Generators need to take longer to complete.
Reason I suggest this is because a lot of builds that were reliant on the generators taking longer without tools or perks are almost impractical.
The survivor perks are more focused and give them really good speed buffs now.
We have a wide variety of perks to choose from but no real choice if we want to get hooks. It falls down to perks such as Dying Light, Mori, Thanatophobia, Hexes and forcing skill checks with Overcharge and Unnerving, that's it.
Chasing adds to this because now we have to go through loops, vaults and the usual stuff on an even shorter timer and if players are grouped up working together, then you better have those perks because otherwise you will see 3 generators done in 5 minutes while you are chasing Nea around a killer shack.
My point is devs, please find a way to make other perks viable again. The choice to use them are there yes, the practicality if we want to slow the survivors is not. I am finding myself be put into a corner in what my options are yet you've added so many cool perks that were at one point very fun to use but now are shadow of their former selves due to this speedy iteration of your game.