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Hex: NOED and Head On

Ever since Hex: No One Escapes Death received exposed effect on Tier 1 and Tier 2, it has been so annoying to find out that the killer downs you with those tiers. I really believe this change was not needed, and from what I have heard from Not_Queen the main reason was to make games last longer by people focusing on totems to avoid Hex: NOED. However, this really only lasted for the first two days of changes, and then people just didn't care about it anymore. If this change must stay in the game, then make so that Tier 1 and Tier 2 have a timer for the exposed effect instead of it being for the entirety of the totems life. I would think 60/120 seconds for Tier 1 and Tier 2 effectively.

Now Head On, really just needs to be fixed slightly. As I have multiple games where the perk doesn't activate when it should, and have it activate without the stun at all. I also get annoyed with the exhaustion that comes with it. It rarely ever gets used, and it doesn't make much sense that you get the exhaustion effect. If you got a burst of speed when activating it as well, then it makes sense; however, you don't. Head On should have a burst of speed, or it should be on a timer instead of being an exhaustion perk.

Now don't even try to say, "Oh you're just a salty Survivor Main." I am a survivor main (with 1.9k+ hours overall), but I play killer a large amount of time as well. I have seen/used both perks on both ends, and this was one of the best solutions I could come up with that makes them slightly more reasonable than their current state.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    The NOED change that occurred was stupid. End of story.

    If the first two tiers needed to have the Exposed status effect (which they didn't), then the developers should have changed the perk so that instead of the speed changing by tier, the number of totems required to be left on the map is decreased every tier eg. tier one requires at least three totems, tier two requires two, etc. Additionally, the decision to remove the reduced successful attack cooldown was the most disheartening change I've seen happen to this game other than the gifting of the Exposed status effect to tier one Devour Hope. I'll never forgive the developers for that one...

    ...but back to NOED. What would have been a better choice would have been to increase the speeds of tier one and tier two and remove their hex totem status. On the third tier, the Exposed status effect is then tied to a totem while the other two benefits are not.

    It also would have made sense if the developers were to change the NOED totem so as to make more noise than other totems, to compensate for solo survivors and prepare for (hopefully) even better totem spawn locations.



    And yes, I think Head On would be better suited for a timer independent from Exhaustion.

    Head On + Sprint Burst is only slightly more effective (but less time efficient) than a pallet stun + Sprint Burst.

  • NitroGames
    NitroGames Member Posts: 6

    Well actually they really wanted the games to last longer, as Not_Queen has said when the change came out, "If people are so worried about NOED, then they will take down all the totems. Hence, making the game longer." The same goes to Hex:Ruin tiers 1 and 2, as having them effect all survivors at all tiers; furthermore, only increasing the regression in progress with each tier.

    I would really like it if the stun effect was immediate instead of it taking a small amount of time to take effect, as it also screws the perk up. I've had it where the killer is just able to hook a teammate and ignore the stun entirely.

  • anarchy753
    anarchy753 Member Posts: 4,212

    They've said a few times that many of the perk changes were to make perks more consistent at all tiers so you don't need to find a perk on the bloodweb 3 times before it even becomes an option.

    Noed gained exposed at all tiers, Ruin affects all players but the regression is lower at lower tiers, BBQ now scales in number of max stacks, rather than the aura reveal range.

    It makes them more usable at t1 and 2, and in the case of BBQ makes it more consistent to detect and play around.

    Slowing down the game has been the intent of noed for a long time.

  • Milo
    Milo Member Posts: 7,383
    edited June 2019

    @NitroGames first please use the mention feature.

    Second. Yes AND they wanted to make perks not useless/bad in tiers 1 and 2. A couple of perks that got changed in tiers 1 and 2

    Wake Up, Bond, NOED, Devour Hope, Plunderer's Instinct, Technician, Pharmacy, Iron Will, Unnerving Presence, BBQ, ,Overcharge, Spine Chill, Premonition.

    Post edited by Milo on
  • wisdom
    wisdom Member Posts: 216

    I love it when people say that NOED was buffed as though somehow t3 was changed because of the buff to t1-t2.


    guys, if the buff to t1-t2 effects you, that means you are in a rank where people don’t have all the perks yet anyway. If that same killer had t3 you would a still be complaining about it. Don’t pretend that because it is t1 that somehow it is more unfair. It is still weaker than NOED 3

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    I agree, Head On should not be an exhaustion perk, I don’t know who decided it should be that way but they didn’t do a good job designing that perk.

  • wisdom
    wisdom Member Posts: 216

    So you are saying that you would have preferred go ghostface to not have access to tk the effect because of bloodpoints restrictions?


    that somehow playing against a ghostface that didn’t have NOeD noed as a possibility would have been a more accurate representation of the killer?

  • NitroGames
    NitroGames Member Posts: 6

    @wisdom I'm saying Tier 1 and Tier 2 of NOED shouldn't be as powerful as Tier 3. I'm at Rank 1 and still get NOED 1s and 2s, so it really doesn't matter about the rank for the tier of NOED. It's just that NOED 1 and 2 are about just as powerful as NOED 3. With the time limit on the first two tiers makes the perk still usable for those tiers, but not entirely as strong as its final tier. It also allows for newer players to have a strong starting perk, but not to where it ruins other new players' experience by getting insta downed for "no reason" right before they can escape out the door.

  • wisdom
    wisdom Member Posts: 216

    @NitroGames


    i understand your point of view. New players are negatively affected by having a perk that strong. However, they are in fact new players.


    From the dev stats we see NOED isn’t even in the top 5 most used perks in red ranks, and has a 7% usage at green ranks (across all platforms).


    in terms of power level, NOED isn’t game breaking. If it was as, we wouldn’t be seeing closer to the 20% that ruin sees.


    the point o dojt understands here is this. If you were a rank... 15 survivor let’s say. How is getting hit by a t3 NOED somehow More fair than getting hit by a t1? Regardless of your opinion on if the perk is strong or not, what makes the t3 version somehow funidmentally more fair for a killer to use.


    and if, like me (and the devs clearly since they made the change) you are of the mindset that it isn’t somehow more fair... then why does it matter.


    when NOED was changed, it was in no way buffed. It was simply made more common by making it more easily accessible by to the pool or players that actually wanted to use it.