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What if Pop goes the weasel had charges?
Killers already have to balance so many time keeping issues, sometimes the 30 seconds is just wasted. But what if we change it from a must use now perk to a charge system. My suggestion is this
When ever you hook a survivor you gain a token of Pop Goes the weasel, Kicking a gen will consume all your tokens and regress the total progression of the gen by 5% per token.
You can hold a number of tokens of 4/5/6
I'm not sold on the numbers but it is just a thought. If you can think of another way to use tokens rather than the timer or what the numbers SHOULD be for my idea please let me know.
Comments
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Those numbers are just a straight forward nerf that will completely break this perk. IMO Pop Goes the weasel is in good spot right now. Yes, sometimes you won't kick this gen, but many other perks have a simmiliar problems as well.
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Pop Goes the Weasel is a pretty great perk right now. Even running it on M1 killers with no special mobility I very rarely have any issues getting to opportune gens at all.
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It should have no time limit but only one charge, that way it keeps its current playstyle but doesn't punish slower Killers.
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I play pgtw with bbq on my nurse and many times this perk win game for me. Sometimes i use it 7/8 times what is like +2 gen to complete for survivor's, but he's not good for everyone.
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Pop goes the weasel. Is a great perk the only problem it has is that killers lack time to take advantage of it and again big maps making it difficult to reach gens in time.
Id like if killer had more perk slots to play around it or someway to cross the map with slower killers. That might help the perk see play its does som e work on smaller maps tho.
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Pop is really strong no doubt, but that kind of nerf just seems kind of stupid. Maybe make a token 15 or 20%, then maybe it's a good change
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