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MoM nerf it's unnecessary and unfair
Comments
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@Boss Ah, then I misunderstood, and yes you are correct it is the forums and if you find something bad people are going to put their input on that like the amount of downvotes currently on this thread.
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@Boss if you’re referring to the “80% survival rate” then please read this quote from Peanits.
“I confirmed this with the data team this morning, the 80% isn't exactly accurate. The stats are taking your rank after the match, not the rank you went in with. The data was also collected between April 1st and April 7th, when it was significantly harder for survivors to pip. As a result, those who died typically deranked back to rank 2 and their death would be counted as a rank 2 death. It was very rare for someone to die at rank 1 and remain rank 1, hence the incredibly high survival rate.
Basically most of the deaths were counting towards rank 2, not rank 1, so the escape rate was much higher than it should be.
I received a stat for the escape rate from the 11th and it was around a 43% escape rate.”
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I wasn't. @TreemanXD
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It's fine, i could've also written it more clearly to avoid this in the first place.
It's not like i blindly trust the devs here. *won't ever forget Howling Grounds*
But i just prefer people try it out rather than talk about it as if it's already garbage now.
They're not even planning anything yet, they just gave us the concept in the dev update.
Like i said before, they can voice their opinion, but if the devs are sure it needs a change, and all they hear is "No it don't!", then that's not ever gonna convince them.
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lol Cute.
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alright then. i will proceed to use your very own logic against you now:
guess what? not all survivor perks have to be viable. Devs said so. You can just be good at chases, play stealthy or run a better perk in the future.
PS: posting the exact same message twice in a row does not make it look more accurate, instead it seems like your begging for attention. just a little heads up, so you can avoid such mistakes in the future.
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@Mister_xD That was really good.
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It's the guy's only "counter" besides git gud.
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@Boss thank you! :3
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Yeah... but survivors are just skins and you guys, killer mains with apparently not intellgence, complains about a single perk like you did with DS just because you aren't good in the game or instead using viable killers like the top 4 to counter it. And I didn't repeated the message so idk what you're saying.
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Killer can gitgud against Mettle too. But they use they favorite ace in the hole here and in Reddit: Hex Cry Like a Baby to get a Perk Survivor nerf instead gitgud.
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Do you want everyone to use nurse? Then no survivors would win plus saying that killers with no skill complained about DS it was one of the most annoying obnoxious perks to ever exist everyone had it at rank 1 pre nerf MoM i could care less about idc about the nerf I didn't care about it's original state.
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What is It to read? You say MoM can only be a activated once, which is false, It can be activated 4 times.
You also say Enduring affects everything, but I dont see Enduring giving me a free down, I still have to chase people if they pallet stun me or make a survivor drop off my shoulders.
Not to mention that you have to earn Spirit Fury as well, unlike MoM, which btw Spirit Fury needs Enduring to get a viable effect, unlike MoM.
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so your basically saying we should give no ######### about weaker killers as this game is more balanced for the top tier killers.
that is your reasoning for literally nerfing every not top tier killer? because there are a few that dont get affected by the perk? seriously? by that logic, the devs should never even have started nerfing survivors, as we have nurse. nurse can win, its just everyone else that struggles extremely and will get stomped within seconds, but hey, since we have her thats balanced!
double pallet spots? no problem, nurse can blink through it.
infinite windows? no problem, nurse can blink through them.
old DS? no problem, nurse can catch a survivor fast enough anyway.
MoM? no problem, nurse can catch survivors fast enough anyway.
etc.
is that your definition of balance?
if the devs followed that, the game would have died ages ago. i do not want to play the top killer ever match, just to stand a chance. i find myself really enjoying killers like Wraith, who on the other hand is just completely unfun to play against MoM users. and since this is new meta for every toxic ace hole out there, i will find myself getting trolled and BMed every time i happen to face those guys as a weaker, therefore more fun killer.
i am glad the devs do not listen to your understanding of balance.
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Op is just blowing our mind with his facts and logic
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I am fine with you getting your second chance as long as you earn it.
