Hex: No One Escapes Death rework proposal

BarpleBapkins
BarpleBapkins Member Posts: 36
edited May 2019 in Feedback and Suggestions

Since people typically complain that the exposed status effect on this perk, maybe give it a bit of a rework that doesn't make it as powerful as it is now being able to instantly down survivors, but rather give them a big speed boost or some sort of non-insta-down buff that enhances the killer's generic (non power based) abilities greatly. Allow me to propose a few stat changes:

Hex version:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is a Dull Totem on the map, this hex is applied to it.

While this Hex is active, your movement speed is increased by 6/12/18%, missed attack cooldowns are reduced by 30/40/50% and successful attack cooldowns are reduced by 10/15/25%. Survivors who are hit also suffer Tremendously from the Mangled Status Effect.

The Hex effects persist as long as the related Hex Totem is standing.

Non-Hex version:

You are animated by unsuspected motivation when Survivors are on the verge of escaping.

Once the Exit Gates are powered, your movement speed is increased by 4/6/8% for 60/90/120 seconds and the speed at which you vault windows, break pallets and generators, and pickup survivors is increased by 10/20/30% and successful attacks inflict the Broken Status Effect for 90/120 seconds/ for the remainder of the Trial.


EDIT:

Clearly this idea is apparently a bad one, since not a lot of people are really up for it. Which is understandable, I can see why people enjoy the perk as-is. I do feel some tweaks could be made to help out with endgame collapse, however, that's for another thread.

Post edited by BarpleBapkins on

Comments

  • BarpleBapkins
    BarpleBapkins Member Posts: 36

    Cleansing totems is not an objective. It's an optional thing you can do to hinder (or strengthen, if you're unlucky) the killer's abilities. That's why they're categorized as boldness and not objective, since objectives are anything that have to do with escaping and boldness being anything to do with interacting with the killer (including anything that may be useful to the killer, such as hooks, traps, and totems).

    The perk isn't getting proposed to be nerfed, either, it's getting proposed to be reworked. To nerf it is just to make it less powerful altogether, like totally removing the exposed status effect. Reworking it would be changing the perk but having it still be useful to the killer and being more balanced.

    The perk is unfun to go against and boring to use. I play more killer than anything and using this perk is little too unfair and boring in terms of gameplay. The speedboost barely makes a difference unless you have PWYF. That's why I suggest that it needs reworking, not nerfing.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    No. This perk is a counter for adrenaline. AND this perk already have a counters.

  • pandorayr
    pandorayr Member Posts: 603

    Noed is fine for now.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Noed has been pretty common with egc. As a solo I have been noticing more teammates doing totems to counter it as a result. Seems like survivors are finally coming around to the easy Noed solution.

  • Dolphin9192
    Dolphin9192 Member Posts: 130

    Well technically the gens are also optional as the hatch always opens now.

  • Blueberry
    Blueberry Member Posts: 13,590

    That isn't good enough. No one would use that.

  • Volfawott
    Volfawott Member Posts: 3,893

    @BarpleBapkins

    You're right it is an optional objective however nine times out of ten the people who really is start complaining about no one escapes death being overpowered are people who don't care enough to destroy the totems.

    I rarely see people who go for dull totems complain about the Perk because often or not they don't run into it because they cancel it out.

  • prayer_survivor
    prayer_survivor Member Posts: 626
    edited May 2019

    If totems are an objective, we want a counter of not cleansed totems. Then, NOED will be fine

  • Orion
    Orion Member Posts: 21,675

    Self-Care heals (or the skill checks, can't remember which) used to go to Altruism, so that scoring argument is moot.

    Totems are an objective in the sense that breaking them helps with your eventual survival/escape.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61

    I just break the freaking totems. The reason why NOED is a good perk to use is because no survivor wants to spend time breaking totems. This is one reason why I run small game to break the totems.

  • toxicmegg
    toxicmegg Member Posts: 662

    Or it could be reworked by letting survivors know about the exposed status effect the moment the exit gates are powered. Or.. the perk depletes once you downed one healthy survivor? or at least not having increased movement speed too, isnt it enough you can already down survivors by one hit instead of having to chase them longer.. interesting, little rework could have the perk more balanced but still have it useful for killers. And for the totems, most survivors prefer spend the time doing gens instead of running around the map finding and breaking totems, they after all cant even be sure if the killer uses NOED

  • se05239
    se05239 Member Posts: 3,919

    Or you could, you know, just break some totems once in a while.

  • toxicmegg
    toxicmegg Member Posts: 662

    Well, if it would be reworked by any way i suggested, which will probably never happen, the survivors would still have to break totems if they want to avoid the perk. Still, it would be even a little more balanced

  • LastShoe
    LastShoe Member Posts: 1,183
    edited May 2019

    More balanced doesen't mean weaker. Things you have to include when talking about noed:

    -It's an endgame perk, so for the most of the time you are stuck with 3 perks.

    -Its a hex perk, so it can be deactivated.

    -Survivors can prevent this perk turning on by cleansing the totems.


    Also, you can't just remove movement speed buff, it will remove its function as the best counter to adrenaline and will make it completely useless on many killers for whom this movement speed bonus is the most important.


    And one more thing about which i almost forgot: Nerfing noed will be an indirect buff for a gen rush.

