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Secondary Objective Idea

Make it so the Exit Gate Levers are in a LOCKED BOX

In order to open the box, you need to find the KEY "specific" to that particular gate.

The KEY will have a: HEART, CLUB, SPADE, DIAMOND shape on the key.

The KEY is in 1 of 5 CRATES around the map (One CRATE will be empty).

Each CRATE will require the survivor to the "RUMMAGE" through the crates for 20 seconds

There are two options for RUMMAGE:

M1 RUMMAGE (SLOW): Will have OVERCHARGE Tier 3-like Skillchecks every 4 seconds

M2 RUMMAGE (FAST): Will have OVERCHARGE Tier 3-like Skillchecks every 2 seconds and increase RUMMAGE speed by 25%


Failing a Skillcheck will Notify the killer of your location

Failing a Skillcheck will NOT regress your progress

Each survivor's individual RUMMAGE progress is saved specific to that survivor

If another survivor starts to RUMMAGE on a CRATE that already has another survivor's progress, the previous survivor's progress is reset

The killer can "SHAKE" the CRATE to restart the survivor's progress (SHAKE is the Break animation)

Each survivor can hold only 1 KEY at a time

The Gate LOCKED BOX can be opened at any point during the match


I would love positive feedback or constructive criticism on this subject

Just trying to break the monotony