What single thing would you add to game given the chance?
If you could be given the golden ticket to add 1 single thing into dbd. What would you choose to make a permanent part of Dead By Daylight?
Best Answers
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Double blood points every other week.
15 -
Timed queue bans for DC.
Or any actual punishment that cant be circumvented by playing more games and gaming a threshold.
20 -
I'd add in the option to choose your main menu theme from a drop down list of all existing menu themes.
Then the Legion folks can have Legion's theme again and those clown theme addicts can finally recover from withdrawal.
Also it helps the BHVR sound designers rest easy, knowing that their work is immortalized, and not just on YouTube.
Post edited by Peasant on25 -
60 fps on all consoles.
But it might come in the future anyway soooo 🤔
More ways to earn shards, maybe through more difficult daily challenges.
8 -
Mod support - Custom maps, user submitted cosmetics for workshop, etc.
7 -
Integrity from the Devs.
Let me elaborate:
The Devs know their game has dozens of very serious flaws. From bugs, to balance, to bad mechanics, etc.
I get this is a business venture, and that BHVR need constant influx of revenue that mostly comes from new chapters and cosmetics.
However, I think it's safe to assume almost the ENTIRE playerbase would gladly welcome a delay of a new chapter for 6 months if it means the devs will instead focus on fixing all the serious issues in the game. Sure, that is 2-3 chapters that would increase sales for BHVR, but there comes a moment where you have to step back and evaluate the product you already have, fix/improve it and then continue expanding. I see and do this all the time at work (I work in the Hospitality Industry).
The issues I mention are not new, nor are they unknown by the devs (they have recognize them several times in streams and posts):
-Several issues with loading screens, crashes and other in-game bugs.
-Lack of gameplay variety, grind for perks, etc.
-Balance issues with killers and survivors alike; gap between the "strongest" killers and "weakest" killers is massive.
-Some perks are outdated or simply useless. They rework them way too slowly.
-Endgame is boring and one-sided; hatch standoff still has no solution.
-Ultra Rare add-ons missing on some killers.
-Extremely lenient penalty for DCs.
The list goes on.
TL;DR
Forego some new chapters on the short term in favor of fixing the incredibly long list of problem the game has, in order to increase the life-span and playerbase of the game in the long term.
Post edited by WolfPad06 on8 -
I would add alternate game modes. Every other weekend, there would be an alternate game mode made available. Once the game mode has been released, it should be permanently available in custom games. There are virtually an infinite number of options available (and I'd love to hear everyone's ideas) but here are a few I've come up with:
Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The Shape vs Laurie, The Clown vs Kate, or The Pig vs Detective Tapp.
Super Speed: Both killer and survivor have 30% increased runspeed.
Darkest Night:The map is pitch black. Survivors all have flashlights that are permanently in the "on" position. The killer has night vision up to 15 feet.
2 killers vs 6 suvivors
Random 12: Both killer and survivors all have 12 random rank 3 perks.
Back to Basics: No perks, items, or add ons.
Casual Mode: All perks are reduced to rank 1. Items and add ons are restricted to common or uncommon. Offerings are restricted to ones that can increase bloodpoint gain.
Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.
Treasure Hunt: No generators on the map. Lots of locked chests are around the map which the killer can see as auras. Survivors must pick the lock requiring skill checks before opening. Most of the chests give survivors a bloodpoint bonus for opening. One chest per map will have a 25,000 bloodpoint bonus. Exit gates are powered after 10 minute timer and chests can't be unlocked after that timer.
Shopping Spree: Survivors are restricted from bringing items into the match and there are no chests to loot. However, there are 2 zombie vendors that spawn in the match. As survivors and killers perform actions that earn bloodpoints, they also earn another form of currency. They can go to the zombie vendors to purchase items and add ons of their choice. Killers can purchase temporary bonus buffs such as 60 seconds 5% movement increase, 40 seconds survivors have exposed status, etc.
Totally Random: All Perks, Items, Add Ons, and Offerings are randomly chosen. Perks are chosen from all possible perks and are at rank 3 (regardless whether the player has unlocked the perk or what rank the player's perks are currently at). Items, Add Ons, and Offerings are chosen from all possible options minus event specific offerings. These Items, Add Ons, and Offerings do not consume the player's resources. They are provided by the entity.