  • George_Soros
    George_Soros Member Posts: 2,270

    Man. If you're up against three-four Adrenalins, NOED's weakness becomes abundantly clear.

    Sorry man, there's no sane reason to gut NOED. Relatively easy to counter, and any decent group of survivors will cleanse the totem in no time even if it's not prevented.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    Basically useless.

    You have to consider one huge thing:

    How long it takes to down a survivor by hitting them twice. The longer that is, the larger the safe range is for escaping survivors.

    In other words, there is a zone where it's impossible to stop a survivor from escaping unless they screw up.

    It's the distance needed to down a survivor.

    This varies from killer to killer, and the player, but it's pretty damn big in general.

    NOED is designed to take that into account by allowing exposed status. It cuts down on that safe zone. The killer only has to catch up, and hit once instead of twice.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    The only issue I have with NOED is having no requirement at all to earn the perk. For example, do people really think a camper should get the benefits of NOED? The counter to camping is doing gens, it is completely unreasonable to expect survivors to spend time searching for and cleansing dulls while the killer is standing in front of a hook. That’s stupid, and anyone who believes that is very biased. So if the survivors are forced to not do the counter to NOED and bang out gens, why should that killer get it? There needs to be a minimal hook requirement or something to achieve it.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61

    Well if the killer is camping that should give you time to break totems. Have one person (or better yet be the person) to break the totems while others work on generators.

    Totems can be hard to find but they aren’t that hard to break. Killers don’t ever guard dull totems (unless you happen to be breaking one when they are near) so they are free for the breaking.

    if you think about it, NOED is kinda like a punishment for gen rushing. If you just focus on generators, your ignoring a small thing that could possibly kill you in the end (which everyone does hence why it happens).

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited May 2019

    Every second not spent on gens is a win for the camper, that’s a fact. So if you are on a hook and being facecamped, you’d be perfectly fine with people doing dulls and not punishing the killer with gens? I just don’t believe that at all. You’d be screaming “do gens you idiots!” like the rest of us.

    And if survivors are actually supposed to do dulls against a camping killer, can 99% of killer mains please quit with the “just do gens” comment any time survivors complain about camping? Cause clearly that advice is garbage then, as those same people will accuse the survivors of being lazy if they then complain about NOED.

    The punishment for “genrushing” should not exist if the counter to camping is literally genrushing them.

  • BarpleBapkins
    BarpleBapkins Member Posts: 36

    Holy, I was not aware this many people would be so against it, normally whenever I run the perk I get a ton of heat from it.

    Guess just reworking the perk to be solely a massive speed buff doesn't cut it, eh? Fair enough then, just thought I'd throw out an idea for it.

  • Orion
    Orion Member Posts: 21,675

    You get a ton of heat for it because it was effective in that trial.

  • LastShoe
    LastShoe Member Posts: 1,183

    While in most of the trials its not even used or used against the sole survivor, where it doesn't really do anything.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61
    edited May 2019

    You would still be able to gen rush a camper with two survivors on a generator while one does totems. Let’s be honest, most of us when we play survivor use voice chat when they play (I do most of the time when I play solo, since it’s easy Xbox at least) so you could just easily say what your doing. If not, basically no one goes for totems unless they see them, so someone could check for totems nearby before working on a generator. However if multiple people go for totems then “oopsie.”

    Yeah one survivor is looking for totems and it can be time wasting, but it’s better to be safe than sorry. It sucks that one person died to bull crap so it’s best not to die to more bull crap. Using a map or perks like Small Game and Detectives Hunch makes totem breaking very easily. Since nobody uses these things, totems go unbroken and NOED comes into play.

    When we play survivor we always worry about escaping so we get the generators done, it’s a reasonable thing to think don’t get me wrong, but then we ignore the thing that can possibly kill us. Totems suck because they can kill us because of NOED BECAUSE we ignore them until we see them or it’s too late.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Here is a history of NoED. Every time someone makes a noed thread and I see it they are getting this video. ffs


  • Karl_Childers
    Karl_Childers Member Posts: 669

    I’ve never once used voice chat and play solo. I don’t think the “most people play with voice chat” is accurate at all , in fact the stats show the majority play solo. Not once has the thought crossed my mind to join a party on PS4 with other random survivors , and I know I am definitely not in the minority in that. So I don’t agree with the coordination point you are making, with one person telling the others they will do totems as it’s not logical in most games.

    I just don’t see the issue at all with there being a minimal requirement to “earn” NOED. I’m talking something fairly small, but enough to prevent an idiot who stands at 1 or 2 hooks most of the game from getting it. And like I said, even killers are the ones saying just do gens. So they are wrong then.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61

    Yeah, I agree that we might need a small requirement for NOED so campers can’t relay on NOED during the end game. It does seem total bull that they get to one shot people after just camping people on the hook.

  • Justicar
    Justicar Member Posts: 319

    I feel like NOED is one of the most balanced perks in the game currently. And I'd much rather have the Exposed status than the solution proposed here. There need to be moments like NOED where the survivors are genuinely worried about encountering the killer rather than "Yawn, killer's here, time to head to the nearest looping spot."

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited May 2019

    The only solution its simple make dull totems have notification so that ppl know how many totems are left noed its fine survivor fault for not destroying all the totems