Getting hit during a chase aka the killer being good at their job is not you earning it.
Literally put no work into getting that perk to activate the killer does all of it and I would be fine if it was only just a mild boost like fire up but it's not.
It's something that destroys the momentum of a killer and you like the old decisive strike you did nothing to earn it other than lose.
And the worst part is it has no counterplay other than play specific killer or you're screwed if you play an M1 killer
Post edited by Volfawott on3 -
Just gidgut kid, if you are good on chases you can catch him with your Wraith. If you can't ignore some ######### players (and not all survivors are like that) then just don't play DBD. And another thing: Devs stated once that thing about not all killers have to be viable, you should say every word that you said to me in this post to them, not me. Nerfing MoM is not the solution to improve the weak killers experience on the game, they need to be stronger. It's ridiculous that you think balancing it's only nerfing a perk like Mettle.
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The title reminds me of this
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Take a seat...
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@tt_ivi_99 how can you be on the council and not be a master (the image can't be deleted)
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I don't side with any one role in this game, since I enjoy both.
But I will say that the difference in "killer mains" and "survivor mains" complaint threads is hilarious.
Killer mains: *This perk is a problem because a, b and c. We could rework it by doing 1, 2 and 3 because the counterplay would be x, y and z. What do you guys think?"
Survivor mains: *I have a slight chance of not being able to get free escapes, 6 second chances and less than 3 minutes to tbag the killer at the gate, REEEEEEEEEEE"
MoM had no downsides for a powerful effect, had to be adjusted. Just like DS had no downsides for a ridiculously powerful effect, almost everyone agreed it took the devs way too long to address DS.
MoM STILL lets you tank 1 extra hit, you just gotta work a little harder for it than before. What's the big deal about it?
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i will not comment on the whole "git gud" part, we both know this is just an attempt to trigger me and is something only someone who literally never really touched killer can say (at least in this situation).
but lets come back at the "not all killers have to be viable" argument. i know where its from, it has been said when people asked for Freddy reworks. this has been said in a livestream a long time ago and brought them quite a shitstorm. now, here is the interesting part: when people asked for a Boild Over (teachable Kate Denson perk) buff, the devs actually said "not all perks have to be meta perks. sometimes we can just have some gimmicky perks for fun.", which basically translates into "not every perk needs to be viable". so there you go, you got the argument back at you yet again. (please do not come up with the same argument yet again).
also, there is a huge difference between one or two killers (freddy and wraith at the time) not being viable and literally every killer besides like 3 or 4. this game is all about diversity, if you continuously face the exact same killer / play the exact same killer, this gets boring and you quit. thisi is how games die. i am not saying MoM is going to kill this game, but it is certainly a step in this direction. and no, nerfing MoM will not make killers like wraith or pig viable, but it will allow them to be MORE viable than they are now, which would be a step in the right direction.
now to finish this off, id like to ask you a question:
Why has Decisive Strike been nerfed into the perk is is now?
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I've seen survivor mains that actually understand the problems of the game and agree that A LOT of things should be changed.
That being said, It is true that some survivor mains are too blind to see those problems, but they're as blind as those killers that complain about 360s or looping.
In my eyes there's not many people in these forums that actually understand the game enough to give good feedback.
Edit:
What about the buff attack on Enduring? Sorry, Im gonna stop right here...
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Damn, I'm so stupid. I should have used my bell as wraith to counter MoM. U r such a genius, please train me sensei.
Some people smh..
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And then u come crying about versing Billy and Nurse 99% of the time. Good job.
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This is true, I shouldn't have generalized. Some people will complain about anything that makes them change their playstyle even a little bit, regardless of who they main.
OP in this one is particular dense though. I'm sure they're just venting and complaining for the sake of complaining. Don't bother to try and reason why them, they're not interested in intelligent discussion.
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yeah, how could you not think of that?
its sooo obvious! as a pig, you just gotta teabag them to death!
