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I URGE the developers to watch this entire video (Reduce the max number of pallets).

Reduce. The. Maximum. Number. Of. Pallets. Already.

https://www.youtube.com/watch?v=z46UB5DMauE

How is this game even considered remotely balanced? You, if you're lucky, get hit with around 10 pallets and are able to get 3 hooks with HILLBILLY. How am I even supposed to use my chainsaw to instantly down them when there's SO MANY pallets they can run to??

This video doesn't show it, but I'm playing at rank 1.

«1

Comments

  • Nosferatu
    Nosferatu Member Posts: 15

    If you don't want to watch the entire video, skip to 5:40.

  • NMCKE
    NMCKE Member Posts: 8,243
    @Nosferatu
    I feel like pallets should be more of a "throw it down and forget about it" type of thing instead of a place to waste the killer's time. Here's my idea, increase the amount of pallets to 30 but every pallet loop will be unsafe, there would be no such thing as a safe pallet. What this would do is that if a survivor tried to pallet loop a killer, the survivor would be taking a BIG risk on getting hit every time. :)

  • Unknown
    edited June 2018
    This content has been removed.
  • jiyeonlee
    jiyeonlee Member Posts: 211
    edited June 2018

    first i agree with gen is too fast

    but this map seems rarely spawn like this also you didn't equipped tompson+carburator or mori

    so can't judge with this video only

    also you had some little mistakes like slam at walls and didn't scout other survivors with bc and didn't camp

    so this play was non tactical thing cause you did let them rescue ezly

    at least should do patrol camping to kill 2of them, its not wrong and viable

    also you shouldn't try hang 3times to kill them individually

    this game's balance is based on survivors can't communication each other

    and killers priority is reducing number of survivors so camping is natural but you didn't

    winning mission is not the how many hooks you can get

    "you just let 3 of them working full time gen entire game"

    and look decisive mistake at 5:13 you might end up with 2kills if you hit claudette

    or you could explode game at first saw driving was succesful

    even i know survivors can avoid with spint but you didn't try to change direction little

    or psychologic snap to left before 0.5seconds from impact

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    This is Torment Creek, one of the worst killer maps in the game... sooo yeah, sorry :/

  • Nosferatu
    Nosferatu Member Posts: 15
    @jiyeonlee Unfortunately you missed the point of this thread. I have 1900+ hours in Dead by Daylight & I am not asking for gameplay help or tips on how to improve.

    I shouldn't have to equip great add-ons to have a chance at getting kills. I don't camp because it's a boring gameplay style & I play for my pleasure.

    Sure, I didn't play 100% ideally, but who can be expected to? This was my first game of Dead by Daylight after coming home from working 3rd shift around 8am. I was tired. I wasn't taking the game too seriously. I posted this video to prove a point, of which you missed.
  • DocOctober
    DocOctober Member Posts: 2,230

    Gen speeds are NOT the problem, they are one of the symptoms caused by long chases, thanks to second-chance Perks and pallet-looping.

    Back in the early days, before pallet-looping was a thing, gens took 10 seconds less to repair, yet the average game lasted 10-12 minutes, not 6-8 like they do nowadays.

  • Someissues
    Someissues Member Posts: 1,604
    edited June 2018

    I am in line with pellets are fine too. Anything more than 12 pellets per map is just beyond stupid (If survivors are good you're guaranteed to lose, I remember there used to be 28 pellets on the garage map

    the argument of giving up on that survivor and chase another doesn't work, cuz they can do the same with pellet loops.

    Gen speed is the issue, they get done ridiculously quick. OP posted a very good example of rank 1 games are. OP would have gotten 2 hooks only if the Feng wasn't that stupid and took 2 hits near the gen. Kicking gens does nothing currently and survivors can just tap it once again once you hook or chase someone/ in another area

    Rank 1 games go like this. By the time you found your first survivor, they would loop you 2-3 minutes before you are able to hook the first survivor. 2/ 3 (Depending if they have toolboxes) are done by then. If they had flash-light the chase could go on for 4-5 minutes+. If you happen to lost track of a survivor the game nets you one sacrifice max. When you are on your second hook and another 2 gens are done, third hook 60-80% of games on Rank 1 Exit Gates are opened

    The only reliable way of keeping your Rank on Rank 1 would be tunneling and semi-camping. If you go for different survivors and not focusing on one the chance to De-pip is very high, max you'll get a Black Pip. Which majority of survivors disliked about which I also understand since I play Survivors as well

