Ninety freaking one killers out of 100 depiped in Marth 88's experiment
https://docs.google.com/spreadsheets/d/1--ynBWebOR-AqfV4OesP7uUjbbAVVeVVmWy0ihfYI-c/edit#gid=0
The balance of this game at high rank seriously needs to be looked at especially SWF
All games are recorded by Marth on his youtube channel : https://www.youtube.com/channel/UCxIJOh6VJIBtcWdwBoGChAg/videos
All of them were on stream as well
Comments
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Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.
Go ahead and try to balance a assymetrical game, I dare you!
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@Shadoureon said:
Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.Marth plays both survivor and killer, did you actually look at the videos? It's a fact that SWF is broken, the dude did over a 100 games and 80% of killers de-pip and got destroyed. SWF ignores the need of perks like Empathy, Kindred, Aura on Totems/ Gens etc
Solutions are easy, 10% action speed penalty on everything for 2 man, 15% for 3 man, 20% penalty for 4 man SWF, solo players gets no penalty. It would be balanced if this feature activates below Rank 15/10. As of now, the majority of killers dodge when there is a 4 man SWF group, no incentive for going against them whatsoever and you're getting punished for it
Post edited by Someissues on4 -
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.
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@Shadoureon said:
Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.Go ahead and try to balance a assymetrical game, I dare you!
The only realistic solution to SWF is to give solo players optional voice comms and text based communication so that they have the same capabilities as SWF then you can buff killers accordingly without widening the gap between solo queue and SWF.
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Dissuading players from playing together kills the game.People need to stop suggesting such idiotic things.3
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@Visionmaker said:
Dissuading players from playing together kills the game.Dissuading players from ever playing the killer also kills the game.
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Nos37 said:
@Visionmaker said:
Dissuading players from playing together kills the game.Dissuading players from ever playing the killer also kills the game.
Right... Hence the work they've been putting in to buff killers and nerf survivors.Let's not confuse balancing the game and killing it with dumbass ideas, okay?2 -
@Shadoureon said:
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.Yea cuz you can't even bother to read, solo players are unaffected by this
@SenzuDuck said:
Damn, I'm so glad the people of this forums aren't the one creating the game, they have no idea what balancing is, LOL.Then would you say the current state SWF is completely balanced? There's no incentive nor is the killer being rewarded for going against them. It's simply better to dodge them
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@Visionmaker said:
Dissuading players from playing together kills the game.People need to stop suggesting such idiotic things.
no it doesnt. most players are solo, or could play solo. if they arent good enough to play solo then thats their problem
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@Visionmaker said:
Nos37 said:@Visionmaker said:
Dissuading players from playing together kills the game.
Dissuading players from ever playing the killer also kills the game.
Right... Hence the work they've been putting in to buff killers and nerf survivors.
Let's not confuse balancing the game and killing it with dumbass ideas, okay?
nerfing solo survivors* SWF will continue to dominate and discourage killers.
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This again? This means nothing. If you believe that all your games as killer are against 4 sweaty guys who are only out to make you de-pip and not do anything else...then you are delusional.
We all know it's survivor sided when up against 4 survivors who know what they are doing, but that is so rare it's laughable. Killers need to stop whining and learn and become better. I know because I used to moan too.
Again, the "experiment" showed nothing more than an extreme variant of play style, which is an outlier and can't be looked at when balancing a game.
You will have good and bad games. The amount of games where the killer makes mistake, after mistake, after mistake and then proceed to moan and whinge about how unbalanced a game is.... it's pathetic. Take responsibility and learn from mistakes and realise that when you go up against a sweaty squad, it means nothing. Take the L and move on. It's a rarity.
If it's not a rarity for you, you're probably a bad killer.
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Kuris said:
@Visionmaker said:
Dissuading players from playing together kills the game.People need to stop suggesting such idiotic things.
no it doesnt. most players are solo, or could play solo. if they arent good enough to play solo then thats their problem
Uh, devs said 70% of games have a SWF group. But hey, if you think the game will survive without people who invite other people to play, then you can go ahead and enjoy your dead game. On the flip side, if you don't have any friends, then that's your problem.Uh huh... Like exhaustion, DS, and pallet changes only nerfs solo survivors. Are we playing the same game?
