Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Chaser Emblem is broken, and I have an idea
-The chase is no longer separated into two.
-You get 20 points for finding a survivor.
-You get 60 points for putting a survivor into the injured state. If you put the survivor into the dying state, you get 120 points instead (Insta-downs like the Chainsaw wouldn’t put you at a disadvantage).
-Chase points depending on duration of chase follow a piece-wise function.
X= Seconds, Y = Points
For X≤30: Y=180
For 30<X<60: Y=floor(-20(X-30)½+180). This is a downward square root graph, which is a decaying curve similar to the existing one. The "floor" simply gives you integers only.
For X≥60: Y = 70
Added up, you can get a total of 320 points for a perfect chase, up from 295.
-Emblem scoring points:
--Bronze: 470 (1.46875 perfect chases)
--Silver: 940 (2.9375 perfect chases)
--Gold: 1870 (5.84375 perfect chases)
--Iridescent: 2800 (8.75 perfect chases)
If you have read this far, then thank you. Devs, if you see this, then please take a look at this emblem in the game files (you've already mentioned an adjustment on the Evader one). Honestly, as long as Iridescent doesn’t require near 12 perfect chases, then it's relatively ok.
Comments
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I thought it was 22 chases for Iridescent Chaser. Anyways, I like your idea a lot. Hopefully a dev sees it and implements it into the game.
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