    @jiyeonlee said:
    first i agree with gen is too fast

    but this map seems rarely spawn like this also you didn't equipped tompson+carburator or mori

    so this play was non tactical thing cause you did let them rescue ezly

    also you shouldn't try hang 3times to kill them individually

    this game's balance is based on survivors can't communication each other

    and killers priority is reducing number of survivors so camping is natural but you didn't

    "you just let 3 of them working full time gen entire game"

    Thompon will not help with Pellet loops. Mori helps somewhat but it should not be used to consider the balance of the game. The OP was playing the standard way of no camping which Survivors prefer. By your logic we should all camp right? Most of the time this doesn't work and Killers have to camp

    Devs said on stream 70% of all queues are done by SWF, it's a big problem

  • Someissues
    Someissues Member Posts: 1,604

    @DocOctober said:
    Back in the early days, before pallet-looping was a thing, gens took 10 seconds less to repair, yet the average game lasted 10-12 minutes, not 6-8 like they do nowadays.

    That's because back in the days there was a thing called Infinite, where survivors can go to safe places so the killer gives up and chase another. A match should last close to 10-12 minutes+, 5-6 minutes per match is a joke and it's heavily in survivors favor as long as they play well. Killers can only win heavily depending on Survivors making mistakes

  • DocOctober
    DocOctober Member Posts: 2,230

    @Someissues said:

    @DocOctober said:
    Back in the early days, before pallet-looping was a thing, gens took 10 seconds less to repair, yet the average game lasted 10-12 minutes, not 6-8 like they do nowadays.

    That's because back in the days there was a thing called Infinite, where survivors can go to safe places so the killer gives up and chase another. A match should last close to 10-12 minutes+, 5-6 minutes per match is a joke and it's heavily in survivors favor as long as they play well. Killers can only win heavily depending on Survivors making mistakes

    Infinites had nothing to do with matches taking longer than they do nowadays. Infinites wasted time and preoccupied the Killer, pallet looping does the same thing, meaning that Gens should theoretically have been done very fast, yet that's not what happened.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    This game at this moments is UNBALANCED, I do not care about the crying of the survivors, but a survivor can know the map and walk around the map and throw ALL the pallets on the map and still the killer has eaten his MOOCs. While the killer, has not done anything in the game, just walk around the map chasing a survivor and breaking 100 pallets also circling like a fool. In addition the speed of repair of the engines is too fast while the killer is in pursuit, this is A JOKE.

  • Master
    Master Member Posts: 10,200

    You should have camped, you need to bait the survivor towards you because otherwise they just gonna run to the pallet areas where they are safe
    If you dont wanna camp, play nurse :wink: (yeah I know its sad, but thats what it comes down in the end in DBD)

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    @Th3Nightmare said:
    This game at this moments is UNBALANCED, I do not care about the crying of the survivors, but a survivor can know the map and walk around the map and throw ALL the pallets on the map and still the killer has eaten his MOOCs. While the killer, has not done anything in the game, just walk around the map chasing a survivor and breaking 100 pallets also circling like a fool. In addition the speed of repair of the engines is too fast while the killer is in pursuit, this is A JOKE.

    I'm going to be in the "RAGE" state I'm sorry, but really ... Is this game for a TOURNAMENT? NO, not to mention ... the survivors have it all to survive and they do have capabilities to handle themselves on the map WITH the amount of pallets that there are on different maps, the killer is in TOTAL misery ... I hope the developers have given the current status of the game and this 2 year anniversary is a big change for this game, for now I like the next changes of the patch of half balance, but it is INSUFFICIENT!

  • jiyeonlee
    jiyeonlee Member Posts: 211
    edited June 2018

    @Nosferatu said:
    @jiyeonlee Unfortunately you missed the point of this thread. I have 1900+ hours in Dead by Daylight & I am not asking for gameplay help or tips on how to improve.

    I shouldn't have to equip great add-ons to have a chance at getting kills. I don't camp because it's a boring gameplay style & I play for my pleasure.

