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I URGE the developers to watch this entire video (Reduce the max number of pallets).

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  • only1biggs
    only1biggs Member Posts: 1,178

    @Hillbilly420 said:

    @only1biggs said:

    @mcNuggets said:

    @only1biggs said:

    @Markness said:

    @only1biggs said:

    @mcNuggets said:
    I adapted my play style from trying to have fun to just camping everyone down, in order to win.

    I changed my camping style tho.
    Sometimes I do a hard camp with no escape change, when I want my victim to dc or kill themself.
    Sometimes a proxy camp to make them think, there is hope this hooked person can be saved, but there pretty much isn't any however. (to get them away from gens)
    But most of the times I just facecamp with my good old friend leatherface. (to trigger salty swfs with bt)

    I am now rank 2 and I get 40k every round with my bbq. I dont even use addons, just crutch perks.
    I am literally forced to play this style and I get confused if survivors make mistakes, because in the most cases, they don't.

    All they need to do is to get rid of the infinites, window loops and ultra safe pallet loops.
    Additional the gen times should be adjusted by the current player count. 4p = 120sec, 3p = 80sec, 2 = 60sec, 1 = 45sec.
    Maybe a bp bonus for playing against swfs like 25%.

    However the current state is nearly unplayable against good survivors.

    So you do the easy thing instead of learning and getting better with a more advanced killer than PleasureFace, then want the game to be made easier for you, then make camping even more viable when those changes are made?

    Nice. Great idea. Well done. Applause.

    If survivors can loop then sexy old leatherface can camp. Whatever works. I've been feeling the urge to camp a lot more recently too. I've been turning off my end-game chat and have been getting 2-3 sacrifices per game, sometimes everyone. Tunneling is required though if they sneak through.

    Okay, great. Camping is viable but for you to suggest ideas to make it even more so is stupid. Not everyone likes to play like a boosted cretin and ruin everyone else's fun.

    We're not playing to ruin fun, we are playing to win which brings us fun.
    I am a camper, I admit, I a tunnel, I admit, I [BAD WORD] use every strategy in order to win, I ADMIT.
    Sorry, but we're taking the easy way as the hard way is loosing even if you are a godlike killer.
    Maybe this way, sometimes something changes.

    AND no, I don't want to play nurse.

    Sooo many killers win without camping and tunneling at all ranks. Get better and stop making excuses.

    You may not be consciously trying to ruin people's fun, but you are if you play a certain way. If that's how you play, it's not a problem, as you can do as you wish within the rules of the game and without exploiting..but don't then say, "but this is all I can do" because it's not true.

    Could you go away, please? Thanks.

    Could you? Thanks.

  • M2Fream
    M2Fream Member Posts: 288

    Change the base number for a pallet location to spawn a pallet to 90%, but every pallet decreases the chance of other pairs of pallets by 15%. Start with a garunteed 4 pallets
    4 pallets - 100%
    6 pallets - 90% chance
    8 pallets - 75% chance
    10 pallets - 60% chance
    12 pallets - 45% chance
    14 pallets - 30% chance
    16 pallets - 15% chance

    There will never be less than 4 pallets or more than 16. According to RNG, 10 to 14 pallets would be pretty common. I think that is fair.
  • Someissues
    Someissues Member Posts: 1,604

    @DocOctober said:

    Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.

    Bloodlust disappear can cause some great issues in some areas, especially the stone circle. A good survivor can loop you there for 3 rounds or more if you respect pellets, then after you break the pellet he can loop you for other 2-3 rounds, close to 1.30/2 minutes can be wasted on here alone

    with Bloodlust gone on hitting survivors, pellets wouldn't be much of an issue

  • mcNuggets
    mcNuggets Member Posts: 767
    edited July 2018

    @Someissues said:

    @DocOctober said:

    Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.

    Bloodlust disappear can cause some great issues in some areas, especially the stone circle. A good survivor can loop you there for 3 rounds or more if you respect pellets, then after you break the pellet he can loop you for other 2-3 rounds, close to 1.30/2 minutes can be wasted on here alone

    with Bloodlust gone on hitting survivors, pellets wouldn't be much of an issue

    [Survivor logic of yours]
    "Don't respect the pallet, just destroy it!"

    Of course it doesnt work, if so, people would play like that, destroying a pallet means, the survivor gets away and you have to track them again (giving them based on the chase length all the points they need + 250 "ez" escape points)

    Post edited by mcNuggets on