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MoM nerf it's unnecessary and unfair

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Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    @PuppetLivesMatter I don't know what backwards world you come from, but the solution "JuSt UsE dIfFeReNt KiLlErS" is the dumbest thing I've seen squeezed out on these forums.

    The entire problem with the perk is that it's unavoidable for many killers, and "they're already worse than other killers" is not an excuse to put in perks that majorly nerf them while barely touching higher tier killers.

    This is a game with 15 different killers and we shouldn't just be seeing 2 because survivors whine that they want their free wins against everyone else. The best start to that is reworking garbage like MoM, and ignoring players that cry because you're taking off their training wheels.

  • toxicmegg
    toxicmegg Member Posts: 662

    after all, MoM only allows you to take one extra hit, the killer can still catch you if they're good at chases. please stop complaining about survivor perks and get better as killer.

  • Ryuhi
    Ryuhi Member Posts: 3,817

    This is an incredibly sensible outlook to have. Sometimes personal opinions can be less important than the overall health of a game and its community. Its the same reason why many killer mains know that SWF is never going to be removed.

  • vampire_toothy
    vampire_toothy Member Posts: 381


    The MoM nerf is absolutely justified, also keep in mind that the change they proposed isn't final and other ideas could be taken into consideration before they even put it on whatever PTB will house the changes to it.

    MoM suffers from the same issue as NOED where you're given a huge reward for failing miserably, both are problematic perks that should not exist in their current state. Unlike NOED however, MoM cannot be deactivated and absolutely cripples the M1 killers which already have a hard time in the game as it is.

    Reading your other posts, just because the devs have stated that not all killers will be viable does not mean that they should release perks that hit them harder. Infact, if you paid any attention to what the developers have stated, they also said that they want each new killer they release to be fun to play as and against. Making killers fun is a great thing, but releasing a perk that cripples most of the killers in the game means that a lot of these killers they designed will suddenly be incredibly unfun to play because they have no tools to counter MoM.

    You also state that Leatherface, Plague, Hillbilly & Huntress can avoid MoM (I don't remember if you mentioned Pig & Legion or not) but what you don't realize is that none of these killers are guaranteed to avoid the perk as some maps or scenario's make using your powers absolutely detrimental. I suppose you also don't remember that survivors want more variety in their games too, and on this list I can only see people using Huntress & Billy if they decided to not change MoM.


    Basically, one poorly designed perk should not be allowed to ruin the fun of others who enjoy using the other fun killers the devs put time into making. To tell people to just play viable killers is not only proof that MoM is a stupid perk but also contradicts what survivors really want which is more variety in their matches.

  • FireHazard
    FireHazard Member Posts: 7,314
    edited May 2019

    I haven't seen such a big downvoted post since downvotes were a thing.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited May 2019

    Depends on who you main i guess. Most weaker M1 Killer mains are pissed cause there is no true counter for them. They are also the weaker ones so having a perk that affects the weaker more than the strong ones just makes no sense.

    That being said, i think it'd be more reasonable to reduce the number of required protection hits to 2.

  • Digwiid
    Digwiid Member Posts: 311

    Have nothing to really contribute to this thread other than saying what's already been said.

    One of the devs on yesterdays stream said it well: a powerful perk should have some sort pre-requisite.

    Imagine having a great reward in a quest but all you need to do is walk to the NPC next door and turn it in to get that reward. Now you actually need to DO something to get that sweet payoff. Seems fair to me, and makes the payoff even sweeter when you know YOU went out of your way to make it happen.

    Although reading OP's posts has been a pretty fun time sink lol.

  • Jimsalabim
    Jimsalabim Member Posts: 641
    edited May 2019

    so protection hits ? I think that's problematic as well. I can already see survivors running in front of killers in a chase to get that protection hit, instead of doing gens. Desperately getting 3 hits is hard, and time consuming as well.

  • FireHazard
    FireHazard Member Posts: 7,314

    Can I state that Mettle Of Man took only a month to fix as DS took 3 years.

  • SlinkyJinky
    SlinkyJinky Member Posts: 371

    Bump for the bump god.

    Make MoM pip progression from any and all damage received within the radius of other players or this nerf is not fair, consistent or balanced as without this MoM has no way to counter M2 Killers and other 1 shot M1 and M2 Killers.

  • TheBean
    TheBean Member Posts: 2,320

    hahaha.. baby survivors still complaining about it lols.


    instead of whining about the perk now before the nerf even goes in yet.. why don't you wait for what the new MOM.. play it.. and provide some feedback on why you don't like the new changes, if you don't.

    The reality is... The perk is going to be changed... They've already starting moving forward on it.

    Just like when MOM was leaked and all the whiners came out to complain before they even knew for 100% it was going into the game... What happened? The Devs still put the perk in as it was...


    So what makes you think they are going to all of a sudden stop with the MOM nerf? Cause you made a big long thread about it?


    LOLs.

  • MysticAdvisor
    MysticAdvisor Member Posts: 453
    edited May 2019

    Player- defends mom

    Killers *exist*

    > spams the downvote button annnnndddddd oh no now they’re raging and rioting.

    > regrets life choices

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Looking forward to some conditions. I stopped using it cause it felt unnecessary and overly easy. Was getting way to relaxed with it as a fallback.

  • GrootDude
    GrootDude Member Posts: 14,110

    Keep going y’all, I’m enjoying my popcorn.

  • MysticAdvisor
    MysticAdvisor Member Posts: 453

    Me too especially with butter

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited May 2019

    Nah, it's to strong for something you always have access too. The rework is kinda a reverse Borrowed Time.


    I'm on record saying that I think it's a bad change. But because Killers are currently nudged in the direction of tunneling as it is. And I feel the rework will push that meta further.

    I wish they would tie it to repairing a generator yourself or somehting.

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