    Sure, I didn't play 100% ideally, but who can be expected to? This was my first game of Dead by Daylight after coming home from working 3rd shift around 8am. I was tired. I wasn't taking the game too seriously. I posted this video to prove a point, of which you missed.

    this game is whole about efficiency, everything is about time and timing and good judging

    also playtime doesn't proportional with skills cause this is easy game

    so if you re one of adapt controlling dbd and being not tactical means you sucks

    if you think this is csgo or siege level of skill or intel requiring game? thats funny idea

    you did whine about game is too harsh for playing like you

    but i see survivors did almost maximum efficiency and you just gave them like ez noob

    you did suck and survivors did gud so you were enough with one kill at that game

    also i sick of your bad selfish judge

    why your thinking based on perfect survivors VS noob saw missing billy like you as same position

    if you didn't had a chance than i could your side but you had chance and missed it

    than whine here? you missed your chance to kill survivors than you lose! its right simple thing

    you can't follow survivors efficiency? than equip good and being tactical like them

    still can't? than system drop your rank naturally

  • jiyeonlee
    jiyeonlee Member Posts: 211
    edited June 2018

    @Nosferatu said:
    @jiyeonlee Unfortunately you missed the point of this thread. I have 1900+ hours in Dead by Daylight & I am not asking for gameplay help or tips on how to improve.

    I shouldn't have to equip great add-ons to have a chance at getting kills. I don't camp because it's a boring gameplay style & I play for my pleasure.

    Sure, I didn't play 100% ideally, but who can be expected to? This was my first game of Dead by Daylight after coming home from working 3rd shift around 8am. I was tired. I wasn't taking the game too seriously. I posted this video to prove a point, of which you missed.

    survivors did gud and you didn't at that video, you can lose and git gud before whine and talk about balance

    if you think thats best of yours you might wasted your time to this ez game and even thats not gud enough

    you missed your chance and didn't tactical stance at all but still want to winning like child

  • Weederick
    Weederick Member Posts: 1,080
    edited June 2018

    @DocOctober said:

    @Someissues said:

    @DocOctober said:
    Back in the early days, before pallet-looping was a thing, gens took 10 seconds less to repair, yet the average game lasted 10-12 minutes, not 6-8 like they do nowadays.

    That's because back in the days there was a thing called Infinite, where survivors can go to safe places so the killer gives up and chase another. A match should last close to 10-12 minutes+, 5-6 minutes per match is a joke and it's heavily in survivors favor as long as they play well. Killers can only win heavily depending on Survivors making mistakes

    Infinites had nothing to do with matches taking longer than they do nowadays. Infinites wasted time and preoccupied the Killer, pallet looping does the same thing, meaning that Gens should theoretically have been done very fast, yet that's not what happened.

    Survivors sabo'ed back then. After sabo got gutted, genrush was born.
    Currently, hard genrushing is the only option for survivors. You win against non-swf and lose against swf. Games are very snowbally either way.

    OT: It's coldwind farm, you just lose. Those maps still have too many pallets, cowtree, semi-infinites, corn and transparent tiles. You can't win against good survivors there and i agree, that pallets should be reduced on coldwind farm specifically. Those maps have too many survivor advantages already.

  • Nosferatu
    Nosferatu Member Posts: 15

    @jiyeonlee said:

    @Nosferatu said:
    @jiyeonlee Unfortunately you missed the point of this thread. I have 1900+ hours in Dead by Daylight & I am not asking for gameplay help or tips on how to improve.

    I shouldn't have to equip great add-ons to have a chance at getting kills. I don't camp because it's a boring gameplay style & I play for my pleasure.

    Sure, I didn't play 100% ideally, but who can be expected to? This was my first game of Dead by Daylight after coming home from working 3rd shift around 8am. I was tired. I wasn't taking the game too seriously. I posted this video to prove a point, of which you missed.

    survivors did gud and you didn't at that video, you can lose and git gud before whine and talk about balance

    if you think thats best of yours you might wasted your time to this ez game and even thats not gud enough

    you missed your chance and didn't tactical stance at all but still want to winning like child

    What?

  • Runiver
    Runiver Member Posts: 2,095
    edited June 2018

    Even tho I don't consider the game to be balanced, I still think you need a LOT more variations in your plays.

    • You systematically break the pallet while you shouldn't always, especially when survivors are clearly taking a run away from it before you started breaking it
    • You should DEFINITELY camp more. Chasing survivors one by one won't do yourself any good. Make yourself harder to read. At the moment, you just ran to the closest gen to patrol it everytime you hooked. You need to make it harder to read in order to actually catch rescuers in the open and try to snowball out of it.
    • When it comes to pallet and juking, you're playing way too straightforward in my opinion. Moonwalking, waiting, and such, are actually very efficient strategies to get some more hits, along with some chainsaw mindgames with pallets. You truly need some more stain manipulation, along with other things.
    • There's also some pallet spots where you can chainsaw due to the extended/straight distance it has.