Post edited by Visionmaker on1 -
@SenzuDuck said:
@Someissues said:
@Shadoureon said:
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.Yea cuz you can't even bother to read, solo players are unaffected by this
@SenzuDuck said:
Damn, I'm so glad the people of this forums aren't the one creating the game, they have no idea what balancing is, LOL.Then would you say the current state SWF is completely balanced? There's no incentive nor is the killer being rewarded for going against them. It's simply better to dodge them
I don't dodge lobbies, period. I play against 4-Man SWF + Flashlights all the time. Sure, it's hard - but it's made me a better killer.
I love playing against those SWF groups. It's an easy win. All swarming you and thinking they can save with flashlights all the time...great fun
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@Someissues said:
@Shadoureon said:
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.Yea cuz you can't even bother to read, solo players are unaffected by this
@SenzuDuck said:
Damn, I'm so glad the people of this forums aren't the one creating the game, they have no idea what balancing is, LOL.Then would you say the current state SWF is completely balanced? There's no incentive nor is the killer being rewarded for going against them. It's simply better to dodge them
How are solo players unaffected if their teammates perform worse? Think before you react.
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@Shadoureon said:
Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.Go ahead and try to balance a assymetrical game, I dare you!
Splitting solo and SWF into 2 gamemodes. Solo is how it is right now.
SWF mode has to do 10 generators, can have up to 6 survivors in one lobby, there are 2 killers (also optionally playing with friends - Kill With Friend).
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@only1biggs said:
This again? This means nothing. If you believe that all your games as killer are against 4 sweaty guys who are only out to make you de-pip and not do anything else...then you are delusional.We all know it's survivor sided when up against 4 survivors who know what they are doing, but that is so rare it's laughable. Killers need to stop whining and learn and become better. I know because I used to moan too.
Again, the "experiment" showed nothing more than an extreme variant of play style, which is an outlier and can't be looked at when balancing a game.
You will have good and bad games. The amount of games where the killer makes mistake, after mistake, after mistake and then proceed to moan and whinge about how unbalanced a game is.... it's pathetic. Take responsibility and learn from mistakes and realise that when you go up against a sweaty squad, it means nothing. Take the L and move on. It's a rarity.
If it's not a rarity for you, you're probably a bad killer.
I'm rank 5 killer, yesterday I ran into literally SIX games of 4 man SWF, 3 games ALL of them had borrowed time, 2 of the games they ALL had decisive strike. I got my rear handed to me as Hillbilly. " So rare it's laughable "
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@IronWolf115 said:
@only1biggs said:
This again? This means nothing. If you believe that all your games as killer are against 4 sweaty guys who are only out to make you de-pip and not do anything else...then you are delusional.We all know it's survivor sided when up against 4 survivors who know what they are doing, but that is so rare it's laughable. Killers need to stop whining and learn and become better. I know because I used to moan too.
Again, the "experiment" showed nothing more than an extreme variant of play style, which is an outlier and can't be looked at when balancing a game.
You will have good and bad games. The amount of games where the killer makes mistake, after mistake, after mistake and then proceed to moan and whinge about how unbalanced a game is.... it's pathetic. Take responsibility and learn from mistakes and realise that when you go up against a sweaty squad, it means nothing. Take the L and move on. It's a rarity.
If it's not a rarity for you, you're probably a bad killer.
I'm rank 5 killer, yesterday I ran into literally SIX games of 4 man SWF, 3 games ALL of them had borrowed time, 2 of the games they ALL had decisive strike. I got my rear handed to me as Hillbilly. " So rare it's laughable "
Okay? So you got unlucky, or you're not that good? I mean, I'm not being rude, but, did you play well? Was there nothing you could have done differently or more efficiently to swing the game in your favour? Did you try to play around d-strike or borrowed time? Maybe you deserved to have your rear handed to you? I did say in my post that sometimes you get your poop pushed in..both as survivor and killer. You're telling me there's NOTHING you could have done?
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Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWF
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@IronWolf115 said:
Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWFWell, yes you can. You can slug the first guy with ds, dribble, drop from heights, dribble after a few seconds of struggle for others you think might have ds... You have to be near for borrowed time to activate, so why not just chainsaw the one who saved and then chase the one with ds, leave him to heal for two health states to waste his time, then hook the one you just chainsaw'd. I don't know I wasn't in your game, but it seems like there are options and if you are playing to the best of your ability right now, then you're probably not as good as those you faced and/or you made a lot of mistakes.
