Endgame is an awful solution to lingering survivors and hatch standoffs
Endgame is not the right way to go about stopping survivors prolonging the game or hatch standoffs.
A) If survivors are hanging around an exit too long, you could...erm...i dunno chase them out. They got the exit open they succeeded big whoop. Make them leave. Move on to the next game. Sometimes you can catch survivors out.
B) KILLERS instigate the standoff for the hatch. Killer failed to get everyone before two gens completed. Big whoop, should play smarter and not allow a single survivor to remain.
By hatch camping you are prolonging your own game. If you want to waste time hoping to catch him out thats your choice or just let the survivor go and move onto next game.
If survivor is not showing themself, go look for them; theres two simple eventualities, they find the hatch and escape or you find them. If they are camping the hatch, hit them and be done with it.
Its a pathetic cry from salty whinging killers who blame survivors for their own poor plays.
Comments
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LOL why are you so mad?
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please in the future just take a second to think before you type, unless your intent was to give anyone who actually plays this game a chuckle at how wrong you are
first the survivors sitting around in the exit gate was not the problem, it was survivors opening the exit gate and then urban immersing until the killer DC, there is no FIND them in that scenario
second "before 2 gens are completed the killer should play smarter and not allow a single survivor to remain" what sort of potatoes do you play with that you think this is the norm for game play?
before EGC if you didnt bring whispers there was no ability to find a lone survivor who didnt want to be found unless said survivor was a large tuber of some sort
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No, EGC was a ######### good idea.
It just needs some tweaks.
It needs to activate when the gates are powered, should be at 3 min again and should actually be a threat.
Hatch should only work at 3 gens and the gates should be powered after 90 seconds after the hatch has opened or if was closed instantly.
And gates should always be on the other side of the map.
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The EGC is actually a great way to solve these issues.
First of all, it's not intended to stop survivors from just sitting at the exit gates, the actual intention is to prevent survivors from ruining the killer's experience by hiding at the end of the match until the killer disconnects.
Second of all, you can't just magically maintain all 5 of your generators every single game and both sides are equally as responsible for the hatch standoff as both sides are there doing absolutely nothing but wait. Mind you that should you actually even kill 3 survivors before the first 2 generators get done then they could just hide until the killer disconnects.
It's also ironic that you're whining about killers who wanted a solution to the hatch standoff when you're now whining about the endgame collapse.
I will admit, there is a flaw in the sense that two exit gates can spawn very closely together sometimes but that's a map design problem and not the endgame collapse itself.
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End Game needs some changes. There's no way to open a door if you've been seen by a killer and manage to get away because there's simply not enough time. How is it fair that I can escape the killer but am forced to continue to go to the gate already started because it's certain death if I don't... not that it wasn't certain death anyway....
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Ahhh... just an FYI.... EGC stands for End Game Challenge.. not collapse.
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"B) KILLERS instigate the standoff for the hatch. Killer failed to get everyone before two gens completed. Big whoop, should play smarter and not allow a single survivor to remain."
Both killer and survivor (before EGC) could've end the game faster instead of Hatch stand-off.
Also saying "failing to get killed everyone before 2 gens are completed" is really stupid.
Most games have atleast 2 gens finished (from my experience) before it goes to hell
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I don't really care what its actually called, if anything it stands for End Game Cancer imo
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Really cos I have never, in the 3 years playing this game, had survivors whether I was killer or on the survivor team stall the game by hiding in the map after exits were opened. At times survivor hide around the gate but thats it, i find them and they escape or die.
What benefit does it provide by hiding and waiting for killer to DC?
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To be bullies so the killer rage quits.
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found the toxic Survivor main
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Yh I think you as a killer just sucks and needs someone to blame, thats what whinging noobs do
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or or or OR!
You could just leave, get out. No seriously.
Two doors and a hatch exists, plenty of ways to escape. Leave.
It's called "survivor" not "time waster" not "saviour" or sandbagger
S-U-R-V-I-V-O-R
Leave when possible.
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The only time I hate the end game is when the hatch spawns in between two doors close to each other.. Zero chance to escape in the short time available.
Also its kind of funny that the last few years killer mains have been complaining about "free escapes" but they aren't complaining about free ecg kills lol
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@CornChip EGC sacrifices are not "free kills". We have to find the hatch, have to protect both gates, succesfully guess which one you're on... not a free kill by any definition. If there are at least two survivors alive in endgame, gates are very easy to open while one is chased. If there's only one left, well, that's on the survivors. You can't expect an easy way out if you're all by yourself against the killer. It's just you're used to it because it was that way for a very long time. Fortunately, with EGC, it's fixed now. EGC definitely improves the game a lot.
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As opposed to not being killed then not being found.. Finding that hatch before the killer. Escaping.. They are the same.. Both free..
Or like I said the hatch spawns in between two closed gates.. You press a button to close the hatch then walk in between two gates within eyesight of each other.. Free kill
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That's the problem of bad map design/RNGsus.
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Just because it doesn't happen to you does not mean it doesn't happen to other people. It's like walking up to a car crash victim and telling them "dude, I don't believe you were hit by a car because that never happened to me".
I've personally experienced one case where only a single gen was done with 3 kills and I had to spend 20 minutes trying to find a Claudette who did absolutely nothing but hide. In other cases some people I know of spent even longer, infact I know a person who held a game hostage for over an hour by doing nothing but hide. It's very rare, yet horrible when it happens and for that reason this update is an excellent change to the game to avoid cases like these.
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