New Emblem Categories: Grit and Momentum
A frequent problem for survivors is when they're in a team and people have DCed, either before the match starts or after their first down.
I wish there was a fifth Emblem category for survivors, called Grit.
You ONLY get grit for staying in a match to the end, and ONLY if one of the following has happened:
1) A fellow survivor has DCed (before or after the match starts, EXCEPT if they've been hooked twice/reached Struggle phase and quit while downed, or the gates are powered).
2) A fellow survivor has abandoned the struggle phase (EXCEPT if the gates are open, or they're the second-last survivor and the hatch is available for the last).
As said, to collect Emblem points, you must staying into a match to the end... this means:
1) No completed attempts to wiggle off the hook in phase 1
2) Struggling till the last 25% of the bar at least (if you're the last survivor and you get the abbreviated struggle phase, this obviously counts).
Obviously, this is a small hedge to protect survivors from frustrating games where they depip (or don't get a chance to pip despite decent play because no benevolent points) largely because their teammates quit on them. You're rewarded, in game terms, because you have the grit to stick through the trial to be bitter end.
Now, you can't have a survivor emblem without a killer one, but killers don't have QUITE the same problem. The only thing I can think of is, if killers win too quickly, they might not get chase and other points that could make a double-pip out of their reach even though they played spectacularly. So the Momentum emblem scores points for downing and killing survivors within a short span of each other.
I don't quite have the mechanics nailed down for Momentum (maybe score for downing survivors while others are downed, lose them if they're unhooked or healed), but both should be structured such that in a normal match you don't get any emblem points in either category, only in exceptional circumstances, and even when you do get points, it's not very many, just enough to make the situations a little less annoying. .
Comments
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Momentum could be hitting multiple survivors back to back within ___ amount of seconds. Downing a survivor after __ amount of seconds after first striking them. Survivors who abandon looting, cleansing, or quit working on a generator while within your terror rad would give Emblem points.
Edit: I just realized how staple Distressing and UP would be lol
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