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DBD forums a Killer based community?

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Comments

  • Ihatelife
    Ihatelife Member Posts: 5,069

    This forum is not based on any side. We see what is good and wrong in the game. MoM is very unhealthy for the current state of the game and I'm happy that it will be changed, even though that I buyed Ash.

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019

    Technically dull/skeleton keys are as good as Moris. They both do the same thing: they give you a significant short cut to "winning" (winning defined as escaping alive or killing survivors).

    I do agree that Killers feel a little too powerful, but it's not a big deal. The killers really are supposed to be stronger anyway as you said, but what I find hilarious is how the killers in this community all feel that Survivors are way more powerful than Killers and have all the power in a match (that is just such a huge lie and is nothing but bad killer propaganda).

    In the end, what determines the game is your skill and that of your opponent's. Luck is also a factor. But if you are outplayed, then you are outplayed. Simple as that. Some killers claim that at higher ranks 4-Man SWF cannot be outplayed no matter what you do. Maybe. I don't know. I don't really care. If you can't hang it at the highest ranks then you will de-rank and drop down somewhere where you can hang. Working as intended.

    The problem is a lot of killers have such gigantic egos here they think they are the best players in the entire world, so if they aren't getting 4K's something must be wrong with the game.

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019

    How many games have you been in where Mettle of Man actually went off four times?

    I'd be surprised if you've even been in one.

    Lots of things can happen in a game. Even if everyone were using Mettle of Man (which itself I have never seen happen since Ash came out) various things can happen, like the guy doesn't get rescued off hook in time, so he doesn't get the 4th hit required to activate Mettle of Man. Or he didn't get to heal after getting unhooked so he was dead on hook after just 3 hits. Or the last guy to die was never hit until he was the last survivor, so Mettle never activates. Or heck maybe someone just DC'd or suicided. I mean every game is a survivor DC'ing according to killers.

    Unless you are regularly getting into games where 4 people are proccing Mettle of Man all the time, this is a nonsense argument.

  • prayer_survivor
    prayer_survivor Member Posts: 626

    "Technically dull/skeleton keys are as good as Moris. They both do the same thing: they give you a significant short cut to "winning" (winning defined as escaping alive or killing survivors)."

    Maybe if you compare skeleton key with cypress mori

  • Orion
    Orion Member Posts: 21,675

    The hatch is open for some time. I've escaped along with two other survivors thanks to a single key.

  • Hoodied
    Hoodied Member Posts: 13,020

    Survivors have been getting a lot more buffs recently than killers

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    edited May 2019

    Blah

  • Watery
    Watery Member Posts: 1,167

    Here’s my two cents on this subject.

    While I could’ve agreed with you in 2016, survivors are in a much better place where they can be weaker than the killer. More often than not, if the killer gets looped (even with bloodlust, or other perks that counter looping such as Enduring, Spirit Fury, BS, and so on) it’s normally their fault. Not to say that some stuff is abusable (such as the current vault bug that lets you vault through a window even after its been blocked)— but some things people don’t seem to realize is that it could just be their shortcomings. Not to say this is exclusive to killers— survivors complaining about being hit through pallets and windows are an example of that, as well. I don’t think the killer nerfs were ways to directly ruin the experience, but rather, their intention was to befit their original idea of HOW the killer is supposed to be played. Granted, I could be seen as biased for saying such as I play mainly survivor, but I personally believe that killers require some effort; not just 4K every game- which is an unrealistic expectation. Even IF you cited the countless nerfs prior to this patch, I just don’t understand what the issue is. Killers are in a great spot now, and same with survivors. Better than 2016, as I’ve said. Not to say that there’s room for reworks or changes, but I feel as if you guys are only looking at the nerf without asking “why did this nerf happen?” especially, with perks such as DS or MoM. It just feels as if people only look at the nerf itself rather than the grand scheme of things— more often than not, the devs have a great explanation as to why this change took place in the first place.

