Legion Update Impressions

BlackMercury
BlackMercury Member Posts: 172
edited April 2019 in Feedback and Suggestions

This is just thoughts and ideas from the Legion update post. These changes could honestly be fine depending on how extreme some changes are, but we can't know until we have the chance to play it.

These changes would set them up to be just like Plague, easy injuries then just M1s for downs. But their injury is easier still than Plagues (although it can now be juked as they only get once chance to hit), and they're a lot shorter, which does make a significant difference, so they'll probably have an easier time getting downs that she does without corrupt purge. Aside from that, they also have significant mobility with Frenzy.

Depending on how much slower and longer Frenzy lasts, it could be very powerful mobility on a 115 killer, it was already decent when just used for mobility before. Most likely though, the reduced speed keeps it the same as it was, because devs don't like buffs with reworks. I don't think the increase to its charge time or the decrease to its speed are necessary since it can no longer down, so I hope they ease up on those so it can be used more frequently for mobility.

A major issue with this though: Previously, if you wanted to down without using Frenzy, you would use it to chase and corral a survivor into a dead area of the map, then go after them with m1. Since it no-longer does anything to wounded survivors, they'll just stand in a safe zone and tank it before they continue looping you. It either needs to do something, or be very cheap to cancel, so that letting it hit you is still somewhat dangerous. Possibly it either causes the bar to bleed for a few seconds, even while in the terror radius, or it increases the time of Mending.

I think mending should be made more interesting as well, an easy way to do that would be to give it constant, large skill-checks like when snapping out of madness (minus the random positions). Failing decreases progress and signals the killer, neither of which are too dangerous now since you can pause the bar and Legion can't down you with it, but it will still take up time and give Legion some map-knowledge.

One other thing that they could do to make Legion fit their unique fantasy a little better, and to give them a little bit more strength now that they're probably going to need it: Legion has no red stain while not in frenzy. It plays to their fantasy of almost passing for a survivor, and it makes their looping much more threatening even without Frenzy. Considering that a killer can already manually hide their stain and can use it for mind-games, I'm not sure how much this would be worth, but I like the idea that it makes them harder to recognize at a distance, and unpredictable in a chase.

There's definitely changes in here that they needed - counterplay to Frenzy and no more moonwalking - but it looks like they may have taken a sledgehammer to fix a dent and way over-done it. I'm glad Legion is being changed, and I'll prefer this version over what we have, but I hope they end up better than this sounds.