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The pig RBT were nerfed. Where is the buff to compensate?

Groxiverde
Groxiverde Member Posts: 767
edited May 2019 in General Discussions

Her endgame builds don't work anymore. She has no map pressure, no way to end chases quickly (well, you can try to mindgame with the ambush but that doesn't work in a lot of loops), and an unreliable way to slow the game down because it depends on the RNG. When 2-3 survivors remove their RBT on the first attempt I want to kill myself, and that happens too often. Pig should be buffed to compensate for the UNDESERVED nerf. I would suggest to reduce her terror radius, or increase her movement speed while crouched.. Or maybe just remove the RNG factor and make that in the first box the survivor checks will never be the key. I don't know. I want to see your opinions on this, guys.

Comments

  • ClogWench
    ClogWench Member Posts: 2,582

    Considering how scarcely I saw endgame pig before, there's a surprising outcry about this and tbh I'm grateful they made the nerf cause it would have made endgame pig an absolute nightmare and you'd see her constantly.

  • Groxiverde
    Groxiverde Member Posts: 767

    Oh, I understand the nerf. The problem is that it is a nerf for a mid-low tier killer, that's why it is undeserved. It is unfair that she didn't get any buffs to compensate this.

  • ClogWench
    ClogWench Member Posts: 2,582

    Ah I see. Yeah, I'd say give her an extra trap or reduce her TR again

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    #Bringbackendgamepiggy

    Pls :'(

  • TAG
    TAG Member Posts: 12,871
    edited May 2019

    The thing is that the nerf can also impact Pigs who spread their traps out over the course of the game or Pigs who just got Genrushed due to unlucky Trap RNG. The only playstyle that wasn't really affected by the change was using all the traps ASAP (and I guess those who don't care about using Traps at all and focus primarily on the Ambush).

    My issue is less that it got changed at all and more that the change was rather heavyhanded IMO (with nothing to make up for it).

  • Star99er
    Star99er Member Posts: 1,458

    wha about slightly increasing her movement speed while she’s crouch walking?

  • Volfawott
    Volfawott Member Posts: 3,893

    Honestly my main issue with it was that at least in my opinion anyway from both a survivor and a killer stand point endgame pig was the most entertaining thing to play against and do.

    The Trap actually felt threatening because you didn't have a large period of time where it just was inactive.

    Honestly inactive traps made going to the Jigsaw boxes seem more "yeah I'll get around to doing it when I'm ready rather than a holy crap I need to get this off"

    The amount of times I've seen panicked scenarios where people are practically clenching hoping that this box is that before for the timer finishes and the relief or the excitement that you get when they just take it off with seconds to spare

    Supposed to the pretty boring slug of trying to take off an inactive bear trap that doesn't really get activated and if it does you've already searched about two boxes so you have nothing to fear.

  • ba_tetsuo
    ba_tetsuo Member Posts: 330
    edited May 2019

    Honestly, I'd like to see this as a compensation buff:

    As long as the exit gates are not powered, traps activate as soon as they're placed on the survivor.


    This also has the added benefit of stopping survivors from 99%ing gens, removing the trap, then leaving.


    It also makes the traps a threat RIGHT NOW, as opposed to eventually

  • FayeZahara
    FayeZahara Member Posts: 965
    edited May 2019

    Some bought amanda cause played like amanda. Some bought for balanced killer to play like other original killers. They felt like only removing and giving both sides nothing.