    That being said I agree : considering how they actually performed (survivors really didn't pull off anything skilled and mostly failed), they got rewarded by a win way too easily.

    Honestly : you're not that skilled of a killer from what I've seen, but survivors were also VERY average, so it was a pretty even match in term of skills. The outcome, however, is very easily a 4man escape, which is definitely wrong.

    The supposed downsides for wasting pallets like they did is a weak lategame... The main issue is that there's no lategame because the game is going WAY TOO FAST, and survivors are super tedious to catch and kill, even without that many pallets, just with a few juking spots aka this window in the main building.

  • Leatherbilly
    Leatherbilly Member Posts: 384
    edited June 2018

    So many people missed the point, the game's imbalance is a multifaceted issue. The problem is gen time specifically relative to chase times.

    There is a profound disparity in time to complete objectives. Generators are ridiculously quick, and due to semi-infinite loops and 24 pallets, chases are obscenely long.

    Longer generator times would be boring, and being looped for 2 gens is boring, so instead of extending gen times, let's shorten chase times by addressing these egregious loops and pallet density.

  • only1biggs
    only1biggs Member Posts: 1,178

    Worst map in the game, unlucky..

    But, you made several mistakes.

    Why stop the chase and kick that pallet, to then chainsaw into something. You then continued chasing around that disgusting building instead of switching targets @1:06?

    Then you switched targets when you didn't need to @4:26. They had given you an opportunity to use the 3 gen strat, which on Billy would have meant you could have snowballed.

    You missed another chainsaw when the gen popped @5:08 and there were two people there. Two people you could have downed in quick succession.

    The game was over by the time you downed Dwight at the end...should have just slugged him and ran to a door to try for some more chainsaws and get lucky :/

    Don't get me wrong, the map and that setup was disgusting and it's a nightmare, but once again, there were mistakes made that could have turned the game.

  • only1biggs
    only1biggs Member Posts: 1,178
    edited June 2018

    Sorry dude, but if you know you didn't play ideally and you were tired and such, then why post this? Everyone knows this is the worst map for killers (those who know the game anyway).

    Did you just want a nice easy game and to be be handed a win? :/

    Maybe you should be asking for tips on how to improve? The main problem with most killers is they think there is some skill ceiling to be hit too early (perpetually spouted by fools like tydetyme and regurgitated on forums) instead of stopping and thinking and learning more. Sure, the game is survivor sided in many cases, but it's no reason to just complain constantly.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Leatherbilly said:
    So many people missed the point, the game's imbalance is a multifaceted issue. The problem is gen time specifically relative to chase times.

    There is a profound disparity in time to complete objectives. Generators are ridiculously quick, and due to semi-infinite loops and 24 pallets, chases are obscenely long.

    Longer generator times would be boring, and being looped for 2 gens is boring, so instead of extending gen times, let's shorten chase times by addressing these egregious loops and pallet density.

    You're kinda missing the big one.

    There's not much to the game beyond pallets/vaults, gens, and the small collection of items. There is only so much you can do with such a basic game.

    Does no one question the fact that the only thing we can use to in a chase is the vanilla pallet, loops, and windows? It's the same few mechanics repeated twenty times in the whole game.

    As for the objective, there are totems and gens. That's it.

    Balancing gen time to chase time still leaves you with a virtually barren game. The only thing that spices it up are the different game modes (i.e. killers and perks) but even that gets stale because of the meta.

  • Leatherbilly
    Leatherbilly Member Posts: 384

    @Visionmaker said:

    @Leatherbilly said:
    So many people missed the point, the game's imbalance is a multifaceted issue. The problem is gen time specifically relative to chase times.

    There is a profound disparity in time to complete objectives. Generators are ridiculously quick, and due to semi-infinite loops and 24 pallets, chases are obscenely long.

    Longer generator times would be boring, and being looped for 2 gens is boring, so instead of extending gen times, let's shorten chase times by addressing these egregious loops and pallet density.

    You're kinda missing the big one.

    There's not much to the game beyond pallets/vaults, gens, and the small collection of items. There is only so much you can do with such a basic game.

    Does no one question the fact that the only thing we can use to in a chase is the vanilla pallet, loops, and windows? It's the same few mechanics repeated twenty times in the whole game.

    As for the objective, there are totems and gens. That's it.

    Balancing gen time to chase time still leaves you with a virtually barren game. The only thing that spices it up are the different game modes (i.e. killers and perks) but even that gets stale because of the meta.

    That's not missing the point. The developers have said they won't add other objectives.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Leatherbilly said:
    That's not missing the point. The developers have said they won't add other objectives.

