Potential heads on buff

Add not a big speed boost but a 30%, 40%, 50% speed bonus and remove the exhaustion going from 60, 50 , 40 and make it stay 60 seconds all tiers. Cause at the moment heads on is kinda weak considering just to get use off it you have to initiate a chase and on killers who run enduring its extremely useless plus its weird hit boxs make it funky to use as well.

Comments

  • wisdom
    wisdom Member Posts: 216

    I would remove the 3 second requirement to activate and then make it so that the survivor becomes exhausted every time they leave the locker, not just when the successfully stun.


    would turn lockers into kinda pallets ish that the killer can dodge.


    Would open up mindgame options


    etx

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Honestly it just shouldn't be an exhaustion perk, just have it be a timer perk; also make the range & how it hits a killer make more sense. Make the perk hit the killer if the survivor touches the killer or if the killer is right next to the locker, HO at the moment never hits when it should and the timing is super weird. Maybe increase the range a little bit and take the timer down to 2 seconds, but I think making it a non-exhaustion perk is good enough.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    See Ulysses’s YouTube video on how Head On works to understand its current mechanics and how it works as intended.

  • GraviteaUK
    GraviteaUK Member Posts: 464
    edited April 2019

    Either remove the 3 second ramp up with exhaust on or take exhaust off and leave the 3 second ramp up on.

    It's gonna be niche use either way.