Suggested Small Change for Legion
After Legion misses an attack during Feral Frenzy they get stunned and Feral Frenzy ends.
Before Legion was reworked and this nerf was implemented, the Legion could infinitely swing and miss (some people even thought that by constantly attacking the air, Legion was moving faster in FF).
People thought this was a problem since even if they managed to dodge or cause the Legion to miss their attack, the Legion could just continue swinging.
Since Legion was completely reworked, however, their ability to "guarantee" a "free hit" during their Frenzy and not be punished for missing is far, far less of a problem than it was pre-rework.
So we get hit, but so what?
Legion no longer gains anything from hitting the same Survivor twice during the same Frenzy and can no longer damage a Survivor who is already under the effects of Deep Wounds while they are in Frenzy.
In order to capitalise on the situation, Legion has to voluntarily end their Frenzy, which pretty much means they essentially Decisive Strike themselves (and Enduring doesn't reduce the stun), giving the Survivor a 4-second head-start plus a speed burst from getting hit.
Legion is essentially an uncloaked Wraith that feels a lot like what Wraith used to be like - they can kind of get a "free hit" through Feral Frenzy, but then they're forced to play Man With Machete.
It is my belief that removing the extra punishment from missed Frenzy attacks wouldn't make the Killer any harder or more dangerous for Survivors to go up against, and would just make the quality-of-life better for Legion.
Furthermore, for us PC players trying not miss an attack is less of a big deal - console and controller-using players, on the other hand, suffer a lot more from repeated misses.
Regardless of whether you're Keyboard-and-Mouse or Controller, though, there are any number of things that can make you swing and hit air in this game or autoaim onto a random thing that is not the Survivor you definitely had locked in your sights.
I think the stun+Frenzy end from missing an attack is unnecessary and can go away.
What do you guys think?
Comments
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This is definitely a very stupid mechanic. One miss and you have to waste time going through the stun, then you have to follow the survivor while it recharges. Or just completely avoid using your power.
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1) Spirit has a stronger power, and she doesn't lose her entire charge on a missed hit, as well as she doesn't lose it from getting pallet stunned. Keep in mind, developers originally said that whiffing a swing ended Feral Frenzy at where it was currently at the time of the missed hit and NOT deplete the entire bar of charge.
2) The whole idea behind nerfing the Deep Wounds effect to the point of absurdity. Pray tell, what was the point of making it so that the killer cannot see the status of Deep Wound's progression? It already doesn't decrease while in the Killer's terror radius, so this doesn't explain why you'd give the survivors more information over a status condition that the Killer inflicts over the Killer who inflicts it.
3) There's zero benefit on hitting a survivor multiple times with Deep Wounds, or any added benefit, like the developer's in the past promised, of hitting an injured survivor that doesn't have Deep Wounds. In fact, it can be highly detrimental!
EXAMPLE: Imagine that you're playing a game as Legion with 4 identical Claudette's wearing P3 bloody clothing. There's a good chance you might end up wasting your entire bar hitting someone already in Deep Wounds on sheer accident.... Especially if they are immersed and staying within your terror radius. The only exception is if that person is your obsession because you'd see you're chasing your obsession and therefore know if they have Deep Wounds applied to them.
4) I completely disagree with the designer's philosophy of making 4.6m/s movement speed killers have a 32m terror radius. If a killer has a power that's on the weak side AND their power's mechanic revolves around the survivor being in the terror radius, then that should reflect in their terror radius being non-standardized... Legion and Pig should both be 28m terror radius. Doctor is fine as is, because his addons play with his terror radius's size, but Pig and Legion do not have that option!
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He needs buffs. That said, I'd rather improve his strengths than lessening his counter play.
I'd rather have his TR reduced so staying injured is more dangerous. Next his regular M1 attacks shouldn't reduce his power bar at all. Finally, I'd like injured survivors that are hit with FF to have a twice as long Mend. This is more incentivizing to heal and actually gives you more reason to FF an injured.
Also, seeing how forgiving the Mend changes were (IE not ticking down in TR), they should be affected by "healing" perks like NC, Coulrophobia, etc.
These changes don't make him more dangerous or reduce his counter play. What these changes do is slow down the survivors more so that he has more time to make plays.
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Ehh I like this downside.
If I'd buff anything on legion it would be his vault speed, or removing/lessening the amount of his power he loses on regular M1 hits.
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