    Intentionally neglecting then.

    The devs have said a lot of things that were inevitably wrong about too.

  • seeker619
    seeker619 Member Posts: 11

    Well since you are talking about Gen times here, I'm gonna repost what I've put A LOT of thought into, on this subject. I think there are a few ways to do this. Mix or match any of these fixes:


    1) From what i read, Currently the repair time is as follows;

    1 Survivor - 80 seconds
    2 Survivors - 44.44 seconds
    3 Survivors - 33.33 seconds
    4 Survivors -28.57 seconds

    (I'm not sure if that time is with hitting all Great skill checks, or just normal check. Doesn't matter)

    Adjust the repair time;

    Gen 1; Takes 160 seconds to repair, with no boosts and assuming normal skill checks
    Gen 2; 140 seconds to repair
    Gen 3; 120 seconds to repair
    Gen 4; 100 seconds to repair
    Gen 5; 80 seconds to repair

    Adjust the speed boost extra survivors give when helping on a gen;

    2nd survivor increase the repair speed by 15%
    3rd by an additional 10%.
    4th an addition 5%

    So if 3 survivors are working on the 1st gen. The time to complete repair goes from 160seconds to 112 seconds. (30% faster)

    If you need to justify this change, Think of it like this;

    The 1st Survivor that starts working on the Gen is "like" a Head Engineer doing all the technical hard stuff, and the others are assisting with minor tasks.

    2) When the killer kicks the gen it is too regress the progression on it.. I think a 2nd aspect should be added to that. Not only does it set back the progress x%, but the gen is put into a sabotaged state for the duration of the match. When repairing a _sabotaged _ generator, the skill checks are x% more likely to occur. Those skill checks COULD (maybe) also be more difficult; smaller success zone, Less/no audio cue before a check, AND/OR the skill check doesnt pop up in the middle of the screen. it will be in different spots.We can take this one step further and let the killer _sabotage _ a gen that has not even been touched yet.

    **So round starts; killer patrols the gens, sabotaging _ them as he goes along.
    (Either with the quick kick animation that he normally does when damaging a gen thats in the progress of repair, Or some kind of QUICK skill check.) Any survivor that starts to do repairs on a gen that has been _sabo'd
    , will not know its been tampered with. When that first skill check pops up it will be obvious. Smaller zone, in a different spot on the screen, whatever.

    Maybe have sabo'd gens take x% longer to repair instead of more difficult skill checks. or combo them both

  • seeker619
    seeker619 Member Posts: 11

    And the fix for pallet looping:

    So if i understand this correctly, When chasing and bloodlust activates; If you kick a pallet the bloodlust disappears?

    Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.

  • seeker619
    seeker619 Member Posts: 11

    And the fix for pallet looping:

    So if i understand this correctly, When chasing and bloodlust activates; If you kick a pallet the bloodlust disappears?

    Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.

  • mcNuggets
    mcNuggets Member Posts: 767

    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

  • jiyeonlee
    jiyeonlee Member Posts: 211
    edited June 2018

    @Runiver said:
    Even tho I don't consider the game to be balanced, I still think you need a LOT more variations in your plays.

    • You systematically break the pallet while you shouldn't always, especially when survivors are clearly taking a run away from it before you started breaking it
    • You should DEFINITELY camp more. Chasing survivors one by one won't do yourself any good. Make yourself harder to read. At the moment, you just ran to the closest gen to patrol it everytime you hooked. You need to make it harder to read in order to actually catch rescuers in the open and try to snowball out of it.
    • When it comes to pallet and juking, you're playing way too straightforward in my opinion. Moonwalking, waiting, and such, are actually very efficient strategies to get some more hits, along with some chainsaw mindgames with pallets. You truly need some more stain manipulation, along with other things.
    • There's also some pallet spots where you can chainsaw due to the extended/straight distance it has.

    That being said I agree : considering how they actually performed (survivors really didn't pull off anything skilled and mostly failed), they got rewarded by a win way too easily.

    Honestly : you're not that skilled of a killer from what I've seen, but survivors were also VERY average, so it was a pretty even match in term of skills. The outcome, however, is very easily a 4man escape, which is definitely wrong.

    The supposed downsides for wasting pallets like they did is a weak lategame... The main issue is that there's no lategame because the game is going WAY TOO FAST, and survivors are super tedious to catch and kill, even without that many pallets, just with a few juking spots aka this window in the main building.

    this man is smart and actually viable in asia rank1 or playing in it

    i told git gud cause its simple but you made my point more clearly

  • Nosferatu
    Nosferatu Member Posts: 15

    @Runiver said:
    Even tho I don't consider the game to be balanced, I still think you need a LOT more variations in your plays.

