nothing but a one shot Killer there isn't anything you can do against MoM. It's the same as old DS. No Killer can work towards his objective without hitting Survivors and thus being forced to to through MoM without a choice.
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As someone said in another thread, the best way to change it is to make it only work when the killer is carrying a survivor, so that it is a body blocking perk. It would then be a counter to Mad Grit instead of just being another chase extending perk.
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What counters.
Other than insta down the perk doesn't really have anything that counters it.
Now you could say use The Killers power so it doesn't apply however that only the handful of killers with offensive powers.
Basically being huntress, plague and the chainsaw Bros
Ambush hits, blink hits and phasing hits all trigger it. So that means Amanda, Nurse and Spirit have no way of countering it.
Legion's frenzy doesn't trigger it however you're wasting a lot more time constantly using frenzy on somebody than you would if you just regular hit them
Clown, Hag, Trapper Wraith and Myers (not counting tier 3) can't counter it.
So please enlighten me how general Killers can actually counter this perk considering it has too many counters.
Or at least admit that you talking out of your ass
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You mean like a perk that allows you to one shot and mori the obsession? 🤔
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So now we are buffing campers? No.
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the solution would be to not run the perk :)
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That worked perfectly for Decisive Strike, i cant wait to repeat the same with MoM. Lets act real stupid and assume, MoM is not gonna end up exactly like old DS. Now we're really using the forum and providing valuable feedback.
Its obviously very badly designed for anyone who played killer in highranks. Ignoring a hit for free has NEVER worked out in DbD. From OG Sprintburst, Decisive Strike and Instaheal and instablinds, it has all failed and deemed op.
And now killers are rightfully using the feedback on this forum to express their pretty uniform opinion about MoM.
Like every killer streamer says the design sucks, its old DS.
Now the community can really see, wether they prioritise balance changes due to feedback or pay2win
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Im sure Dying Light users would appreciate the shortened timer, less camp time. Also people who bring an anti tunnel perk into the game would get that great reward as well!
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Use DS and Deliverance, it's anti camp.
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Im aware of the anti camp perks. You suggested something that literally buffs campers for no reason though. Nothing should ever decrease hook timer (other than escape attempts obviously). Also if I’m not mistaken, it seems if anyone brings DS a random person starts out as the obsession. So unless that person is psychic, they don’t have DS and Deliverance.
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To answer the OP:
Denial ("oh don't worry everything is fine! It's a new perk just give it time for people to find counters")
Anger ("Go play civ 5")
Bargaining (*Slightly nerfs it in meaningless ways*)
Depression (Silence)
Acceptance (Rework)
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Dont cry about mom. You just need 1 more hit ...lol
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But wouldn't that just make it that much more strong though say someone heals you when the killer either slugs or sees a bright Red cape (aka Matador). So you got them down in 2 hits and they get back up via heals/ instas/UB etc.
I think 3 is fine but it should have some drawbacks like once you get that 3 hit you're now exhausted for 120/90/60 seconds.
That and or to get it to reset and perhaps have a lower exhaustion cooldown (doesn't have to be both) you have to perform a "SAFE UNHOOK".
So you'd have your 1 guaranteed usage of the perk but after that you'd have to do something Altruistic which fits the thematic aspect.
To keep you from simply recharging at will give the safe unhook a 120/90/60 second cooldown timer.
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so i had multiple games against mom and for the first moments it's kind of a surprise followed from a "ok". It's just a hit this doesnt matter that much + I'm playing killer mostly with their ability. Hillbillys who M1 are bad billys anyway and this perk is the perfect way to make this clear. Nurse is Nurse, if one extra hit or two this doesnt matter lmao
Idk In know how to make mindgames so I just deal with it - And i really like the fact that I can see them the whole time when they got healed. It makes much more easier to plan, also I like it to interrupt them when I want to. And when someones decided to stay halflife PLEASE dude, make it easier than it is :D
From my perspective I dont have any problems with it. I thought i would have but nah
Also when I play survivor. I'm so glad when a halflife survivor rescues me with the kilelr right behind him but he has mom and survive this. It allows last second rescues. And there are many (basement)camping killers out there so I appreciate this kind of help. + This perk is a good anti tunneling perk like decisive strike. And we all know how killer mains love it to camp and tunnel the last ######### out of your soul.
Not everyone will play this perk because not everyone is a fan from being halflfie the whole game or visible the whole game. And those survivor which were free on the exit gate with an activated mom and run back into the game to chase the killer: Yea. I mean who cares? They have won. it doesnt matter anymore, just chase them down if you want and theyll leave ^^
So currently im absolutely ok with it. Also Im thinking about a new combo: BT + MoM
And hey, after 3 Years, the devs release a new good survivor perk. Im still missing an
equivalent to iron will just for blood trials but hey ya know.. maybe one day^^ hopefully
please it would be so cool xD
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It gives one of the best chances a survivor has, A Free hit. It gives you distance, and slows the killer down to wipe their weapon, all when you should be going down. The Payoff is greater than a Styptic agent and can be used every trial.
The whole set up for MoM is something that happens naturally during the trial so their is no set up required from the survivor and timing is automatic on the hit unlike dead hard where there's room to counter. The perk has 0 actual game play counters.
