EGC Balance
the EGC should be fairer for both and especially when there is a solo survivor and his 5% chance of escaping through the gate after the killer close the hatch.
- The spawning of the gates not so close.
- Survivor Solo buff open the gates 5% faster.
- Killer can not see the aura of the gates. (only temporarily equal to the survivors)
- if the killer closes the hatch the survivor solo will have another option besides the gates he can open the hatch also only with twice the time it would take to open the gate. So the killer can not just camp at the gates.
Before they come to throw stones. You can use one of these ideas and give the survivor solo a little more chance of escape. It's not his fault to catch a bad team or the rage quit leaving the game.
Comments
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Post Duplicated! Please remove admin!!
Post edited by slipttees on0 -
- Agree... sometimes its bullshit how close they are (had a game where i could just stand in one spot and watch both gates).
- There is a perk for it: wake up.
- Won't change much, you can just remember without a problem where the gates are and as the killer you can have sometimes problem to spot them, when you are in mid chase.
- Good only if it was a separate perk to open a hatch in certain circumstances and you need a certain amount of time... killer would be forced to patrol the hatch as well, which could take a place of of the point 1.
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The same sense of unbalance can be said when there are 4 survivors left when the last gen is completed, because almost every survivor runs adrenaline now and they just 99% the doors to prevent EGC and if the killer breaks chase to open a gate they’ll just open the other gate and teabag for 1:50 then leave but if you stay in the chase they’ll run to a 99% gate and have teammates who got healed to take hits and open the gate so they can all escape, the only counter is noed but 80% of the time they just break the totem while you’re in a chase, I want the EGC to be more balanced for both sides not just the last survivor.
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There is a perk in the that allows you to open exit gates faster instead of asking for faster gate opening speed to be added to the baseline kit ask them to buff the perk.
Is also one thing I've have a problem with survivors are very quick to disown a team when they bad but I never really see someone saying oh I didn't really do much this match and my team basically carried me I should give the killer the hook.
Basically when a team is bad it's unfair that you get stuck with them because they drag you down but when a team is really good and they end up carrying you that's totally fair on you deserve to escape
Post edited by Volfawott on3 -
- The spawning of the gates not so close.
- Survivor Solo buff open the gates 5% faster.
- Killer can not see the aura of the gates. (only temporarily equal to the survivors)
- if the killer closes the hatch the survivor solo will have another option besides the gates he can open the hatch also only with twice the time it would take to open the gate. So the killer can not just camp at the gates
1. This is already in the works. While I hate that it's going to be a thing as a killer main,I have to agree it's an important change
2. No. Gates open fast enough as is. Just gotta outwait the killer. He'll check, then start heading to the other gate, which gives you more then enough time to open it (unless they spawned together, in which case see 1.)
3. This severely reduces the killers ability to patrol the gates, which most of the time is already a problem without "Remember Me"
4. The point of closing hatch is to force endgame collapse, which auto-powers the gates. Refer to 2.
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Forget everything. I think a little change in the gate driver is enough. Maybe Increase to 25% or 30% to turn on the first indicator light and spawn gate not so close.
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