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The perk was a huge crutch. Both Killer and Survivor mains were complaining about it. Over half of the Killers had no counter to this perk outside of a high rarity add-on or a perk. We shouldn’t NEED to bring a perk, an add-on, or play a specific Killer just to have a chance in higher ranks. We should be able to play whoever we want. This nerf was 100% justified. Like Survivor mains told Killers for years before the devs finally started trying to fix the game, “adapt”. If you can’t do that, then prepare to get killed by a lot of Killers.
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"Mom nerf its unnecessary and unfair"
🤣🤣
Now memes aside, to the contrary i think the change is fair and makes sense. It was too powerful and easy to activate, with that change the perk will have a purpose (tanking hits) instead of just rewarding mistakes.
I 👏👏👏👏 the devs for the idea and hope it comes soon to the game specially for the m1 killers.
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That was a good meme XD
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y'all just complaining about "too OP" survivor perks like ######### killer is already easy af when using BBQC, nurses calling, NOED then enduring or whatever. then some rank15 tunnelers complain about borrowed time, mom and all.. i play killer too and dont see a problem with MoM. god fix this game
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Sure, so was Pig's nerf and Legion's butchering. Suck it up
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Knock it off. They're killer mains, you can't have a good conversation with them bc they start insulting or making fun. This forum and Reddit it's their only place to vent their frustrations as killers in DBD. Just ignore them. It's pointless now to have a thread here since killer community are devs' favorite
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The devs favourite are you joking.
First of somebody telling you that your opinion is wrong is not insulting you. you have the freedom to speak and people have the freedom to disagree with you.
It took us almost 3 years to get any change on decisive strike to make it less of a momentum killer
Piggy got to half the potential of her kit neutered and instead of listening to suggestions to just make the reverse bear traps act the same way that being hooked or downstairs they chose not to go that route. (Their reasoning was really stupid especially considering neutering have power was considered more logical)
Did you forget the time they intentionally implemented a feature where you could blind the killer at any stage during the pickup animation to get the save and they reverted it simply because of the amount of backlash got.
But no please speak volumes to me about how the killer community is the favourite.
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"Killer community is their favorite"
*Devs state outright that they think only Nurse/Billy in top ranks is healthy*
*the game director's major lack of understanding of killer play, example being that cursed Korean Hag live stream*
*The endless wait for the DS change*
*Pig, Legion, Freddy changes*
*Even says if you're annoyed with playing killer to just play survivor or another game outright*
EDIT: *The new sound """bug""" that was implimented purposefully that lowered survivor sounds but raised chase music, basically forcing you to go out of chase to hear grunts and breathing*
F A V O R I T E
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That was Dead Hard's job to proactively tank a hit for a team mate once every 60 seconds. With MoM your relying on janky, unreliable and inconsistent coding to actually work and recognize you've joined the fray to tank a hit before it automatically turns on and gives you a pip towards one hit for the entire match. (You have to do this THREE TIMES)
Oh no make no mistake, this will make MoM totally obsolete as it will work less than Head On does (and that's saying something) At last with Dead Hard you have control over using it, no this is the killing blow for MoM. One of the few perks worth taking consigned to the shelf to gather dust.
On the plus side it will make Survivors harder to deal with because we'll just go back to using 'ok' perks that make Killers lives even more of a pain to deal with. I'm going full immersion blendette with Alert, Spine Chill, Urban Evasion and what ever else because all other perks are just meh right now.
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Glad it will take some skill to utilize, I stopped equipping it cause it was handicapping skill growth by erasing my failures.
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@toxicmegg You made an account just to say that...
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In regards to this possible change, it isn't the best, but if I'm gonna be honest survivor perks aren't supposed to be strong on their own. They should really have subtle effects that get strong with synergy.
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I'm probably won't run hit it anymore tho even if I'm doing a sabo build.
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As a killer I've never really had a problem with MoM, I can deal with it pretty well and I think it's ok.
However, I play both sides, Survivor & Killer, pretty evenly, so my opinion is split, with that being said. My killer main friends absolutely hate the living crap out of MoM.
