Well, MoM is dead, so now it's time for..

.. mori. It's the most unfair stuff in this game. A killer can kill you only with 2 hits. Don't need to nerf them as much as MoM, because it'll be something like 'if you hook a survivor and then hit him 3 times in a row (without hitting another survivor or hooking him again), then you can mori him'

Comments

  • prettyf
    prettyf Member Posts: 442

    i think mom should be old borrowed white timer 15s and rollback 3hits


    one free hit was too op

    and 15s is pretty long for killers

  • prayer_survivor
    prayer_survivor Member Posts: 626

    @cwtfern. you don't want to remove moris because you're a killer. I don't want to remove insta heals and MoM

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    TBH, make Mori's after 2 hooks

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Considering moris started out with a requirement of no hooks, I'm have to take a pass on that request chief. Mori now require being hooked at least once and the game is already so optimized that you could get a single hook and nothing else the entire time on a bad day. I have better idea though.


  • prayer_survivor
    prayer_survivor Member Posts: 626

    @ReikoMori. I saw games with no gens done at all. What about an offering for survivors to only have to make 3 gens, instead of 5?

  • Plu
    Plu Member Posts: 1,456

    I think moris are in a good spot right now, especially since outright killing someone hurts your pressure more than anything.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited June 2019

    I'd say keys and insta heals need to be looked at before Moris (even though I think they're fine because you can actually lose pressure by using one). At least the Killer actually has to work a little bit in order for the Mori to activate. Instaheals and keys are basically "Oh, I made a mistake. I'll just press this button to fix it". There's no skill required at all.

  • cwtfern
    cwtfern Member Posts: 136
    edited June 2019

    I actually play both sides pretty equally. Don't make assumptions. You're right though, I don't want them to remove moris because insta-heals, skeleton keys and Adrenaline exist.

    Going up against a killer with a mori isn't that big of a deal, unless it's an ebony (which I agree is very strong) or your teammates are all potatoes. You also know when the killer is bringing one when the offerings are burned, so chances are the survivors are going to put on their try-hard boots to compensate. When a killer brings a mori at high ranks, they're going to really have to work for it.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    They have already. It's called Skeleton Key and what's better is it is an item that can have addons attached to it. You use it to track and open the hatch early with your team so you cuck those mean ol' killers outta any potential comebacks or noed crutches or whatever else it is that survivors dislike about the opposing side.

  • prayer_survivor
    prayer_survivor Member Posts: 626

    Sure less than 10% play at red ranks. Continue nerfing survivors and you'll have to wait about an hour to play with someone. Perhaps this is the solution, 1vs1 and buff survivors.

  • tariousx
    tariousx Member Posts: 156

    Every time I see someone complain about no hard counters to something, I feel like the need to go play LoL or Overwatch, keep the spreadsheets to those games. This game with Hard Counters to everything on either side will turn this game into a ######### show. Soft counters are fine, they promote skillful gameplay. Ebony is supposed to be strong, its an ULTRA. Hard Counters will see the same perks and play styles every single game. Its already getting close to it now, and its makes game play stale. Survivors are tired of seeing Ruin, SF, Enduring, NOED. Killers are tired of seeing SC, DS, DH, Etc. Hard counters are bad for game health imo. Survivors have strong kits to turn games around moris or not. Its just whether or not they use those kits.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    So we are going to use the argument that something is now fine because it used to be worse and was already nerfed? Funny how that logic doesn’t seem to apply to anything survivor like DS. It used to be worse and was nerfed, but nope.....killers want it nerfed even more now.

    Moris need to be either after 2 hooks or just removed. Key escapes, other than maybe EGC, needs to be removed also.

  • Milo
    Milo Member Posts: 7,383

    MoM needed a change. The change was just too bad :d

  • sanki
    sanki Member Posts: 261


    Ya,it's still a good perk....if not nerf it like that way, asking for 3 hits to avoid 1 hit. I PREFER safe unhook or get hit for 3 times, what it used to be.

  • ReikoMori
    ReikoMori Member Posts: 3,333
    edited June 2019

    That's not what I'm and killers were already playing around or just forcing survivors to burn their ds early before either of the first two nerfs. I can tell you this, it took way more than just killers complaining about DS to get it changed. Even other survivor mains started to complain that DS had took a lot out of the game. The devs even acknowledged that the perk was overperforming at unmanageable level. Even with both sides and the devs saying, "This is actually too much.", they went through a total of three iterations to sort the perk out.

    Mori quickly went from no hooks to having a single hook. Even then people hate getting mori killed so much that even if you're trying to use just cypress or ivory mori they will disconnect on you. Clearly the devs want us to at least use them some of the time as the killer's highest bp daily is getting a mori kill. Which when people do see any type of mori happening they dc. If you dc during a mori kill the daily actually doesn't even go through. So, when someone says make all the extra changes to mori it really is just a smoke screen for "lets get rid of them period."

    Mori are already objectively the worst thing a killer can do to themselves bp and emblem wise. The mori kill isn't even a high scoring event in terms of bp. I went out of the way to suggest a change to mori that gives them more functionality and tactical use while giving what survivors ask for of being in death hook. It even gets rid of killer bloodweb clutter by eliminating all 3 mori offerings. My idea even hard limited the mori kill to two per trial so you can never wipe a whole team out with and it still makes the killer choose between lots of bp for the mori event or doing all hook sacs to maximize their emblem.

  • slipttees
    slipttees Member Posts: 846
    edited June 2019

    Mori idea.

    The survivor rescued in the killer's terror radius beam would receive a counter equal to deliverance (maybe add this exception in BT) until the survivor remains safe and avoiding the killer's tunnel, if knocked over at this time the killer can not use mori.

    Post edited by slipttees on
  • VuDjuBuh
    VuDjuBuh Member Posts: 17
    edited June 2019


    Lets say when the killer has a mori, the person that's unhooked gets something I'll call Devine Protection for now. And can't be mori'd unless they're outside the killers terror radius for 30 seconds or something.

  • Mänzel
    Mänzel Member Posts: 73

    Yeah and against decent survs 1-2 Gens are done when you hook the first surv...

    That doesnt sound like a good idea...

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    @prayer_survivor you know that the killer should be the power role, not the survivors? Because it's 4v1!