The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Stupid Perk Nerf Ideas

CubeyBlueDice
CubeyBlueDice Member Posts: 61
edited May 2019 in General Discussions

(Or just some worthless additional stuff to a perk). Come up with some dumb nerf to a perk. It doesn’t even have to make sense.

Distortion: Now works on allies, consuming a token while hiding your aura from everyone.

«1

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Save The Best For Last (or in this case, first!): Everytime you hit your obsession, you get the bonus recovery affect from cooldown hits, however, everytime you hit anyone else, you lose 2/3/4 tokens that were gained from hitting the obsession.

  • xChrisx
    xChrisx Member Posts: 917

    BBQ: if the survivors leave u lose all the stacks

  • legion_main
    legion_main Member Posts: 483

    @Hoodedfengm1n actually that makes sense considering the name

  • Hoodied
    Hoodied Member Posts: 13,020

    @legion_main Alright


    Mettle of man:remove the ability to ignore a hit

  • Shad03
    Shad03 Member Posts: 3,732

    Sprint Burst: Walking triggers sprinting, causes exhaustion for 60/55/50 seconds.

    Hex: Devour Hope (tier three)- You need 4 tokens to get the speed boost, 8 to get instant down, 12 to get mori.

  • fcc2014
    fcc2014 Member Posts: 4,388

    Knock out: everytime you hit a survivor you fall to the ground stunned for 60s and can't be seen by survivors.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    BBQ & Chili: Survivors must be left on the grill hook for at least 15 seconds and at most 60 seconds. Survivors that do not meet these conditions will be inedible and reduce your stacks by 1.

  • mcNuggets
    mcNuggets Member Posts: 767

    Unrelenting:

    Only apply on hitting an obstacle.

  • DingDongs
    DingDongs Member Posts: 684

    Distressing:

    Give killer a distress, causing both action speed and movement speed slow

  • KingB
    KingB Member Posts: 747

    Bloodwarden: Only able to proc when both doors are open

  • ba_tetsuo
    ba_tetsuo Member Posts: 330


    Thats not a nerf.

    Tunnel the obsession.

    Get stacks

    ???

    Profit


    Mettle of Man:

    No longer gains staks on hit. Gains stacks on hook. After 3 hooks, negate the next one

  • Mister_xD
    Mister_xD Member Posts: 7,669
    edited May 2019

    No One Escapes Death:

    once someone actually does get out (and escapes death), the entity will summon immediately and eliminate the killer on the spot, which causes them to lose all their points.


    Overcharge:

    each time you kick a generator, you charge it up and add +20 charges to it and the gen will keep progressing with 1 charge / second until being touched by a survivor


    Ruin:

    this perk is your ruin. disables every other perk you equipped and reduces your movement speed by 5%.


    Bond:

    reveals your aura to everyone within 24m. (includes the killer)


    Saboteur:

    toolboxes can no longer be used to repair generators.


    Head On:

    missing the killer will result in you charging into the next wall, stunning you for the next 25 seconds.

  • Poweas
    Poweas Member Posts: 5,873

    Surveillance, survivors get the aura in white and see when someone else touches it. The killers lose info on the progress, whether it's been touched and the aura of the gen. The killer also cannot see or hear the generator pistons moving/the sounds they make.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    Pharmacy: Every time you use this, you get a mob of stupid anti-vaxxers non-stop telling you how "Big Pharma is killing our children," "Trusting Pharmacy WILL give you Autism." Because you've been attacked many times from them, you also get the broken status, because OWCHIE, THEY HURT!



    Mad Grit: You get so mad. while carrying a survivor, you always have a tamper tantrum, allowing the survivor to wiggle out.



    Lastly, Head On: You TRY to stun the killer, however, they are just too strong. Activating Head On will stun the killer for 1 second (only from confusion), and you will break you head, causing instant death.

  • Vlieger
    Vlieger Member Posts: 326

    Iron Grasp:

    Effects of Survivor struggling is increased by 500%

    Time to struggle out of your grasp is increased by 4/8/12% (unchanged)

    "Go home killer, you're drunk."

  • Vlieger
    Vlieger Member Posts: 326

    Brutal Strength:

    Destroy dropped pallets and damage generators 50% slower.

    "Someone skipped leg day."

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    @Dreamnomad Um, sorry, wrong thread. This is about NERFS, that's an insane BUFF.

  • Dreamnomad
    Dreamnomad Member Posts: 3,944

    Relax. It's a joke thread. I already changed it anyway.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    ok, then.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    Make Your Choice: Now only works on the UNHOOKED survivor.

    Hex:Ruin The skull now says "Look-At-Me!" when you pass it.

    Coulrophobia: The symbol for coulrophobia will now be the clown, nude.