    • You systematically break the pallet while you shouldn't always, especially when survivors are clearly taking a run away from it before you started breaking it
    • You should DEFINITELY camp more. Chasing survivors one by one won't do yourself any good. Make yourself harder to read. At the moment, you just ran to the closest gen to patrol it everytime you hooked. You need to make it harder to read in order to actually catch rescuers in the open and try to snowball out of it.
    • When it comes to pallet and juking, you're playing way too straightforward in my opinion. Moonwalking, waiting, and such, are actually very efficient strategies to get some more hits, along with some chainsaw mindgames with pallets. You truly need some more stain manipulation, along with other things.
    • There's also some pallet spots where you can chainsaw due to the extended/straight distance it has.

    That being said I agree : considering how they actually performed (survivors really didn't pull off anything skilled and mostly failed), they got rewarded by a win way too easily.

    Honestly : you're not that skilled of a killer from what I've seen, but survivors were also VERY average, so it was a pretty even match in term of skills. The outcome, however, is very easily a 4man escape, which is definitely wrong.

    The supposed downsides for wasting pallets like they did is a weak lategame... The main issue is that there's no lategame because the game is going WAY TOO FAST, and survivors are super tedious to catch and kill, even without that many pallets, just with a few juking spots aka this window in the main building.

    @Nosferatu said:
    @jiyeonlee Unfortunately you missed the point of this thread. I have 1900+ hours in Dead by Daylight & I am not asking for gameplay help or tips on how to improve.

    I shouldn't have to equip great add-ons to have a chance at getting kills. I don't camp because it's a boring gameplay style & I play for my pleasure.

    Sure, I didn't play 100% ideally, but who can be expected to? This was my first game of Dead by Daylight after coming home from working 3rd shift around 8am. I was tired. I wasn't taking the game too seriously. I posted this video to prove a point, of which you missed.

  • SoulKey
    SoulKey Member Posts: 338

    @Nickenzie said:
    @Nosferatu 
    I feel like pallets should be more of a "throw it down and forget about it" type of thing instead of a place to waste the killer's time. Here's my idea, increase the amount of pallets to 30 but every pallet loop will be unsafe, there would be no such thing as a safe pallet. What this would do is that if a survivor tried to pallet loop a killer, the survivor would be taking a BIG risk on getting hit every time. :)

    ummm then what would be the use of the pallet if you can just go around it in less than a second and take a hit ? Are you serious ?

  • Irisora
    Irisora Member Posts: 1,442
    edited June 2018

    That's why i play nurse, have her at p3, and billy just p1..

    Yes, the amount of pallets most of the times can go beyond 20 wich is insane. There should be a fixed number instead of rng. Killers that are weak to looping can lose all the gens in the time you break all the pallets wich is very unfair. And even ruin or other perks to stop the rush don't help at all.

    That's another topic to discuss too HEX totems... My ruin most of the times last only for 10 or 20 secs.. awful spawns and very fast to clean.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited June 2018
    SoulKey said:

    ummm then what would be the use of the pallet if you can just go around it in less than a second and take a hit ? Are you serious ?

    @SoulKey I think your jumping to conclusions, it wouldn't be very unsafe to a point where it's a GUARANTEED hit for the killer. It would be unsafe enough that it's a mind game to loop the killer, which I feel like the developers are trying to do with line of sight blockers. If you have a problem with the developers direction, go to the developers and complain please.
  • SoulKey
    SoulKey Member Posts: 338
    edited June 2018

    Double post, Apologies.

  • NMCKE
    NMCKE Member Posts: 8,243
    SoulKey said:

    Now you say it's not very unsafe to the point where a killer gets a hit.

    I actually didn't say that, your putting words into my mouth or you didn't read properly. I think you read my post wrong so here's my quote and I will bold certain words to catch your attention so look carefully at what I said :( 
    Nickenzie said:

    I think your jumping to conclusions, it wouldn't be very unsafe to a point where it's a GUARANTEED hit for the killer. It would be unsafe enough that it's a mind game to loop the killer, which I feel like the developers are trying to do with line of sight blockers. If you have a problem with the developers direction, go to the developers and complain please.
    Additionally, if you wanted proof of the developers taking the line of sight blockers, mind game route to make pallets a little more UNSAFE, go to YouTube and search developer stream #99 "Indecisive Strike". That's my source, check it out and have a great time @SoulKey ;)

  • SoulKey
    SoulKey Member Posts: 338

    @Nickenzie said:
    SoulKey said:

    Now you say it's not very unsafe to the point where a killer gets a hit.

