Blood Warden a new perk useless (READ IT)
Coming soon with a new change "the end game collapse" this perk becomes almost useless, the countdown is reduced after survivor is hooked so the effect of the perk is counteract, this perk need reworked to be really useful on end games.
I propose some changes:
As soon as the Exit Gate is opened, Blood Warden is activated.
The Auras of any Survivors located within Exit areas are revealed to you.Every time after hooking a Survivor Blood Warden calls The Entity to block both Exits for all Survivors for 60 seconds.
** When a survivor is rescue from the hook Blood Warden effect is remove until other survivor is hooked.
** Blood Warden has a cool-down of 60 seconds "ONLY" for the last survivor rescued from the hook.
** If another survivor is hooked the count-timer "Blood Warden" start from 0.
Why these changes?
- The killer can use the perk each time after hooking a survivor after the gates is open "collapse game".
- Survivors need to help other survivors on the hook to save self.
- The perk "Blood warden" can be use more times but the effect disappear immediately if a survivor is rescue from the hook.
- If a killer decides to make a tunneling to the latest survivor on the hook others players can't be hostage. (60 seconds has cooldown).
- This make a fun end games for all players.
I think my proposal is fair and balanced because it allows the perk to be use several times but if a survivor is rescue the effect to the Blood Warden disappears right away.
Comments
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To be honest... this idea is amazing! I hate end game perk in general due to Noed.
But your idea for this perk seems 100% fun play with and against.
I wish I could up-vote twice.
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I like the sound of this! Could really be the change BW needs to make it top tier. @not_Queen Think this should definitely be in the game
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Thanks, I appreciate all u opinions.
Definitely after the game changes at the end "Blood Warden" needs some modifications.
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I do like your idea, but I disagree that the current bloodwarden would be useless.
Scenario 1: All survivors are still in the match when you activate it. There are just under 30 secs left. If the bar goes half speed when the surv is hooked, there is no way for any survivor to escape alive. They all dc.
Scenario 2: You hook a survivor when the timer has just under a minute left. That survivor is immediately unhooked. No one can escape. Everyone disconnects.
So, not useless, but it would result in a fair number of disconnects rather than sacrifices.
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You got 3 minutes to escape, I don't recomend never to escape on the last seconds because maybe the killer has BW.
I propose is a change more dynamic and fun to the end games, a survivor are rescued the effect to the Blood Warden is removed if the killer decide to tunneling a survivor injured Blood Warden has a Cooldown for 60 seconds.
The use to BW is useless for when a survivor is the hook the collapse is slowest.
but well..I do not agree to reduce the timer when a survivor is on the hook, 3 minutes is enough time to escape.
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