It's making them miserable, they don't want to play anymore, and they're playing less because of it.
I don't want a perk in the game that is having this affect on the killer mains of DBD.
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Literally the definition of NoED Lmao
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Killers complain that they have no way to counter MoM
Once this nerf lands Survivors will have no way to counter M2 Killers when they equip MoM.
How is this going to be addressed? Because I'd hate for there to be a culture of one sided non consistent balance.
So for fair and consistent treatment within the construct of balance I propose that MoM pips build with any and all damage interactions between the Killer and Survivor.
The fact that we're even having this discussion is beyond me. I mean what do M2 Killers do? they down you in ONE SHOT by removing both health bars at once and they can do it ALL MATCH LONG. (Some M1 KIllers can even mod themselves to do this as well)
MoM allowed you to do the reverse of this safely once per match. But rather than adding 2 health bars like Killers where allowed to do it gives just one extra hit (because fair and consistent balance?)
And it allowed Survivors to do this just once per match, and you had to earn it by escaping and mending 3 times.
Yet Killers can again remove 2 health bars bars at once all match long and Surivovrs are not allowed get one extra hit do this even once? come on people. Fair and consistent balance for all or none at all.
Post edited by SlinkyJinky on1 -
oH Nooo pLeAse DonT nERf mY frEE 3rd hit, hOw eLse wIll I Teabag at the exit gate thanks to the killer banking on the fact that I shouldn't be able to survive more than 2 hits. So sick of going against full teams of nothing but dead hard with Mettle of man spam. Sure dead hard only works against good players once but when you think you have them because you waited for the dead hard they magically tank the hit anyways.
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"Protection" is really uncommon event, even trying really hard to find ur team... to make 4 in a match lol
MoM's isnt really a Nerf at all... is the total inhabilitatión of the perk!
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The noed card, what a classic. Noed can be countered by small game, Detective's Hunch, a map, or just looking around for totems.You don't need a certain survivor perk or item, just competent teammates who know how to do gens. Noed isn't op, it's just annoying to get rid of. If someone is tunneled and camp do the gens and Cleanse totems, make use of that free time.
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Not trying to sound rude or anything, but could you list any killer perk that is GOOD and has absolutely no counters to it? Again I don't know any of the top of my head but feel free to tell me because again I'm clueless, criticism wont be taken to heart :)
NOED can be counters by cleansing totems, BBQ has multiple counters such as being close or in a locker, any HEX perk can just be cleansed, Blood warden just leave the game early because 1 death is better than 3 - 4 or hide AWAY from the exit gates, and you get the idea.
MoM has absolutely no counter-play for M1 killers and to be honest, I'd be perfectly fine with MoM if it has actual counters to it apart from "Play X killer" because where is the fun in that? I honestly prefer the old DS because it had minor counters such as dribbling or even making them hit the skill check above stairs or hills to make them get a stagger effect making their distance to you much shorter.
People keep saying "Just get better at chases" but sadly it's not as easy as that with the vast amount of pallets and windows around (Im not complaining because pallets are the survivors only defence but I'm using this as a chase example). If the survivor is remotely smart then they can loop the killer for a while depending on the map and the amount of safe pallets and it's not really that difficult to run around in circles and pressing space when the killer is getting close.
The killer needs all the time they can get so if there are x2 or more MoM with other second chance perks then it prolongs the chase that much to the point where all of the killer has lost all of their pressure. How would survivors like it if the killer could do the exact same thing such as for every 3 regular hits, one survivor is permanently exposed until you down him, which will result in his exposed effect being removed?
As you can see from the stats that the devs have released, the game is heavily flawed in the high ranks with the escape rate being insanely and how long the game lasts so if survivors run multiple second chance perks. Those statistics alone show that survivors have the advantage IF they can play properly and focus generators.
If some survivors can easily with without MoM, think about how much longer they can loop the killer without it. Honestly, if you seriously need MoM to even play survivor then I'm sorry but you're just not good. The only second chance perk I run nowadays is Adrenaline because I no longer use Self care.
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