Killer Perk's Ideas

**Death Flesh**: Your insensitivity makes you resistant to damage. Decreases by 30/40/50% the time you remain stunned when a survivor manages to break free from your shoulders by wiggling, being blinded or being saved by a pallet. Also, once per game, you can ignore the stun caused by survivor perks.

**Spectral Path**: Your obsession with hooking your prey allows you to take shortcuts. While you carry a survivor on your shoulders, you can vault. Each time you vault, the survivor's wiggle bar will increase by 30/25/20%.

**Blurry Vision**: You are able to detect your prey when your sight fails you. When you are blinded with a flashlight or a firecracker, while you remain blinded, you will see a considerably / moderately / slightly large silhouette of the survivors that are in your range of vision (the smaller the silhouette, the better you will know where the survivor is to which it belongs.

**Rotten Ear**: You are able to hear the noise that your prey makes in the environment. Increases by 30/40/50% the noise made by survivors when walking and running.

**Inner Rage**: Your frustration at not being able to hunt your prey makes you stronger. When you are hit by a pallet, this perk is activated. When the perk is activated, increase your lunge by 5/10/15%. After performing the attack, regardless of whether you have hit it or not, the perk is disabled.

*Last Chance:* A strong energy floods you when your prey is about to escape. When you pass beyond the exit doors, the perk is activated, making your speed increase by 10/20/30%, you can knock down the survivors and you can execute them. The perk is deactivated when you re-enter the map, that is, the perk will not be active until you are beyond the exit doors.

Comments

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Last Chance and Death Flesh sounds like NOED and Enduring.


    When it comes to perks, you might want to specify a little more, I love the Inner Rage idea, absolutely love it, but does it reactivate when you get hit by another Pallet?


    Rotten Ear sounded like Stridor but I realized that it's footsteps rather than breathing and all, I like it.


    Blurry Vision and Spectral Path are LOVELY perks open to make new game mechanics.

  • RayChispper
    RayChispper Member Posts: 61

    Last Chance does not need totem, it increases the speed incredibly more and also allows you to execute the survivors. Death Flesh differs from Enduring in that the reduction of the stun is only for the ones that the survivors cause when they get rid of you (Enduring does not reduce this type of stun) besides allowing you to ignore the DS or the Head On once.

    Yes, Inner Rage is activated again when you are hit by another pallet.

  • RayChispper
    RayChispper Member Posts: 61

    Anybody?