Infection:8 players join a lobby. When the match starts, one is randomly selected to be a random killer with no perks or add ons. The remaining 7 are survivors with no perks or items. There are no hooks on the map, but the killer can Mori survivors in the dying state. Once a survivor is killed they will respawn as a random killer with no perks or add ons. Killers that successfully Mori a survivor earn 1,000 BP. The longer a survivor lives, the larger the bloodpoint bonus at the end.
First Survivor Killed earns 2500 BP
Second Survivor Killed earns 3000 BP
Third Survivor Killed earns 5000 BP
Fourth Survivor Killed earns 7000 BP
Fifth Survivor Killed earns 10,000 BP
Sixth Survivor Killed earns 15,000 BP
Last Survivor Killed earns 20,000 BP
Randomly Selected Killer earns 10,000 BP
Survivors can work on generators, but it takes completion of all 7 generators to power the exit gate. Any survivors that actually escape via the exit gate earn the standard 5,000 BP. Survivors aren't realistically going to escape, nor is it really the goal. The real goal is to be the last survivor alive.
3 Life Survivors: Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, move at 85% normal move speed to explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.
After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 4 seconds. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins. Survivors hooked in the basement are sent to the ghost world for an additional 30 seconds. Perk Slippery Meat is locked in this game mode (since it wouldn't really do anything).
6 -
Swimsuit Cosmetics😀 😂
11
Answers
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Animal hoodies for the Legion Gang. Their spirit animals, probably.
7 -
Dedicated Servers.
2 -
God-like graphics along with a mandatory second objective
5 -
Ease or eliminate the grind for perks. I get why add-ons and Moris are regulated, but the grind for perks is pointless in this type of game. People don't stop playing when they have the build they want. They just have more fun. Teachable perks are unlocked on all characters once unlocked. Perk tiers eliminated once a player has devotion 1.
4 -
Legion power overhaul.
Make them blend in with survivors or disguise as survivors or something.
They do vault windows and pallets like survivors
3 -
Customization system from APB:R
1 -
Hide and Seek mode
2 -
A stronger Legion
3 -
I always want many things but with choice for 1. Would just add candyman killer into the fold.
1 -
i wouldnt add. i would subtract. ultra rares should be only available for 24 hrs
0 -
more cosmetics! TAKE MY MONEY (short pants david when?!)
1 -
Rank rewards
10 -
Something like an experimental game mode with monthly changing modifiers. Completly unbalanced but fun stuff like
- everyone got random perks or
- the killer may have 6 perks or
- everyone got different perks as build in mechanic
- perks changes suggested by the community
idk. as i said stuff that someone can only dream off.
It then could be used like the PTB and as a playground for the devs. (i guess even the inclusion of a steam-workshop-like mod system could be used, because in every community there are capable modders )
10 -
Currently, i just want a functional game
It not even balance issues, just beeing unable to play a 1vs4 without disconnects, leaver, suiciders, R1 vs R15 and infinite load screens 2,5 years into the game.
7 -
omg i want clown's chapter music back, i have that theme in my phone playlist
1 -
A real fix to looping, like not slowing down killers while they're turning, or replacing Bloodlust with a stamina system that progressively slows down survivors.
1 -
More graphic settings. Like being able to turn on/off things like V-Sync, AA, and tweak things like shadows, texture quality, etc. So finally my low-end ish video card can play this game in fullscreen mode.
5 -
Buffs for solo players a.k.a kindred base built without seeing killer, icon update system.
3 -
Rank rewards, new game modes, and new hiding spots (e.g. coffins, water barrels, ovens).
2 -
Ghostface all day, every day ;P
3 -
Legion rework. I absolutely hate that killer.
He sucks to play as, he sucks to play against. If it wasn't for the trophy hunt I would have never bought the DLC. I don't rage d/c but legion is a close reason to just give up on matches entirely.
5 -
8 perk slots
2 -
Leatherface buff or rework, I want him to be an at least upper mid tier or preferably top tier.
3 -
Gotta be a monthly 2x BP's. Should be a thing already. Not sure why there are rarely any double blood points.
One day this game will be dead. You will have 0 players. Nothing lasts forever. Just do a monthly double blood point weekend already, you have your fan's just embrace them (with monthly double blood points)
4 -
Survivor action icons.
4 -
Six perks each, with appropriate balances: https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system
2 -
2v8 mode!!!