Good survivors with crutch perks dominate if they know what they are doing and aren't brain dead..most of the player-base is brain dead. Sure, there are exceptions and also wild outliers like having 4 top players in one lobby playing in a manner that is not how people play the game normally...to say this is normal is not true and dishonest though.
So uh..."git gud"?
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So, 20% of the killers they played against could take on a highly coordinated group of players with thousands of hours in the game?
Not sure what kind of point that proves, but I don't think it's the one you're trying to make.
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@Shadoureon said:
How are solo players unaffected if their teammates perform worse? Think before you react.Yes, and how will something like 10% penalty makes a difference in Gen rushing. With a toolbox, it can be done insanely with or without Ruined. The fact that SWF negates the need to run perks like Kindred, Aura Perks etc is a big deal. Games vs Solo survivors are balanced when using Top Tier Killers, not when you're against SWF groups. Playing as Wraith, Freddy etc on Rank 1 guaranteed a lost vs SWF mostly. on Rank 1 games majority if not all of them have premade and SWF
There's no need to nerf anything if they gave Killers the ability to queue for solo queues only, but all Killers are "Forced" to deal with this SWF whether they want it or not
@mintchapstick said:
So, 20% of the killers they played against could take on a highly coordinated group of players with thousands of hours in the game?Did you actually look at the stats, there were no 4 man in those 100 games, 3 man only happened in 3 games, 2 sacrifices 3 games, 10 on 1 sacrifice, the rest on 0 sacrifices
@only1biggs said:
Rank 1 games go like this. By the time you found your first survivor, they would loop you 2-3 minutes before you are able to hook the first survivor. 2/ 3 (Depending if they have toolboxes) are done by then. If they had flash-light the chase could go on for 4-5 minutes+. If you happen to lost track of a survivor the game nets you one sacrifice max. When you are on your second hook and another 2 gens are done, third hook 60-80% of games on Rank 1 Exit Gates are opened
The only reliable way of keeping your Rank on Rank 1 would be tunneling and semi-camping. If you go for different survivors and not focusing on one the chance to De-pip is very high, max you'll get a Black Pip. Which majority of survivors disliked about which I also understand since I plays Survivors as well
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@only1biggs said:
@IronWolf115 said:
Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWFWell, yes you can. You can slug the first guy with ds, dribble, drop from heights, dribble after a few seconds of struggle for others you think might have ds... You have to be near for borrowed time to activate, so why not just chainsaw the one who saved and then chase the one with ds, leave him to heal for two health states to waste his time, then hook the one you just chainsaw'd. I don't know I wasn't in your game, but it seems like there are options and if you are playing to the best of your ability right now, then you're probably not as good as those you faced and/or you made a lot of mistakes.
Good survivors with crutch perks dominate if they know what they are doing and aren't brain dead..most of the player-base is brain dead. Sure, there are exceptions and also wild outliers like having 4 top players in one lobby playing in a manner that is not how people play the game normally...to say this is normal is not true and dishonest though.
So uh..."git gud"?
Well first of all you can't dribble if you are not near a hook so I don't know where that is coming from plus it wastes time anyway. I did hit the borrowed time survivor and then go after the rescuer, but the rescuer got to a pallet and the guy that was bleeding out just got near instantly healed by his team mates. In regards to making lots of mistakes, I made a few in the match of course, but what killer doesn't? Yet for some reason these few mistakes may have cost me. So what.... I am supposed to play flawlessly? Impossible.
Most of the player base are NOT braindead when it comes to high rank ( which is what I am talking about here ). "git gud"? How about the game gets balanced to make killers an ACTUAL threat first.0 -
Solo comms. Nerf survivors. GG EZ balance.
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@only1biggs said:
This again? This means nothing. If you believe that all your games as killer are against 4 sweaty guys who are only out to make you de-pip and not do anything else...then you are delusional.We all know it's survivor sided when up against 4 survivors who know what they are doing, but that is so rare it's laughable. Killers need to stop whining and learn and become better. I know because I used to moan too.
