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MoM nerf it's unnecessary and unfair

2

Comments

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    @Boss Ah, then I misunderstood, and yes you are correct it is the forums and if you find something bad people are going to put their input on that like the amount of downvotes currently on this thread.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Boss if you’re referring to the “80% survival rate” then please read this quote from Peanits.

    “I confirmed this with the data team this morning, the 80% isn't exactly accurate. The stats are taking your rank after the match, not the rank you went in with. The data was also collected between April 1st and April 7th, when it was significantly harder for survivors to pip. As a result, those who died typically deranked back to rank 2 and their death would be counted as a rank 2 death. It was very rare for someone to die at rank 1 and remain rank 1, hence the incredibly high survival rate.

    Basically most of the deaths were counting towards rank 2, not rank 1, so the escape rate was much higher than it should be.

    I received a stat for the escape rate from the 11th and it was around a 43% escape rate.”

  • Boss
    Boss Member Posts: 13,616

    It's fine, i could've also written it more clearly to avoid this in the first place.


    It's not like i blindly trust the devs here. *won't ever forget Howling Grounds*

    But i just prefer people try it out rather than talk about it as if it's already garbage now.

    They're not even planning anything yet, they just gave us the concept in the dev update.


    Like i said before, they can voice their opinion, but if the devs are sure it needs a change, and all they hear is "No it don't!", then that's not ever gonna convince them.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    lol Cute.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059
  • PuppetLivesMatter
    PuppetLivesMatter Member Posts: 77

    Yeah... but survivors are just skins and you guys, killer mains with apparently not intellgence, complains about a single perk like you did with DS just because you aren't good in the game or instead using viable killers like the top 4 to counter it. And I didn't repeated the message so idk what you're saying.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Heroiq

    Hey, if you get mind-gamed by a killer that manages to close distance between you and him, that's your fault.

  • PuppetLivesMatter
    PuppetLivesMatter Member Posts: 77

    Killer can gitgud against Mettle too. But they use they favorite ace in the hole here and in Reddit: Hex Cry Like a Baby to get a Perk Survivor nerf instead gitgud.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Heroiq

    What is It to read? You say MoM can only be a activated once, which is false, It can be activated 4 times.

    You also say Enduring affects everything, but I dont see Enduring giving me a free down, I still have to chase people if they pallet stun me or make a survivor drop off my shoulders.

    Not to mention that you have to earn Spirit Fury as well, unlike MoM, which btw Spirit Fury needs Enduring to get a viable effect, unlike MoM.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    Op is just blowing our mind with his facts and logic

  • Volfawott
    Volfawott Member Posts: 3,893
    edited May 2019

    I am fine with you getting your second chance as long as you earn it.

    Getting hit during a chase aka the killer being good at their job is not you earning it.

    Literally put no work into getting that perk to activate the killer does all of it and I would be fine if it was only just a mild boost like fire up but it's not.

    It's something that destroys the momentum of a killer and you like the old decisive strike you did nothing to earn it other than lose.

    And the worst part is it has no counterplay other than play specific killer or you're screwed if you play an M1 killer

    Post edited by Volfawott on
  • PuppetLivesMatter
    PuppetLivesMatter Member Posts: 77

    Just gidgut kid, if you are good on chases you can catch him with your Wraith. If you can't ignore some ######### players (and not all survivors are like that) then just don't play DBD. And another thing: Devs stated once that thing about not all killers have to be viable, you should say every word that you said to me in this post to them, not me. Nerfing MoM is not the solution to improve the weak killers experience on the game, they need to be stronger. It's ridiculous that you think balancing it's only nerfing a perk like Mettle.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Kenshin I use Spirit Fury without Enduring, you don’t need Enduring to make spirit fury viable.

  • pootis_Bear
    pootis_Bear Member Posts: 645

    The title reminds me of this


  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    edited May 2019

    @Heroiq

    4 survivors = 4 possible MoM without counter.

    Did I really have to explain that to you?

    Im pretty sure I have more knowledge of the game than you think.

  • pootis_Bear
    pootis_Bear Member Posts: 645

    @tt_ivi_99 how can you be on the council and not be a master (the image can't be deleted)

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i will not comment on the whole "git gud" part, we both know this is just an attempt to trigger me and is something only someone who literally never really touched killer can say (at least in this situation).

    but lets come back at the "not all killers have to be viable" argument. i know where its from, it has been said when people asked for Freddy reworks. this has been said in a livestream a long time ago and brought them quite a shitstorm. now, here is the interesting part: when people asked for a Boild Over (teachable Kate Denson perk) buff, the devs actually said "not all perks have to be meta perks. sometimes we can just have some gimmicky perks for fun.", which basically translates into "not every perk needs to be viable". so there you go, you got the argument back at you yet again. (please do not come up with the same argument yet again).

    also, there is a huge difference between one or two killers (freddy and wraith at the time) not being viable and literally every killer besides like 3 or 4. this game is all about diversity, if you continuously face the exact same killer / play the exact same killer, this gets boring and you quit. thisi is how games die. i am not saying MoM is going to kill this game, but it is certainly a step in this direction. and no, nerfing MoM will not make killers like wraith or pig viable, but it will allow them to be MORE viable than they are now, which would be a step in the right direction.

    now to finish this off, id like to ask you a question:

    Why has Decisive Strike been nerfed into the perk is is now?

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    edited May 2019

    @WolfPad06

    I've seen survivor mains that actually understand the problems of the game and agree that A LOT of things should be changed.