5 -
A mori as killer where I can mori myself if I feel like I need to
6 -
Hotline miami DLC with Jacket as a killer and Manny Pardo as a survivor , said DLC would include "Fan" cosmetics for the Legion members and maybe some survivors/killers.
2 -
I'd honestly have a completely new objective (a secondary one) which both delays the game, but also makes it more interactive and interesting as survivor. That's my one wish. If that was added, I'd find survivor more fun, and see less genrushing so killers have a chance.
5 -
A Perk to place Entity Blockers on 1/2/3 Totems.
It'll prioritize Hex Totems, so: Protect a random Hex Totem > a random Hex Totem > a random Dull Totem.
Or: Protect a random Hex Totem > a random Dull Totem > a random Dull Totem.
Hope you get the idea. 😊
1/2/3 Totems would have a connection to a random Generator.
When a Generator is repaired, the Totem connected to it will be made vulnerable.
For example, when Generator #6 is cleansed, Totem #2 has its Entity Blockers removed.
When the last required Generator activates, all Generators turn on, which means all Entity Blockers are removed.
There's 1 catch: KEYS can unlock these Entity Blockers.
That's right, i'm making Keys a tiny tad more useful.
I would run the ######### out of this Perk!
3 -
A bloodborne chapter but that will never happen. Needs to be a fix to the hit boxes, whether that will happen with dedicated servers or not.
1 -
Other than the obvious bug fixes: The ability to select the color of perk icons.
This is a change that I'd LOVE to be implemented. I'm surprised they haven't done this already considering how many people did it themselves.
Also Clementine, but many people are probably sick of hearing that from me lmao.
3 -
I'd add two things
● New interactions ( like in the Temple of Purgation )
• a New Realm of the Backwater Swamp with water ( Survivors waddling through water areas are Slowed down , Powering Exit Gates or Fixing a Generator While under water effects results in being Electrocuted .
• Lery's memorial institute / treatment theater Map ( The Middle Area has Broken Electric Cables stepping on them would electrocute Survivors and Stun killers .. after Powering the Generator .. the cables are Fixed or making it as an optional objective Survivors can Fix the Cables)
● New Game Mode
Where 2 Players team up one as The Killer and the other as the Entity to Take Down The Survivors with a complete new Objective ( I'd Prefer if it was Spirtual Stuff / Magic , Possession etc) While Either of the Game modes are Chosen at Random or through a Vote before the game start to reduce the Severity of long queue times or Seperating players .
But before Anything else the Game Needs more Balancing , Addressing the current issues . Like infinite load Screens , queue times and so on .
3 -
Separation of SWF Mode and Solo Mode
A. Give SWF their own mode. (Whether this is a specialized mode with new mechanics and win conditions or not is up to Behaviour). Vastly strengthen Killers in this mode to be comparable to SWF with shared information.
B. Change the new Solo Mode so that lobby is individualized - so in this new lobby, the killer can't see the survivors (or their usernames) and survivors can't see the killer or other survivors (or their usernames.) Stagnate the initiation of the load-in to the maps (though they will all arrive at the same time.) The UI for the survivors' names are replaced with numbers or letters.
C. To help shorten the waiting times for each mode, add something akin to the Daily Ritual, except it is added on an hourly basis, and only for the Side/Mode that is most lacking in players. For example, if not enough killers are playing in Solo Mode, the 'Hourly Ritual' will give extra bloodpoints for doing something as a Killer in the Solo Mode. The amount of bloodpoints will depend on how lacking it is in that moment for that Side/Mode - the more people that is needed, the more bloodpoint rewards will be.
2 -
A special queue so rage quitters/constant DCers only get matched with eachother so the rest of us can enjoy the game again.
If they try to skirt the system with SWF their friends also get put into that special queue while playing together.
Earn your way back to normal queues after getting under a 10% DC rate.
I'd pick this even over my long sought after Spinner hat for Dwight.
5 -
Sam and dean Winchester as surviviors with a possible mention about dbd at series in.
2 -
The end game overhaul that has been spoken of.....
The mechanic where the killer has the ability to place all the totems where they want
2v8!
1 -
Killers being able to point to scare or taunt survivors. And legion’s mix tapes actually adding tracks to feral frenzy.
4 -
Make some kind of deal with the license holders over at Saw and get my boy Detective Tapp some shoulder holsters.
3 -
Customer support
3 -
I just really want to be able to use my prestige with all these sweet new cosmetics we get!
1