About rework of region

(My English is not very good, I will explain again if there is a sentence that does not understand the meaning.)


I have been playing this game for 3000 hours. We use both survivor and killer as much.

From 3000 hours of experience, I think this game is a game where you observe the movement of your opponent, think about how to betray them, and fight.


The new region gives the survivor too much chance.

This is because the new region is designed for survivors.

It is wrong for the developer to give a clear way of getting away. The means of escape should be considered and created by the survivor himself. (Of course the balance is important)


Remember the concept of the initial development of the region. The following factors should be changed if it is based on the concept at the beginning of development.


・ Speed ​​down in ability

You do not have to slow down the speed of jumping over the palett and windows. Jumping through the windows of the new region is slower than level 2 Michael and other killers with Bamboozle. This is ruining the "speedy" concept of the region. (Example: https://twitter.com/dan6dbd/status/112672309060134144)

Also, there is no need to slow down the region. If it is the ability of the new region, it will not catch up with the ability if it runs for 2 seconds in the reverse direction, and it does not fit the concept of increasing the number of injured people.


・ Stun by failure of attack

The region no longer needs to attack with its ability many times. There is no need to stun. It is wrong for the developer to give a clear way to escape.


・ Stun time at the time of ability cancellation

It is too long. Survivors can escape without thinking about anything. You should shorten the time of the stun or consider another limitation.



I do not think that all of this idea is correct, what do you think? I think the new region is too weak.