Killers get to keep instadown (noed) since forever but survivors lose their perk after a few months

jeyers
jeyers Member Posts: 275
edited June 2019 in General Discussions

That is some great bias from the devs.

A killer playing bad can still 1-shot someone with the crutch perk NOED.

A survivor playing bad cannot have any perk to help them survive, even when their aura is shown after they heal.

Seems only fair that killers should lose NOED as a perk whit this kind of balancing from the devs.

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Comments

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    Both perks have disadvantages.

    Lots of perk cant "be played around" whatever that means. It don't mean they need nerf.

    BUT survivors are not allowed to have strong perks.

    AND they charged MONEY for this character with 1 good perk, man this game will die if devs keep doing stupid plays like this.

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    exhastion is not something killer have to play with, they have many more stronger perks that works all the time.

    imagine the crying from killers if some of their best perks only worked 1 time a minute and then only if they moved around slower LOL

    sad how this game turned out to be like this or maybe it was always going to.

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    Nobody said anyone buy a character "JUST" for a perk, BUT you BUY a character WITH its perks, get it ?

    Its a PACKAGE u BUY, the devs make this PACKAGE and then destroys part of what made u BUY this in the first place.

    you cant trust devs that pull that move. i get to spend money on a new char with different looks but plays the same like all the other survivors what a privilege and will only need a few million bp to get the perks on him, thank you devs good purchase i wont ever do again

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    all survivors have to do is waste time running around looking for every totem in a map to defend against one of the broken perk ? EASY

    waste time? check.

    dont go gens? check

    if solo no way of telling others what/where u have cleansed? check

    potentially miss a totem thus all that time was wasted anyway? check

    killers have to m1 one more time but DONT wana so they cry about another perk? check

    totaly balanced

  • jeyers
    jeyers Member Posts: 275

    noed is better now then it was just for the time invested survivors must do to potentially play around it and that is no guarantee they did so in success.

  • jeyers
    jeyers Member Posts: 275

    and killers can click m1 again to down mettle

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    it still has a cost in time - which the game is all about - time management. and even so if u invest perk slots to counter this broken noed perk you still are not guaranteed to break all totems then ur time was wasted right so killers cant lose by using this perk its so good

  • jeyers
    jeyers Member Posts: 275

    its not an investment at all when the objective is to escape, can you open doors cleansing totems ? no ok then

    you spend extra time = cost, to potentially disable a broken killer perk. yea that is fair right

  • GrootDude
    GrootDude Member Posts: 14,110

    Spine chill, adrenaline, DS and resilience/prove thyself is my build and all of these are good.

  • jeyers
    jeyers Member Posts: 275

    potentially counterable perk that u cant even be sure the killer has (mettle has obsession for at least 1 surv) and u use extra time in a match that you should be using to escape yeah no good comparison

    how can survivor see the killer has noed except when hes already downed one with it ? yeah ok then

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    counter it and deal with it are the same thing and both means very little against noed

    either u waste time looking for all totems = killer win

    or

    you do gens and if u live to all 5 are done u get 1 shot = killer win

    and only killer can have perks that make an impact on the game like that because using m1 one more time is just not fun yes

  • Tsulan
    Tsulan Member Posts: 15,095

    @altruistic Subpar comparision?

    • activate once the gates are powered
    • give a speed bonus
    • alter the amount of hits required to down a survivor

    Both perks are literally the same!

    So yes, use Small Game and cleanse those totems.

    Oh wait, now people will complain, that they shouldn´t be forced to use certain builds, just to counter a perk...

  • Kebek
    Kebek Member Posts: 3,676


    So many survivors just want to disable killer perks but they don't want to waste their time for it. It's not like it's survivors who set pace of the game and killer who is in dire need of more time when he faces good survivors. Right now totems even give emblem points so the is litteraly no reason no to do them when they even count towards "winning".

  • Kebek
    Kebek Member Posts: 3,676


    DS, BT, Self care, all exhaustion perks, adrenaline, unbreakable, and so many more that have extreme impact on result of each match.

    I wish we got perkless mode so that survivors can see how super dependant they are on their perks unlike killers who's perks get disabled 30s into the match.

  • jeyers
    jeyers Member Posts: 275
    edited June 2019

    gens can be finished in 3 min if killer is afk LOL, are you afk farming in game ?

    and even if game is done in 3 min killer can still kill with his noed perk wow good balance there devs thumbs up so even if surv does the game flawless (never happen)

    so my point still stands only killers can have good perks that impact the game and devs are biased in the way they balance perks, even to a point to tricking customers into purchasing dlc

  • GrootDude
    GrootDude Member Posts: 14,110

    The only impact self-care has is helping the killer. The rest are good.

  • Kebek
    Kebek Member Posts: 3,676


    Oh really, most used survivor perk helps the killer ? I wonder why.

  • GrootDude
    GrootDude Member Posts: 14,110

    I hope people use this when I’m killer. Those delicious 32 seconds of you not doing gens are very helpful.

  • Kebek
    Kebek Member Posts: 3,676


    Not as helpful as spending 20-60s (or even more) of finding random teammate to spend even more time to heal them and then running across the map once again to get to important gens that killer is patrolling.

    With SC you can just duck around nearest pallet, heal and continue to pressure the gen withou wasting someone else's time. It spares not just your time but your teammate's as well so no it's incredibly powerfull and definitely doesn't help the killer. Stop beiing delusional.