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Comments
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Already tried and abused by survivors. Think rewards instead of punishments if you want to suggest something that's actually new.
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@Orion how was it abused?
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Just use the search feature. Search for "camping fix". I've had this conversation so many times, it's boring.
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@Orion I tried and nothing comes up
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Search must be bugged. At the very least, this thread should show up in the results.
Long story short, survivors forced the killer to stay near the hook.
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As Orion said, this is a very old idea, and has been tried by the devs. Survivors ruined it, so thank your compatriots for having to deal with this still.
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Search is bugged but yea, this same idea gets posted 3 times a week and people are tired of explaining why it didnt work when the devs tested it.
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Still bugged, but that's what the chase is for, chasing will start the progression even near hooked survivor
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Have you ever had 2+ survivors hovering around the hook like vultures? Chasing any of them is not the right tactical decision.
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How many times can the same suggestion be suggested? Its amazing to see.
In regards to OP, the fix where the sacrifice progression is slowed if the killer is within X meters have been tried and tested in a PTB with survivors EXPLOITING it.
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In the event of that, switching targets will maintain the chase ,making the entity progression continue at normal speed. Essentially them staying near the survivors running around the hook are killing the hooked one as long as they are being chased.
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What if they don't trigger the chase conditions at all?
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How would they not? Killer movement towards a running survivor will initiate chase, hitting a survivor at any point will initiate the chase.
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The survivor can choose not to run and instead just be hiding around a corner. If the killer hits one survivor, the other can rescue without any danger.
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Survivor choses not to run they get hit and chase starts, as for the other survivor hiding that's a sacrifice of time to gen repair, and if they attempt to rescue as the killer is leaving, the killer can look behind them and intercept if they want.
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Better idea sacrifice bar moves faster if more then one survivor is close to the hooked player for a long period of time. This would finally teach survivors to do a gen if the killers is camping the ######### out of a survivor. Im sick of playing with morons who wont just do a gen with me when the killer is facecamping the poor soul who's hanging on to buy us time to get gens done.
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They could also position themselves in such a way that they could rescue before the killer reached either of them, then run away.
I'm not gonna argue about this any more. It was tried and empirically proven to be a failure. Try to think of something different.
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Best camping fix is to make the reward for sacraficing a Survivor:
When your literally face camping at 0 feet away: 0 bp
When your 12 meters away: 100bp
When your 24 meters away: 200bp
When your 38 meters away: 2000bp
When your 48 meters away +: 5000bp
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That would be sucky for the camped in question....wait a sec
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So make sure killers aren't rewarded for killing unless the survivors willingly let someone die (since a third hook will guarantee you're going to receive 100 BP), and give hooked survivors absolute control over how much BP killers get (since they can suicide before the killer gets away). Totally not biased.
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@Orion I changed it from punishing to rewarding hows it look now?
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I meant rewarding the killer for not camping. Rewarding the survivor for failure is a bad idea.
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BBQ does that already and give locations. Why not give the survivor a bonus when the killer wont allow them to do anything, including gaining BP the way they should?
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Because not only is BBQ a DLC-only perk that the killer has to willingly equip, but the survivor failed at stealth and failed to win the chase. Why should their failure be rewarded just because their opponent wants to capitalize on it?
Also, I want to note your double standard. It's fine if killers are punished or if survivors are rewarded as part of a game mechanic, but if killers want to be rewarded, they have to spend a perk slot.
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@Orion What if they were rewarded for a gen progress when they are camper? After all they are participating in it, they are buying time by not killing themselfes. It doesen't have to be a big amount, just something that will make stop some people crying after being camped.
And don't start with"There shouldn't be a reward for failing", well, you fail completely when you suicide on the hook when camped... you just gifted the killer with a map pressure.
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I can see that as an incentive not to suicide on the hook, but how does that address camping?
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Bbq appears on the shrine, very slim but it can. For the survivor that failed to be evasive how will they learn if they are kept on a hook the whole game? True , the killer capitalizes upon this mistake but camping isn't correct.
Also you could be right about rewarding a non camping killer but isnt rewarding them for something they are supposed to do a little unjust?
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It's appeared twice, I think, since it was released. It's still a double standard to expect survivors to be rewarded for failure by a built-in mechanic, yet if killers want to be rewarded, they need to take a perk.
The survivor learns by thinking about what they did wrong. Maybe play a little killer as well, to see what killers see.
Camping isn't "correct" according to you. In reality, it doesn't break any rules. It's a tactic like any other. Killers aren't "supposed" to not camp any more than survivors are "supposed" to let killers hit them.
And finally, rewarding people for doing what you want them to do is the basis for literally everything in life. Do you think companies pay their employees for shits and giggles? No, they do it because that's how you get people to do things you want them to do, by making it worth their while.
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Camping isn't correct not only to me, but most of the Community which why everyone wants to fix it.
Isnt there already a point reduction in game for staying In range of a survivor's hook? I remember seeing something like that
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@Orion How is it connected with camping?
Its simple, people who play solo way too often suicide when the killer is camping them and because of this camping can give killers an easy and quick kill and not allowing teammates to punish killer for camping by doing gens. Why people do that? Simply because they don't want to waste their time by hanging around with the killer and receive only 900 bp for struggling.
This won't remove suiciding on the hook or camping, but should nerf camping slightly in lower ranks without giving any way of exploiting it. (Unless someone decides to give a huge amount of raw bloodpoints to a camped survivor)
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@LastShoe is the BP multiplier for a camped survivor good or nah?
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@Mr_Qwayzar Bad, very bad... There will be no better thing than getting camped at the endgame and survivor that will be camped at early can can get nothing from it.
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Give the killer bonus points for doing stuff while someone is on the hook, and for a little while after they get unhooked. So if they do something worth 500 points they get 750 instead or something, I don't know what sort of bonus percentage would be good for this but you get the point.
And the original post in the thread was purely about survivor BLOODPOINT generation and not gameplay punishments like slower sac stages... how is that controversial at all? Should be Survival category and not "event" points though. It doesn't punish the killer in any way if the survivor on the hook gets some extra bloodpoints, unless the killer's reason for camping in the first place is to deny the survivor points which is just completely pointless.
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Yeah got shot down from that point
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The countless amount of times this has been stated is annoying.
Slowing or halting the hook progression.
It was abused by survivors who would just run around the hook evil forcing to lose a lot of pressure if they continued or abandoning a chase allowing for a very easy save.
Point bonus for survivors once again
Abused by abuse by survivors.
Now for potential ideas that might get put out
Bloodpoint degradation for Killers
If you don't think this is going to be abused by survivors I don't think you've played this game for too long.
Faster generator progression if the killer is by the hook.
You're guessing the pattern aren't you
As it's been stated before if you want to fizzle out camping you need to add incentives to not camp, same thing for tunneling.
For example adding something like an action speed the debuff to people who just got off the hook would mean that the killer has no reason to go after them as they going to be working slower.
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Notice how people complain about killers but it’s always the survivors abusing any changes they make
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