  • Vlieger
    Vlieger Member Posts: 326

    New killer perk:

    10/10 Gameplay: Everytime you down a survivor there is a 50% chance they will automatically be disconnected from the game.

    "Are you having fun yet?"

  • Dreamnomad
    Dreamnomad Member Posts: 3,944

    AfterCare: After healing a survivor you tell the survivor to "Take 2 aspirin and call me in the morning" / "Stay off your feet for a few days." / "Change the bandages every 4 hours and take an antibiotic every 6 hours for the next 5 days."

  • ClogWench
    ClogWench Member Posts: 2,582

    Agitation: Annoyed by survivors wiggling, you periodically drop them from your grip.

  • makayla
    makayla Member Posts: 287
  • Dreamnomad
    Dreamnomad Member Posts: 3,944
    edited May 2019

    Bond: Activate to attach yourself to a nearby survivor with a 5 foot tether. The bond can't be broken for 90/120/150 seconds.

    "We either live together or die together."

    Post edited by Dreamnomad on
  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    No One Left Behind: You cannot leave the trial until at least 3/2/1 other Survivors have escaped.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403
    edited May 2019

    Urban evasion makes your running speed to crawling speed and 10 times faster teebags and killer gets to see your aura every time

  • FireHazard
    FireHazard Member Posts: 7,314

    [Hex: Ruin]: Increases generator repair speed.

  • Orti
    Orti Member Posts: 198
    edited May 2019

    Shadowborn: You lived a dark cave so you're eyes not used to light, coming close to a light source stuns you for 5/4/3 seconds. Getting blinded by a flashlight or firecracker makes you lose your eyesight for 1 round/3 rounds/ forever.

    Play with your food: You start the trial with 1/3/5 snacks. Activate a button to play with the snack for 60/90/120 second. One snack gets consumed after that action. While performing that action a survivor can steal the snack this will give the survivor a health back and you get stunned for the remaining seconds of your play time.

    Bamboozle: Your name is mind game Marvin and you love to mind game. Performing a mindgame let you bamboozle yourself what opens the exit gates instantly. All survivors have to teabag you 1/3/5 times before leaving.

    Enduring: You endure everything, when ever you would get stunned instead just lay down on the ground and relax for 6/8/10 minutes.

    Pop goes the Weasel: You spawn inside a chest when a survivor opens the box you jump out and perform a striptease for him/her for 2/3/4 minutes. If used on shirtless Myers all survivors will come to the chest and perform a mori on themselves to praise your hotness.

    Surveillance: Instead of spawning on the map you spawn in a room with a lot of monitors which are connected to cameras around the map. You watch the monitors till the survivors escape.

    Hex Huntress Lullaby: You love to sing, as long as you totem is active you can press a button to sing a Baby from Justin Bieber and get a token when ever a survivor is with in 6/8/10 meters. All female survivors have to follow you around and all male survivors call you gay the whole trial. when the last gen is done and your totem is active with at least 5 stacks nudes of you get leaked on the internet.

    Rancor: You're a teenager who hates everything. By pressing a button you put out your smartphone and complain about your live on social media, doing this too often during the trial will give you crippling depression.


    Adrenaline: After the last generator is repaired you get so excited about escaping against a tryhard baby killer that your heart explodes, this action get you killed and grants the killer 20000 bloodpoints after the trial.

    Calm Spirit: You smoked too much, just chill and eat some snacks while your team gets tunneled to death.

    Distortion: You love pebbles. This perk grants the ability to collect as may pebbles as you like and keep them in your pockets.m Every pebble slows you down by 2%.

    Selfcare: You're a selfish sole survivor who doesn't care for his team. The perk grants the ability to heal your self and when ever you finish the self healing action all other remaining survivors lose one health state.


    Will maybe at some more later lol

    Post edited by Orti on
  • Star99er
    Star99er Member Posts: 1,457

    Hex Totem Perks now reveal their aura to survivors when they are within 20 meters of them.

  • PolarBear
    PolarBear Member Posts: 1,899
    edited May 2019

    Borrowed Time: Now only works 6 times.

  • Hoodied
    Hoodied Member Posts: 13,020

    Remember me: Only activates when both exits are open

  • BillyIII
    BillyIII Member Posts: 365

    Monstrous shrine.

    Your fervent care of the Hooks found in the Basement has aroused the Entity's interest.

    The Basement Hooks are granted the following bonuses:

    • 3/6/9 % faster Entity progression.
    • 5/10/15 % increased difficulty on escape attempts.
    • 3/6/9 % increased penalty to escape fails.


  • AshleyWB
    AshleyWB Member Posts: 4,061

    Urban evasion scoot distance reduced by 15%

  • Hoodied
    Hoodied Member Posts: 13,020

    Iron will: Your will is made of iron