Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Total Rework of Gens needed Rebrand
Hello there once again friends, By now you should know my theme. Every fortnight or so I post a updated way on how to improve the gens to make it slightly more interesting and make the game last longer with out being unfair. Taking the up coming perk changes and the way the game seems to be heading I have made a few changes, as well as thought on the feed back I got from the last time. So let us get started:
Gone away with the idea of self degrading mile stones from the past, Now the gens will stay as they are unless damaged by the killer. How ever a damage generator will now degrade at a rate of 1%+ an initial loss of progress of 1%x(X)(Where X is the number of remaining Survivors. So this means when a gen is kicked it will lose 5% if 4 survivors are alive, 4% if three surivors are alive, 3% if two surivors are alive, and 2% if only one surivor is alive.
+killers can now kick a gen that is being worked on by surivors
Putting a lock on gens and add a Code Paper symbol to the base survivor hud. A Survivor can only have 3 Code Paper at a time. These Code Paper can be found in any map at the basement and at each exit gate with a respawn timer of 30 seconds, also passcodes can be found in addtion to the item in any chest. It takes a use action to pick up a Code paper or automatically picked up from a searched chest and takes 3 seconds to unlock a gen, which makes sound similar to searching in a chest. If stopped or interrupted the progress of unlocking a Gen will stay where it was left.
+Adding Functionality to Keys allowing any key at the cost of 10% of it’s durability to unlock any gen with or without a code paper
*Unlocking a gen is worth 1/7th of finishing a gen for Blood Points and Light Bringer points
*If the hatch is closed; Hatches and Code boxes will have their aura's revealed to the last survivor and killer, three code papers will allow the survivor to open a closed hatch with a action time of 9 seconds.
*Add a second closed hatch to the game that will always spawn in the basement when hatched is closed. This hatch can only be opened with 3 code papers or a key
*When the hatch is closed all code boxes will respawn their code papers
Outcome of this change: This will fix gen tapping as a problem of a surivior simplely running by mid chase and tapping a damaged gen to stop it as it will only cause even further loss of progress, this will alos add to game length by giving the surivors something else to hunt for, also more function to the key item as to give it some more useful trait to compete with Brand new part, and any Flash Light, A fair fix to hatch stand offs. It is far from a free win for either side and if the surivor played smart he could even have his code papers before the hatch is closed.