    That being said, It is true that some survivor mains are too blind to see those problems, but they're as blind as those killers that complain about 360s or looping.

    In my eyes there's not many people in these forums that actually understand the game enough to give good feedback.

    Edit:

    @pootis_Bear

    What about the buff attack on Enduring? Sorry, Im gonna stop right here...

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @HavelmomDaS1

    yeah, how could you not think of that?

    its sooo obvious! as a pig, you just gotta teabag them to death!

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The perk was a huge crutch. Both Killer and Survivor mains were complaining about it. Over half of the Killers had no counter to this perk outside of a high rarity add-on or a perk. We shouldn’t NEED to bring a perk, an add-on, or play a specific Killer just to have a chance in higher ranks. We should be able to play whoever we want. This nerf was 100% justified. Like Survivor mains told Killers for years before the devs finally started trying to fix the game, “adapt”. If you can’t do that, then prepare to get killed by a lot of Killers.

  • Irisora
    Irisora Member Posts: 1,442

    "Mom nerf its unnecessary and unfair"

    🤣🤣

    Now memes aside, to the contrary i think the change is fair and makes sense. It was too powerful and easy to activate, with that change the perk will have a purpose (tanking hits) instead of just rewarding mistakes.

    I 👏👏👏👏 the devs for the idea and hope it comes soon to the game specially for the m1 killers.

  • toxicmegg
    toxicmegg Member Posts: 662

    y'all just complaining about "too OP" survivor perks like ######### killer is already easy af when using BBQC, nurses calling, NOED then enduring or whatever. then some rank15 tunnelers complain about borrowed time, mom and all.. i play killer too and dont see a problem with MoM. god fix this game

  • LCGaster
    LCGaster Member Posts: 3,154

    Sure, so was Pig's nerf and Legion's butchering. Suck it up

  • PuppetLivesMatter
    PuppetLivesMatter Member Posts: 77

    Knock it off. They're killer mains, you can't have a good conversation with them bc they start insulting or making fun. This forum and Reddit it's their only place to vent their frustrations as killers in DBD. Just ignore them. It's pointless now to have a thread here since killer community are devs' favorite

  • SlinkyJinky
    SlinkyJinky Member Posts: 371
    edited May 2019

    That was Dead Hard's job to proactively tank a hit for a team mate once every 60 seconds. With MoM your relying on janky, unreliable and inconsistent coding to actually work and recognize you've joined the fray to tank a hit before it automatically turns on and gives you a pip towards one hit for the entire match. (You have to do this THREE TIMES)

    Oh no make no mistake, this will make MoM totally obsolete as it will work less than Head On does (and that's saying something) At last with Dead Hard you have control over using it, no this is the killing blow for MoM. One of the few perks worth taking consigned to the shelf to gather dust.

    On the plus side it will make Survivors harder to deal with because we'll just go back to using 'ok' perks that make Killers lives even more of a pain to deal with. I'm going full immersion blendette with Alert, Spine Chill, Urban Evasion and what ever else because all other perks are just meh right now.

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    @toxicmegg You made an account just to say that...

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    In regards to this possible change, it isn't the best, but if I'm gonna be honest survivor perks aren't supposed to be strong on their own. They should really have subtle effects that get strong with synergy.

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    I'm probably won't run hit it anymore tho even if I'm doing a sabo build.

  • SlinkyJinky
    SlinkyJinky Member Posts: 371
    edited May 2019

    Killers complain that they have no way to counter MoM

    Once this nerf lands Survivors will have no way to counter M2 Killers when they equip MoM.

    How is this going to be addressed? Because I'd hate for there to be a culture of one sided non consistent balance.

    So for fair and consistent treatment within the construct of balance I propose that MoM pips build with any and all damage interactions between the Killer and Survivor.

    The fact that we're even having this discussion is beyond me. I mean what do M2 Killers do? they down you in ONE SHOT by removing both health bars at once and they can do it ALL MATCH LONG. (Some M1 KIllers can even mod themselves to do this as well)

    MoM allowed you to do the reverse of this safely once per match. But rather than adding 2 health bars like Killers where allowed to do it gives just one extra hit (because fair and consistent balance?)

    And it allowed Survivors to do this just once per match, and you had to earn it by escaping and mending 3 times.

    Yet Killers can again remove 2 health bars bars at once all match long and Surivovrs are not allowed get one extra hit do this even once? come on people. Fair and consistent balance for all or none at all.

    Post edited by SlinkyJinky on
  • RIP_Legion
    RIP_Legion Member Posts: 428

    oH Nooo pLeAse DonT nERf mY frEE 3rd hit, hOw eLse wIll I Teabag at the exit gate thanks to the killer banking on the fact that I shouldn't be able to survive more than 2 hits. So sick of going against full teams of nothing but dead hard with Mettle of man spam. Sure dead hard only works against good players once but when you think you have them because you waited for the dead hard they magically tank the hit anyways.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    "Protection" is really uncommon event, even trying really hard to find ur team... to make 4 in a match lol

    MoM's isnt really a Nerf at all... is the total inhabilitatión of the perk!

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    The noed card, what a classic. Noed can be countered by small game, Detective's Hunch, a map, or just looking around for totems.You don't need a certain survivor perk or item, just competent teammates who know how to do gens. Noed isn't op, it's just annoying to get rid of. If someone is tunneled and camp do the gens and Cleanse totems, make use of that free time.