Again, the "experiment" showed nothing more than an extreme variant of play style, which is an outlier and can't be looked at when balancing a game.
You will have good and bad games. The amount of games where the killer makes mistake, after mistake, after mistake and then proceed to moan and whinge about how unbalanced a game is.... it's pathetic. Take responsibility and learn from mistakes and realise that when you go up against a sweaty squad, it means nothing. Take the L and move on. It's a rarity.
If it's not a rarity for you, you're probably a bad killer.
Speaking as a killer main, this is not as much of a rarity as you make it out to be (though it's not as common as others complained in the past either). For me, this can be as frequent as every 5th game where you run into a team that has nothing but the intent to annoy the killer and trashtalk them and it's even at times unsatisfying to win against them because that's simply not fun even if I won. I will say that I don't think the solution will be to just burn SWF to the ground as I additionally tend to play with friends without malicious intent towards the killer, rather just to have fun which is something I aim to have when I play a game.
The problem is that the game currently promotes unfun gameplay which includes looping for ages, abuse of near-infinites, full meta loadouts constantly as opposed to variety (on both ends), tunneling and BMing (on both ends). Sure you can win but was it fun? To me, there's nothing that's fun about going around a piece of wood and then breaking it, going to another piece of wood and then running around it to break it again, down the survivor and get DS'd, recover and then run around more wood until they get downed again. As a killer, I would like to see more features promote stealth and discourage looping so that in return people wouldn't need to tunnel or camp (well, unless they want to, in which case I can't really help you there).
Yes, you will have both good and bad games but out of how many of them will you have fun? I don't need to win or lose to have fun, I just need a game that doesn't end in 5 or less minutes that also doesn't revolve around some giant building with a million and a half pallets & windows (which, I have nothing against maps with big buildings, I'm just using this as an example). The one thing I've realized by getting to rank 1 and then sitting at the rank 10+ area is that no matter where you are, you're bound to run into the same exact annoyance in a game because most survivors simply just do the same thing meaning that I in return am simply forced to just run the same builds unable to change without the very likely chance that my game would be over in less than 5 minutes.
It's also not like these complaints come without reason, the survivors really don't need all their fancy perks, infact right now I sit at around rank 10 (and still going up) as a survivor without self-care, decisive strike or sprint burst but rather builds to just lose the killer. I'm not saying killers have no blame in the issue at all and I'm not saying I know a better solution to this but this doesn't imply someone is a bad killer as that's simply being ignorant to the problem. Someone like me won't care if they win or lose, they will just want to have some fun with the game without the need to go absolute tryhard.
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@IronWolf115 said:
@only1biggs said:
@IronWolf115 said:
Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWFWell, yes you can. You can slug the first guy with ds, dribble, drop from heights, dribble after a few seconds of struggle for others you think might have ds... You have to be near for borrowed time to activate, so why not just chainsaw the one who saved and then chase the one with ds, leave him to heal for two health states to waste his time, then hook the one you just chainsaw'd. I don't know I wasn't in your game, but it seems like there are options and if you are playing to the best of your ability right now, then you're probably not as good as those you faced and/or you made a lot of mistakes.
Good survivors with crutch perks dominate if they know what they are doing and aren't brain dead..most of the player-base is brain dead. Sure, there are exceptions and also wild outliers like having 4 top players in one lobby playing in a manner that is not how people play the game normally...to say this is normal is not true and dishonest though.
So uh..."git gud"?
Well first of all you can't dribble if you are not near a hook so I don't know where that is coming from plus it wastes time anyway. I did hit the borrowed time survivor and then go after the rescuer, but the rescuer got to a pallet and the guy that was bleeding out just got near instantly healed by his team mates. In regards to making lots of mistakes, I made a few in the match of course, but what killer doesn't? Yet for some reason these few mistakes may have cost me. So what.... I am supposed to play flawlessly? Impossible.
Most of the player base are NOT braindead when it comes to high rank ( which is what I am talking about here ). "git gud"? How about the game gets balanced to make killers an ACTUAL threat first.Yeah, I don't know what to tell you. If you are knowingly making mistakes and then asking for a win or complaining about losing, then you need to have rethink.
And if you are a billy and you went after the rescuer AFTER the one who was unhooked, then you tunneled? I mean...you could have downed the one who saved, then get a hit on the one who was rescued, then gone back and hooked the guy who you downed. This is just based on the very limited info I have.