    But, as I’ve said; this subject, while controversial amongst the community, is completely up to interpretation, and I would love to hear about your thoughts on it.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    People have already talked about this so I'll say this, instead of depending on second chance perks, use perks that helps save you and your team.

  • 23flash
    23flash Member Posts: 74

    oh also the fact there are over 2k more threads, and 20k more comments for the killers forum vs the survivors forum. that's because its a survivor majority based community right? lol y'all trollin.

  • Orion
    Orion Member Posts: 21,675

    Those sections are to discuss killer-related and survivor-related issues, respectively. They have nothing to do with the people who post in them.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    We all play the same game and enjoy discussing the game. Does it really matter if someone is a this main or that main? Just talk about the game and enjoy.

  • 23flash
    23flash Member Posts: 74

    It only matters when whenever you try to talk about a valid issue, they trash you and say you're dumb and stupid and then you have to go post clips and videos of it to shut them up or even then they still say you're on bs. but yes the rest of that you're right

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited May 2019

    Killers don't get nerfed my ass.


    Let me present the greatest proof of this - I give you an epic thread

    https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/

  • 23flash
    23flash Member Posts: 74

    who said they dont get nerfed? get off my post lol. come correct or dont come at all

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Free forum kid, I'll post where I please. Sorry not sorry that my information doesn't fit your biased narrative.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    The thing you fail to understand that was for the first half of this game's development cycle, killer's have been a pathetically bad state. So until fairly recently, we've had a LOT to complain about. Granted some have gotten so into the habit of complaining they do so when there is no reason to now, but whatever.

    I've come to the conclusion a long time ago that people on both sides of the argument in these forums wouldn't know good balance if it came and bit them on the nose. What's sad is I'm not sure if it's this community or just the younger generation has become so pathetically weak and entitled that they can't handle anything even resembling a challenge anymore

  • 23flash
    23flash Member Posts: 74

    nah bruh you said killers dont get nerfed my but and tried to act like i said that. I didnt. So there is no bias and you're wrong. That's why i said bye. if you came on saying what you just said i wouldnt have said bye.

  • Tsulan
    Tsulan Member Posts: 15,095

    People proofed you wrong several times. But since you can't accept a different opinion than yours, you try to throw people out of "your" thread...

  • LordGlint
    LordGlint Member Posts: 8,556

    Putting a perk into balance is not a nerf to survivors. Its a nerf to the perk. Survivors are not in a worse state now than they were before MoM was released. A nerf to survivors would be anything that affects the core game. If all of a sudden, lockers didnt protect from auras for example...that would be a nerf to survivors.

    The same could be said for killers and their buffs. With killers, you should also seperate it based off what affects 1 killeer vs EVERY killer. buffing trappers trap setting speed is a trapper buff, not a "killer" buff in general. Buffing 1 thing for 10 different killers is not 10 killer buffs.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049

    Killers: NOED, Rancor

    Survivors: Dead Hard, MoM, Adrenaline, Sprint burst, Balanced Landing

    Add to that the new killer's power is controlled by survivors, and how MoM was always used at the end of the game, when not needed, this game panders more to survivors then killer still. 3 protection hit's are easy to achieve, I tested it in publicmatches myself, so I don't know what people are complaining about.


    And you want to talk glitches? There was a glitch that made the game need less then 5 gens, as well as more survivors joining a game then should be normal. Survivors still have extremely safe loops, usually stacked in a line, and the only building dedicated to the killer, the killers shack, is one of the best looping points of the game. 75% of the time hits come from mindgaming your opponent, not any self-error in their judgement.


    And you can't say I'm baised, I play both sides equally, if not survivor more, and I still don't like how biased it can be to survivors. when a character can break chase by turning a corner then crouching, or how a survivor can keep a killer in a chase for 2 minutes jut because 4 pallets right next to eachother have no danger to looping them as long as you aren't stupid.