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Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Perk Wishes (sans characters)
Mr_Onehouse
Member Posts: 14
Forget character concepts and their backstories. What perk do you want in the game that doesn't already exist?
To start us up, here's a few of my own. Assume these are all Tier 3 versions.
- Burning Rage: Each time a killer is blinded or hit with a pallet by a survivor's actions the killer receives an initial 2% bonus to movement speed and recovery rate from attacks (hits & misses). Total percent bonus doubles again and again (ie. exponentially) with each successive circumstance for a maximum bonus of 16% above the normal rate. Effect lasts until a survivor is placed on a hook and will then have a cooldown of 30 seconds. If the survivor dies by mori or hook the cooldown doubles to 60 seconds.
- Save Yourselves: When a survivor with this perk is put on a hook within 30 seconds of performing a rescue he/she gets a token. Each token grants 25% bonus to bloodpoints. If that survivor dies by mori or hook 1 additional token is earned for each other survivor that escapes. All bloodpoints are awarded only when the match ends.
- Team Player: Each cooperative action performed during a match grants the user of this perk a token to a maximum of 8 tokens. However, conducting rescues within the terror radius of the killer removes 3 tokens. Blinding or stunning a killer who is carrying survivor grants 2 tokens, though doing so to a killer who is not holding a survivor removes 1 token. Number of Team Player tokens retained at end of the match grants every survivor a 5% bonus to bloodpoints per token.
- Booby Trap: Grants a killer the ability to place up to 4 explosive booby traps with use of a secondary action. One device can be placed on either a vault location, generator, or gate lever. Trap instantly triggers when vaulted over, putting all survivors within 6m into dying state and exposing his/her aura to the killer for 6 seconds. Trap explodes once the generator it's in is fully repaired & activated, removing half the repair progress & putting anyone within the radius into dying state, and yet, if survivor fails a skill check the trap misfires and only inflicts the injured state with 10% loss to repair progress. Either way the auras of affected survivors are visible for 6 seconds. If rigged to a gate, once a survivor pulls the lever for the first time the trap explodes, inflicts dying state on all within radius, and displays auras to the killer for 6 seconds.
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Comments
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Quick Change: You enter lockers 5/10/15% faster when it's not rushed. While inside a locker, you can change your character's cosmetics to any other one you currently own on that character. Changing your cosmetics makes a sound alert for the killer when you exit the locker.
Probably unfeasible, but it'd be cool.
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