Killer to Survivor Ratio in Feedback
First I don't have a reliable killer to survivor ratio, if anyone know's where to find those numbers I'd be interested to find out.
I did find a forum from October 2018 on steam.(https://steamcommunity.com/app/381210/discussions/0/1733216261954714867/)Someone commented that there is an "Over abundance of killers." but that isn't really an estimate and there's no source for where their numbers come from.
The next place I went was here, at the side bar.
Currently there are 4.5K discussions in the killers chat room and only 3.8k in the survivors.
This should give us a good idea of how many are playing them as mains, but I'm betting not everyone who plays visits the web sight.
What it does indicate is who visits the websight, and talks in the forums.
Looking at the numbers it's easy to see that killers are more likely to participate in the forums rather than survivors. Which means, if they're looking for information regarding what the community wants as a whole, it's most likely skewed in the killers favor.
If I'm right, and the killers outnumber the survivors, then their voices will be heard more loudly on the websight. True the game would not exist without killers and they deserve a voice, but the problem is that survivors must outnumber killers 4 to 1, which means for balance there should be four times as many people playing the game, and the number of discussions in survivor chat should be far higher than it is. If the God's of Dead By Daylight are looking for feedback the response of the killers opinions will likely overwhelm the survivors, and therefor in the killers favor, to the survivors disadvantage. Which will likely result in less survivors playing, longer wait times for the killers, etc.
It is difficult to find a balance in this situation without overpowering the survivors or upsetting the majority of the population, a.k.a the killers. Also, it's a horror game, so it should be challenging for the survivors, but not to the point of being frustrating.
I don't know a solution to this problem, and again, my numbers could be wrong- if someone has a more reliable source for this information I'd love to see it- But I thought that the issue with the unbalanced feedback should be addressed. I mean that part might be a simple fix of looking at what the majority of killers want, as well as the majority of survivors and moving on from there...it may already work that way for all I know, but in case it doesn't, this couldn't hurt.
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"Currently there are 4.5K discussions in the killers chat room and only 3.8k in the survivors.
This should give us a good idea of how many are playing them as mains, but I'm betting not everyone who plays visits the web sight."
First things first, you don't want to jump to conclusions so quickly. This isn't an accurate assumption. There could be more survivors, but more issues for killers in the game currently, hence the more posts.
It also does not imply their mains. They could post in the killer forums more but main both.
"Which means, if they're looking for information regarding what the community wants as a whole, it's most likely skewed in the killers favor."
This isn't quite accurate either. This depends what the devs value. Yes it means they see more killer opinions, but you could also argue that they value the survivor opinions more because each game is a 4 to 1 ratio. This 4 to 1 ratio in each match means the game inherently needs more survivors in how it functions so making changes more favorable to survivors is going to be more appealing to more of their audience than killers. IE more money for them.
"If I'm right, and the killers outnumber the survivors"
I would gather the opposite is true.
"If the God's of Dead By Daylight are looking for feedback the response of the killers opinions will likely overwhelm the survivors, and therefor in the killers favor, to the survivors disadvantage. Which will likely result in less survivors playing, longer wait times for the killers, etc."
This is another very large assumption that isn't quite accurate. You are drawing many conclusions from things that aren't that cut and dry. I mean who's to say MORE survivors wouldn't start playing because now survivors have an actual challenge and it isn't too easy any more? You see my point.
"But I thought that the issue with the unbalanced feedback should be addressed"
Is it unbalanced because there's more killers posting or because there are indeed actually more issues on the killer side that need addressing. I would argue that even a lot of the people posting in the killer forums ARE survivor mains.
I'd like to see more data just like you would on these things. I just think you should be more careful with jumping to conclusions and mixing up causation with correlation in your analysis.
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As an indication, here are the maximum wait times we have recorded during the last 48 hours per platform.
This shows that the new matchmaking system effectively reduces edge cases where some players wait a very long time.
These are the maximum values, note this might change during the day.
- XboxOne: Killer 3 minutes, Survivor 3 minutes - even ratio
- PS4: Killer 1 minute, Survivor 3 minutes - survivor ratio is higher
- PC: Killer 3 minutes, Survivor 1 minutes - killer ratio is higher
- Found this in news under matchmaking.
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