    I actually didn't say that, your putting words into my mouth or you didn't read properly. I think you read my post wrong so here's my quote and I will bold certain words to catch your attention so look carefully at what I said :( 
    Nickenzie said:

    I think your jumping to conclusions, it wouldn't be very unsafe to a point where it's a GUARANTEED hit for the killer. It would be unsafe enough that it's a mind game to loop the killer, which I feel like the developers are trying to do with line of sight blockers. If you have a problem with the developers direction, go to the developers and complain please.

    Additionally, if you wanted proof of the developers taking the line of sight blockers, mind game route to make pallets a little more UNSAFE, go to YouTube and search developer stream #99 "Indecisive Strike". That's my source, check it out and have a great time @SoulKey ;)

    Sorry but aren't these your words "I feel like pallets should be more of a "throw it down and forget about it" type of thing" ? As far as i see, this only means you are asking for unsafe pallets where you just drop right before you take a hit and sprint away. I am not putting words into your mouth, perhaps you just forgot what you wrote earlier.

    I did watch the full stream And they have said nothing about making all pallets unsafe. You are kind of bending facts here. Have a wonderful day as well Nickenzie.

  • Runiver
    Runiver Member Posts: 2,095

    @Nosferatu
    If you refuse to camp, and don't play idealy, too, don't expect great results, is all I said.
    I can understand you want a chill game and some easier rounds and a better balance, but sadly, Killer is meant to be harder, and will be harder to play for a while.
    So I suggest you to either consider actually tryharding, use scummy tactics, perks, and actually go for the kills, rather than running around being a "gentle" and "not boring" killer. That is if you want actual results.

    If you do not want actual results, I don't get why you come here to complain about the balance then, since you clearly refuse to try to play accordingly to what you should, to get proper results. If you expect the game to fit your playstyle and reward you to do so while going easy on survivors, it's not gonna happen. You gotta crush them, and use every advantages you can get, because that's what survivors will do if they can.

  • NMCKE
    NMCKE Member Posts: 8,243
    SoulKey said:

    As far as i see, this only means you are asking for unsafe pallets where you just drop right before you take a hit and sprint away.

    No I didn't forget about what I said previously actually. What I mean by "I feel like pallets should be more of a throw it down and forget about it" Is a survivor shouldn't be able to loop a killer around, it should be more of something to create distance between you and the killer is what I'm trying to tell you. Looping causes a problem, the survivor can waste the killer's time and WHILE creating distance between the killer and the survivor. If looping couldn't waste the killer's time but can still create distance, you would basically solve the looping problem. I'll demonstrate for you, imagine going to a loop, throwing doing the pallet, and moving to the next loop. The killer would go around the obstacles which that causes the killer to lose ground on you. That's what I'm aiming towards when I say "Throw it down and forget about it" and don't assume I want pure UNSAFE impossible to mind game pallets, I just want pallets to be UNSAFE enough for a mind game for the killer. It should make you think twice if you want to loop the killer unless your really great with mind games.
    SoulKey said:

    I did watch the full stream and they have said nothing about making all pallets unsafe. You are kind of bending facts here. Have a wonderful day as well Nickenzie.

    So what's the point of having LoS blockers then if they don't make pallets UNSAFE enough for a mind game? Basically when the developers added LoS blockers, they wanted to make pallets more about mind games. If you can't see where the killer is at or if the loop is extremely small, that's a UNSAFE pallet. Maybe I should use UNSAFE loops to help you understand better so I apologize either way hopefully you know what I mean. Additionally I'm not bending facts, you need to think critically about why the developers make these changes. @SoulKey I can't explain any deeper about what I'm trying to say, if you don't see where I coming from then I can't be anymore specific. This discussion was really fun by the way! ;)

  • Markness
    Markness Member Posts: 242

    OP I feel your pain. Unfortunately the game is balanced around rank 20 survivors. Once you hit green ranks this crap feels like it becomes the norm. Only thing that can be done is that everyone starts only playing nurse until the devs get the point.

  • only1biggs
    only1biggs Member Posts: 1,178

    @seeker619 said:
    And the fix for pallet looping:

    So if i understand this correctly, When chasing and bloodlust activates; If you kick a pallet the bloodlust disappears?

    Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.

    This is the stupidest thing I have read here in a matter of minutes. You want more bloodlust when bloodlust rewards bad play? :/

    I'm a "killer main" and bloodlust should be tier 1 ONLY and exclusive to Myers in Tier 1 EW and the Hag. That's it. If you rely on bloodlust get better at the game.

    Ridiculous.

  • only1biggs
    only1biggs Member Posts: 1,178

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

  • Markness
    Markness Member Posts: 242

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

  • mcNuggets
    mcNuggets Member Posts: 767
    edited June 2018

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I ######### use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

  • only1biggs
    only1biggs Member Posts: 1,178

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

  • mcNuggets
    mcNuggets Member Posts: 767

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

    You do seem like you never played killer on rank 1 against good survivors.

    A chase against a good survivor takes 1 minute MINIMUM to end potentially with downing the survivor. Without any infinites or decisive strike.
    In this time nearly 3 gens can be popped. With ruin like 2.

    So in the most optimal way, I can down a survivor in a minute.
    A hook stage takes 1 minute.

    Camping the player would hinder 2 players from doing gens and GRANTS me a kill, which is the main objective of a killer. (1 player NEARLY ALWAYS waits for the unhook on rank 1)

    This strategy would guarantee me atleast 2 kills against survivors without BNP or insta find ruin.

    Sorry, that I don't enjoy loosing over and over again for doing absolutely perfect.

  • only1biggs
    only1biggs Member Posts: 1,178

    @mcNuggets said:

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

    You do seem like you never played killer on rank 1 against good survivors.

    A chase against a good survivor takes 1 minute MINIMUM to end potentially with downing the survivor. Without any infinites or decisive strike.
    In this time nearly 3 gens can be popped. With ruin like 2.

    So in the most optimal way, I can down a survivor in a minute.
    A hook stage takes 1 minute.

    Camping the player would hinder 2 players from doing gens and GRANTS me a kill, which is the main objective of a killer. (1 player NEARLY ALWAYS waits for the unhook on rank 1)

    This strategy would guarantee me atleast 2 kills against survivors without BNP or insta find ruin.

    Sorry, that I don't enjoy loosing over and over again for doing absolutely perfect.

    Oh great, another one who brings up Rank like it means something. Look, I've played against many good survivors and at rank 1.

    As for the rest of your reply....

    What?

  • mcNuggets
    mcNuggets Member Posts: 767

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

    You do seem like you never played killer on rank 1 against good survivors.

    A chase against a good survivor takes 1 minute MINIMUM to end potentially with downing the survivor. Without any infinites or decisive strike.
    In this time nearly 3 gens can be popped. With ruin like 2.

    So in the most optimal way, I can down a survivor in a minute.
    A hook stage takes 1 minute.

    Camping the player would hinder 2 players from doing gens and GRANTS me a kill, which is the main objective of a killer. (1 player NEARLY ALWAYS waits for the unhook on rank 1)

    This strategy would guarantee me atleast 2 kills against survivors without BNP or insta find ruin.

    Sorry, that I don't enjoy loosing over and over again for doing absolutely perfect.

    Oh great, another one who brings up Rank like it means something. Look, I've played against many good survivors and at rank 1.

    As for the rest of your reply....

    What?

    And I played against really good people who know what they were doing, and without nurse or billy, there is no counter play.

    For the "What?"
    I guess logic does confuse you.

  • only1biggs
    only1biggs Member Posts: 1,178

    @mcNuggets said:

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

    You do seem like you never played killer on rank 1 against good survivors.

    A chase against a good survivor takes 1 minute MINIMUM to end potentially with downing the survivor. Without any infinites or decisive strike.
    In this time nearly 3 gens can be popped. With ruin like 2.

    So in the most optimal way, I can down a survivor in a minute.
    A hook stage takes 1 minute.

    Camping the player would hinder 2 players from doing gens and GRANTS me a kill, which is the main objective of a killer. (1 player NEARLY ALWAYS waits for the unhook on rank 1)

    This strategy would guarantee me atleast 2 kills against survivors without BNP or insta find ruin.

    Sorry, that I don't enjoy loosing over and over again for doing absolutely perfect.

    Oh great, another one who brings up Rank like it means something. Look, I've played against many good survivors and at rank 1.

    As for the rest of your reply....

    What?

    And I played against really good people who know what they were doing, and without nurse or billy, there is no counter play.

    For the "What?"
    I guess logic does confuse you.

    LOL