The Aura reading isn't that big of a drawback especially for people who like to run the killer, But even then survivors can 99% themselves and just tap to heal once they see the killer making the aura reading even less of a threat.
All this with the fact that it can work alongside other second chance perks and Multiple survivors can use it in the trial and you get one of the worst designed perks ever.
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@powerbats I didn't say it was a good solution, just how I expected the devs to address MoM.
At least if anything is done in a timely manner.
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Even tydetyme says the perk is not that strong... like that guy talks about perks all the time.
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Tyde is no authority in terms of game balance. He's willfully ignorant about many aspects of the game and those are the worst kind of ignorants.
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Well, it's an OP survivor perk, so,probably 1-2 years from now it will get a slight nerf.
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We're working on it™.
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Unless they stop treating it like a normal hit with a speed boost and weapon wipe, anything short of a complete rework won't be meaningful. An extra hit against one good survivor can lose the game, especially since they're often packing instaheals and Adrenaline along with MoM. Against 2 or 3 good survivors in the same trial? Forget about it. Just AFK. Is this game balanced if some of the survivors essentially get 4 hooks instead of 3?
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How devs adres this perk? Well that was good dlc many sell nice deal somone got idea for next one with 1 good perk?
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He also said that Hag is D tier and Leatherface B tier, which already says that he doesn't know ######### about balance.
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who knows
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They will change it soon™
Similar to what they did with DS, how they said they would at X point in time, but kept pushing it off over and over, until they have a backup DS (MoM) to replace the old and now "nerfed" but actually balanced DS.
Can't wait for DS 3.0 in 2 years to replace the "nerfed" (But actually Balanced MoM) assuming the game lasts that long.
Gotta keep some of the cancer to keep the source around. Which is why Legion won't get changed.
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@Heroiq dead hard can be baited and requires skill to use (and also doesn't put you in hitstun)
Mettle of man is guaranteed, stacks with DH, and isn't actually one time use since it resets if you are downed after it triggers
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Yeah I've yet to get MoM more than once per match. Usually I don't even get that. As a killer never seen it twice either.
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They should do nothing. That or they could tie it to exhaustion so it and DH can't be used back to back.
Frankly, I think it is a lot of crying over nothing. I still find DH to be a much stronger perk as it is useable multiple times, avoids all damage, and has no drawbacks unlike MoM where it only avoids 1 M1 attack after getting hit 3 times, and requires you be injured to work.
A lot of tears over nothing.
And yes, I've faced several SEF squads running it, DH, DS, and adrenaline. 3-4k each time as Trapper, Shape and Hag.
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Honestly I'm not particularly worried about the effect itself.
What I AM worried about is
A: How it stacks with other similar perks like DH, BT, DS, Adrenaline and instaheals to make for insanely long chases
B: How it encourages tunneling and camping
C: How it actively rewards failure rather than just covering for it
D: All 4 survivors using it
Changing the condition for activating it (Such as unhooking 2 survivors to activate it) would solve B and C. Giving it an interaction with the obsession mechanic would help D. And giving it a downside tied to Exhaustion or Broken (only temporarily anyways) would mitigate A. So if we reworked the perk to:
Mettle of man
The perk activates after unhooking 2 survivors as the obsession or 3 survivors as a non-obsession.
Once active:
If you would be put into the dying state from injured you will instead be broken for 120/90/60 seconds deactivating the perk.
Once used the perk cannot reactivate until after you are downed.
Then this would be a perfectly valid pro-altruism perk. We don't HAVE to use unhooks as the condition of course but it is an option.
We could also use heals, completed generator ect.
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Some pointless nerf, like always. No idea why this is such an outrage but they'll get the point across, and MoM will be almost useless. I don't use any perks like that so it's no problem for me, but a lot of killers seem to think it's so easy for survivors because of all these second-chance things, but it really isn't when you don't run anything like that. But I guess that's my problem and not theirs.
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@Warlock_2020 Yeah I faced *all* those yesterday too. In *all* of my matches.
4x Adr, DH, BT, MoM. Dwights, Claudettes and Neas too, not only Ashes. 4 matches straight. Some of them carrying instaheals.
Good thing I have hundreds of moris across all my killers, because I never used them outside of daily rituals. I got rained with insults, and many of those guys DC'ed.
BS fights BS, and no one is happy at the end.
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@NuclearBurrito You hit the bail on the head. It is not powerful on it's own, but its effects compound when teamed with other perks.
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Change and rework after 2 years
that's for sure
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If they were smart, they would ignore it. It's just baseless whining.
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Just change the stack progression to killer stuns, unhooks, team healing, or body blocking.
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I don't wanna talk people down but.. U saw his tier list?
I'm always laughing my ass of when I read "MoM is more difficult to activate than DH". While DH is a perk which requires skill, good timing and reading the killer to get the most of it, with MoM you need to do..... NOTHING. Just hold W like a 4head, that's it. There is also no counter for the majority of the killers (unlike DH, there is counterplay sometimes), but it also "stuns" the killer on place and gives a free speedboost. Imo stronger than old DS + zero skill required.
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