Anyway, keep complaining or try to learn...there will be bad games for everyone.
Or just listen to like minded killers, of which there are MANY and just circle jerk each other.
o/
1 -
@vampire_toothy said:
@only1biggs said:
This again? This means nothing. If you believe that all your games as killer are against 4 sweaty guys who are only out to make you de-pip and not do anything else...then you are delusional.We all know it's survivor sided when up against 4 survivors who know what they are doing, but that is so rare it's laughable. Killers need to stop whining and learn and become better. I know because I used to moan too.
Again, the "experiment" showed nothing more than an extreme variant of play style, which is an outlier and can't be looked at when balancing a game.
You will have good and bad games. The amount of games where the killer makes mistake, after mistake, after mistake and then proceed to moan and whinge about how unbalanced a game is.... it's pathetic. Take responsibility and learn from mistakes and realise that when you go up against a sweaty squad, it means nothing. Take the L and move on. It's a rarity.
If it's not a rarity for you, you're probably a bad killer.
Speaking as a killer main, this is not as much of a rarity as you make it out to be (though it's not as common as others complained in the past either). For me, this can be as frequent as every 5th game where you run into a team that has nothing but the intent to annoy the killer and trashtalk them and it's even at times unsatisfying to win against them because that's simply not fun even if I won. I will say that I don't think the solution will be to just burn SWF to the ground as I additionally tend to play with friends without malicious intent towards the killer, rather just to have fun which is something I aim to have when I play a game.
The problem is that the game currently promotes unfun gameplay which includes looping for ages, abuse of near-infinites, full meta loadouts constantly as opposed to variety (on both ends), tunneling and BMing (on both ends). Sure you can win but was it fun? To me, there's nothing that's fun about going around a piece of wood and then breaking it, going to another piece of wood and then running around it to break it again, down the survivor and get DS'd, recover and then run around more wood until they get downed again. As a killer, I would like to see more features promote stealth and discourage looping so that in return people wouldn't need to tunnel or camp (well, unless they want to, in which case I can't really help you there).
Yes, you will have both good and bad games but out of how many of them will you have fun? I don't need to win or lose to have fun, I just need a game that doesn't end in 5 or less minutes that also doesn't revolve around some giant building with a million and a half pallets & windows (which, I have nothing against maps with big buildings, I'm just using this as an example). The one thing I've realized by getting to rank 1 and then sitting at the rank 10+ area is that no matter where you are, you're bound to run into the same exact annoyance in a game because most survivors simply just do the same thing meaning that I in return am simply forced to just run the same builds unable to change without the very likely chance that my game would be over in less than 5 minutes.
It's also not like these complaints come without reason, the survivors really don't need all their fancy perks, infact right now I sit at around rank 10 (and still going up) as a survivor without self-care, decisive strike or sprint burst but rather builds to just lose the killer. I'm not saying killers have no blame in the issue at all and I'm not saying I know a better solution to this but this doesn't imply someone is a bad killer as that's simply being ignorant to the problem. Someone like me won't care if they win or lose, they will just want to have some fun with the game without the need to go absolute tryhard.
So in those 1 in 5 games, punish them..by getting better.
Fun is subjective.
Meta builds will be found in all games. Multiplayer BM'ing has been around for a long time, not sure why the player base of DbD think it's so exclusive to them.
Trying hard isn't an insult. If you like to win and try hard to do so, that's fine.
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@Shadoureon said:
Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.Go ahead and try to balance a assymetrical game, I dare you!
Maximum levels of autism reached
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https://clips.twitch.tv/AgreeableCredulousSushiTinyFace
She just faced another killer spouting nonsense and moaning about SWF's, when nobody in the lobby was in a SWF's group.
Remember killers...if you're bad, just say.."but, the experiment. The experiment tells us. Marth and friends. It tells us"
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@only1biggs said:
@IronWolf115 said:
@only1biggs said:
@IronWolf115 said:
Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWFWell, yes you can. You can slug the first guy with ds, dribble, drop from heights, dribble after a few seconds of struggle for others you think might have ds... You have to be near for borrowed time to activate, so why not just chainsaw the one who saved and then chase the one with ds, leave him to heal for two health states to waste his time, then hook the one you just chainsaw'd. I don't know I wasn't in your game, but it seems like there are options and if you are playing to the best of your ability right now, then you're probably not as good as those you faced and/or you made a lot of mistakes.
Good survivors with crutch perks dominate if they know what they are doing and aren't brain dead..most of the player-base is brain dead. Sure, there are exceptions and also wild outliers like having 4 top players in one lobby playing in a manner that is not how people play the game normally...to say this is normal is not true and dishonest though.
So uh..."git gud"?
Well first of all you can't dribble if you are not near a hook so I don't know where that is coming from plus it wastes time anyway. I did hit the borrowed time survivor and then go after the rescuer, but the rescuer got to a pallet and the guy that was bleeding out just got near instantly healed by his team mates. In regards to making lots of mistakes, I made a few in the match of course, but what killer doesn't? Yet for some reason these few mistakes may have cost me. So what.... I am supposed to play flawlessly? Impossible.
Most of the player base are NOT braindead when it comes to high rank ( which is what I am talking about here ). "git gud"? How about the game gets balanced to make killers an ACTUAL threat first.Yeah, I don't know what to tell you. If you are knowingly making mistakes and then asking for a win or complaining about losing, then you need to have rethink.
And if you are a billy and you went after the rescuer AFTER the one who was unhooked, then you tunneled? I mean...you could have downed the one who saved, then get a hit on the one who was rescued, then gone back and hooked the guy who you downed. This is just based on the very limited info I have.
Anyway, keep complaining or try to learn...there will be bad games for everyone.
Or just listen to like minded killers, of which there are MANY and just circle jerk each other.
o/
Oh don't worry I absolutely will keep complaining until killer balance is addressed properly
1 -
@IronWolf115 said:
@only1biggs said:
@IronWolf115 said:
@only1biggs said:
@IronWolf115 said:
Well you can't really do anything against decisive other than just take it, and I dont camp so when borrowed activated, it was the survivor that got off the hook. And yes I play killer to the best of my ability in the current state of the game, the issue is not that killer can be beat, the issue is that much of the time it is out of their control. Good survivors with crutch perks dominate killers, especially if they are SWFWell, yes you can. You can slug the first guy with ds, dribble, drop from heights, dribble after a few seconds of struggle for others you think might have ds... You have to be near for borrowed time to activate, so why not just chainsaw the one who saved and then chase the one with ds, leave him to heal for two health states to waste his time, then hook the one you just chainsaw'd. I don't know I wasn't in your game, but it seems like there are options and if you are playing to the best of your ability right now, then you're probably not as good as those you faced and/or you made a lot of mistakes.
Good survivors with crutch perks dominate if they know what they are doing and aren't brain dead..most of the player-base is brain dead. Sure, there are exceptions and also wild outliers like having 4 top players in one lobby playing in a manner that is not how people play the game normally...to say this is normal is not true and dishonest though.
So uh..."git gud"?
Well first of all you can't dribble if you are not near a hook so I don't know where that is coming from plus it wastes time anyway. I did hit the borrowed time survivor and then go after the rescuer, but the rescuer got to a pallet and the guy that was bleeding out just got near instantly healed by his team mates. In regards to making lots of mistakes, I made a few in the match of course, but what killer doesn't? Yet for some reason these few mistakes may have cost me. So what.... I am supposed to play flawlessly? Impossible.
Most of the player base are NOT braindead when it comes to high rank ( which is what I am talking about here ). "git gud"? How about the game gets balanced to make killers an ACTUAL threat first.Yeah, I don't know what to tell you. If you are knowingly making mistakes and then asking for a win or complaining about losing, then you need to have rethink.
And if you are a billy and you went after the rescuer AFTER the one who was unhooked, then you tunneled? I mean...you could have downed the one who saved, then get a hit on the one who was rescued, then gone back and hooked the guy who you downed. This is just based on the very limited info I have.
Anyway, keep complaining or try to learn...there will be bad games for everyone.
Or just listen to like minded killers, of which there are MANY and just circle jerk each other.
o/
Oh don't worry I absolutely will keep complaining until killer balance is addressed properly
Good luck buddy. In the mean time, perhaps get better and learn more? I'm not being rude saying that
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